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Everything posted by Gordo
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I decided that along the way if I discover any glaring mismatches with a given player (which usually happens with pitchers), I'll post them here versus the DL area. There will be an .mep file for those who can use MVPedit, otherwise I'll post the necessary lines for the given roster .dat file which anyone can copy and paste within a given .dat file. Simply, open with Wordpad, make sure word wrap is off, copy the given line here, highlight for the same player within the .dat file you just opened in Wordpad, and paste over that line. Save. This will not be reflected in your on-going season/franchise. Additionally, I don't mess with contract/salary stuff. Also, wanted to thank Dylan for his great pitcher stamina calculator. I've used it countless times. #1: KEVIN GAUSMAN, P, BALTIMORE ORIOLES (2014) For attrib.dat: 0fff0c8d0,0 Kevin,1 Gausman,2 39,3 0,4 0,5 0,6 10,7 27,8 90,9 28,10 902,11 0,12 3,13 5,14 0,15 1,16 5712,17 1,18 2,19 2,20 0,21 3,22 43,23 4,24 2,25 12,26 7,27 12,28 0,29 0,30 0,31 1,32 0,33 0,34 0,35 2,36 0,37 0,38 1,39 0,40 0,41 5,42 1,43 1,44 0,45 15712,; For pitcher.dat: 0fff0c8d0,0 Kevin,1 Gausman,2 68,3 1,4 0,5 0,6 69,7 93,8 11,9 7,10 3,11 65,12 82,13 6,14 8,15 2,16 60,17 78,18 -,19 -,20 -,21 -,22 -,23 -,24 -,25 -,26 -,27 -,28 43,; --------------------------------------------------------------------------------- #2: JUMBO DIAZ, RP, CINCINNATI REDS For attrib.dat: 0fff0cf6b,0 Jumbo,1 Diaz,2 70,3 0,4 0,5 10,6 0,7 28,8 199,9 37,10 909,11 0,12 3,13 0,14 7,15 2,16 8128,17 1,18 1,19 3,20 0,21 1,22 43,23 1,24 0,25 9,26 4,27 9,28 3,29 4,30 0,31 1,32 0,33 0,34 0,35 2,36 0,37 4,38 7,39 2,40 0,41 3,42 0,43 0,44 0,45 13207,; For pitcher.dat: 0fff0cf6b,0 Jumbo,1 Diaz,2 27,3 0,4 0,5 0,6 73,7 95,8 6,9 7,10 5,11 68,12 85,13 8,14 4,15 3,16 44,17 94,18 -,19 -,20 -,21 -,22 -,23 -,24 -,25 -,26 -,27 -,28 40,; --------------------------------------------------------------------------------- Gausman, Kevin MEP.rar Diaz, Jumbo MEP.rar
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Welcome back Dennis. We all know that during your absence you were trying to grow the ultimate 'Fro!!
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The game will not run in true wide screen for the PC. For some odd reason they programmed the game to run true widescreen only for the original Xbox. Search the DL's for resolution changer to run at a higher pixel rate, however, as long as your card supports it. But if you don't have a dedicated card for your laptop, expect problems.
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1. There's already several threads about this. 2. Read through those threads for possible answers. 3. Indicate exactly which rosters you're using and any other mods you may have installed. 4. There is an injury "reversing" tool, or at least there was. I'm not sure if it's still available. 5. Bottom line is that you might not be able to do anything and have to start over. Not the end of the world.
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Original Classic Stadiums With The 2013 Mod?
Gordo replied to BleedTheFreak23's topic in Total Conversion Mods
"I yam weeth mold compyany...... I yam lookink for thrrree prlonged outylet." -
Original Classic Stadiums With The 2013 Mod?
Gordo replied to BleedTheFreak23's topic in Total Conversion Mods
I know I used MVPedit to do the All-Star teams this year and it ended up creating distinctions between the player on the All-Star team and the same player on his given roster (i.e., when I would do a global edit, it would affect the AS player double because the editor was reading him twice instead of uniquely). I need to recount what I did. It ended up getting rid of that problem. Presently if you just overwrite the existing Future Stars players, their duplicate on their given team will disappear as well. In the meantime, there was an All Timers project done here. Click on the little cog wheel next to search, choose Downloads and search for "All Timers" (no quotes). You'll see multiple files there. I'm not sure what's working on these older files at this time. The minor league teams do no factor in these files, only the MLB teams. One upside to using this is that if you believe a modern day player should be substituted for a player already in there, you can do so. If you want proper portraits and cyberfaces to show (for those players that have them), you'll probably have to incorporate portraits and faces done from other Total Classic mods. You'll just have to experiment with those. Also, once you get the teams the way you want, you can go into the "team.dat" file that is one of the 19 roster files produced by MVPedit. Open it with WordPad (turn word wrap off). You'll see team names and their 3 letter abbreviations. You can re-name them what you want. Re-import that back into MVPedit and it will show with those names. However, to show in the game, that takes more doing. The 2 LOC files (FEENG and IGENG --- which stand for "front end" and "in game") have text labels throughout. You'd also have to change those for the given teams. I think to save yourself some time, use this All-Timers roster and make adjustments as you want. Keep a zipped copy of your preferred file in your data/database folder so you can use it anytime you want. Much easier than trying to incorporate MVP 13/14 rosters with All-Timers. -
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All I'm asking is can this be converted to a short sleeve mod. And I just mentioned that that particular file isn't like very well by AVAST AV. There's another sleeve file with a dead DL link. Forget it... ain't that important.
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Weird....usually in search engines, less is more. I'll see if I can look at it an make a modification for short sleeves. FSH files give me headaches usually. Add: AVAST showing it as a threat.... gfxpak.exe file maybe?
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initstay.big seems to be located in initstaz.big, no? I could get to it but couldn't extract any of the .fsh file. It acted like it exported but no file showed up.
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I searched "sleeve" in the Downloads sect. and saw nothing for MVP. Regardless, if this puts full sleeves on players, it would look weird. Half sleeves under the uni would look good.
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That's exactly what I did Homer, but got the Christmas colors on the arms. Should it not draw from the initstay file or does something have to be modded within that file?
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I'm assuming this is something they discovered that's part of another jersey file, not a mod file itself. Since it only affects the attrib.dat file, I would say experiment with a dummy roster set. I assume you would make the config file by copying and pasting that text above to Notepad and then change it to a cfg file and place in the MVPedit main folder. Addendum: Ok I played with it a bit and there is an existing config.txt file in the main folder (attached if someone wants to mess with it). I was able to make those labels appear in MVPedit. However, I clearly don't have something installed or it draws from a certain uniform file because I ended up with the Christmas colors for full arm sleeves. So the only thing I can tell you is that it will probably give you full arm sleeves if you want to figure it out. Backup your original config.txt file first. config.rar
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Original Classic Stadiums With The 2013 Mod?
Gordo replied to BleedTheFreak23's topic in Total Conversion Mods
Impossible. If you followed the instructions above, you can get a fresh install of the MVP game meaning the original stadiums are there in the <stadium> sub-folder. Has to be. Installing fresh doesn't all of a sudden change things. Here is a pic of my EA game folders. You can see that I have 3 different modded installs (MVP 14, TC1975 and MVP Online) as well as a fresh MVP2005 install as well as that same file zipped in case I mess up the original. And here's a shot of the then current rosters playing at Shibe park. I didn't do anything to the original install other than add official patch #3. -
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I'm in the process of making default portraits for players who don't have a portrait, switched teams and don't have a new portrait or you think have a crappy portrait. It'll feature the team logo in place of the portrait. The only problem is that you'll need to switch the portrait ID for it to show up. This is very easy to do: Go to your roster location Open "attrib.dat" with WordPad Find slot 16. It will look something like this: 0fff0caf7,0 David,1 Aardsma,2 53,3 0,4 0,5 10,6 0,7 28,8 105,9 29,10 50,11 0,12 0,13 4,14 5,15 1,16 2522,17 1,18 2,19 5,20 0,21 4,22 43,23 4,24 4,25 12 The number after "16" is the photo/audio ID and is typically the official one. You'd have to change it to the correct number for the given team corresponding to the new default number. When an ID is updated for a given player and you want it in game, you'll need to change it back. This may not change the ID once a season has started..... not sure. I've got about a third of the teams done at this point. Example:
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Original Classic Stadiums With The 2013 Mod?
Gordo replied to BleedTheFreak23's topic in Total Conversion Mods
Good resource. Of course with now more OS's since the game came out, the registry and other stuff have some different locations. It's just Gates' way of saying he doesn't know how to play MVP baseball or he stinks at it. -
Original Classic Stadiums With The 2013 Mod?
Gordo replied to BleedTheFreak23's topic in Total Conversion Mods
One thing that is confusing for newer players is how to install multiple versions of the game..... understandable. If you've installed the game and then modded that install, then you already overwritten multiple files and that can't be undone. You have (it seems) 2 choices: 1) Start over. Install the game fresh, patch it with official patch #3 (no other official patch needed). Then keep it handy. Don't mod it at all. You WILL be able to copy the entire folder and then mod the COPY. 2) If you are okay with going into your registry, eliminate the following key (after backing up your registry, just in case): HKEY_LOCAL_MACHINE SOFTWARE Wow6432Node (windows 7 specific?) Electronic Arts EA Sports MVP Baseball 2005 =============> ergc key If you don't know how to get to your registry for your OS, use the world wide interwebatorium and find out. If you can't find this location fro this key, make sure "Computer" is highlighted in your registry (click on once) and then use the search function to look for "ergc key". Make sure that it's tied to MVP Baseball 2005. Essentially what eliminating this key does is fooling your PC into thinking the game is not installed. Then when you put your original disk in, the INSTALL option will be available again. BUT BACK UP YOUR REGISTRY FIRST!!! -
Version End of Season Ed.
793 downloads
A tremendous thanks ENCbase13 for helping with updates, especially uniform number corrections!! Also a big thanks to LARO for keeping up with the trades and OSCAR for the input on batting stances. VERSION: 2014 Phase 4 (MLB Focused) ~ End of Season (last roster set of the year) Release Date: 08.23.14 *Typically, players included on 25 man roster who provided higher percentage of service during the year, some exceptions made. This includes players who have had season ending injuries. (if you think a certain player should be up on the 25-man roster instead of someone else, then it's easy enough to move players around either in game or with MVPedit). *ALL pitchers' control changed based on THIS YEAR'S ERA *Pitcher stamina fixes done for those who seemed significantly low. *Top and bottom 2 BA's for qualified players given a contact/power adjustment if needed. *A few players' speed adjusted. *Transactions to date of release (please note any corrections needed) *** Works best with MVP 08 / MVP 12 / MVP 13 Total Conversion Mods *** INSTALLATION: Delete existing 19 .dat files from your MVP2005/data/database subfolder, then unzip this roster to that location. NOTE!!! If you are getting freezes during your franchise/season, it is most likely because you have injuries and/or suspensions set to "ON". Start a new season with these turned "OFF" and attempt to sim the entire season. If successful, then freezes are occurring because there are not enough players in a given organization. -
File Name: BaseUp! Rosters 2014 ~ (Phase 4) File Submitter: daflyboys File Submitted: 23 Aug 2014 File Category: Rosters Version: 1.0 A tremendous thanks ENCbase13 for helping with updates, especially uniform number corrections!! Also a big thanks to LARO for keeping up with the trades and OSCAR for the input on batting stances. VERSION: 2014 Phase 4 (MLB Focused) ~ End of Season (last roster set of the year) Release Date: 08.23.14 *Typically, players included on 25 man roster who provided higher percentage of service during the year, some exceptions made. This includes players who have had season ending injuries. (if you think a certain player should be up on the 25-man roster instead of someone else, then it's easy enough to move players around either in game or with MVPedit). *ALL pitchers' control changed based on THIS YEAR'S ERA *Pitcher stamina fixes done for those who seemed significantly low. *Top and bottom 2 BA's for qualified players given a contact/power adjustment if needed. *A few players' speed adjusted. *Transactions to date of release (please note any corrections needed) *** Works best with MVP 08 / MVP 12 / MVP 13 Total Conversion Mods *** INSTALLATION: Delete existing 19 .dat files from your MVP2005/data/database subfolder, then unzip this roster to that location. NOTE!!! If you are getting freezes during your franchise/season, it is most likely because you have injuries and/or suspensions set to "ON". Start a new season with these turned "OFF" and attempt to sim the entire season. If successful, then freezes are occurring because there are not enough players in a given organization.