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Everything posted by Gordo
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Original Classic Stadiums With The 2013 Mod?
Gordo replied to BleedTheFreak23's topic in Total Conversion Mods
Take them back off the original disc. -
Baseup! Rosters 2014 (End Of Season Ed.) ~ What's Wanted?
Gordo replied to Gordo's topic in Mod Previews
Update: 27 teams done. After some finalizing, hoping for a Sunday release, though could possibly happen even by Saturday. If you have any observations/corrections, get them to me asap. -
Thank you sir. That seemed to take care of some that were needed.
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Baseup! Rosters 2014 (End Of Season Ed.) ~ What's Wanted?
Gordo replied to Gordo's topic in Mod Previews
You're welcome. I've got 9 teams finalized and should have about 12 before the day is out. There's a slight chance they could be done by the middle of the weekend. -
Baseup! Rosters 2014 (End Of Season Ed.) ~ What's Wanted?
Gordo replied to Gordo's topic in Mod Previews
I like the suggestion, but there is really no was to anticipate what's going to happen for NEXT year's opening day. It would take way too much research and I assume there would be too many mistakes. You really have to go with the data at hand. Having said that, I decided it will be based on predominantly service given to the team over the course of the year, regardless of season ending injury and provided that the player is still in the organization. Yes, some guys who were traded late and don't overshadow guys who played a good amount on a give squad will be thrown down to the AAA team (e.g. Bonifacio for ATL), but people always have the option of moving guys around. I'll also be eyeballing the top and bottom 2 BA's for a given MLB team and if it looks like it warrants a look to make another contact/power adjustment, that'll happen. If he didn't have a lot of earlier data for hot/cold zone (and there are a few) I'll update that. Also, the pitchers who stay on the 25 man MLB roster will be given a makeover based on this year's ERA (e.g., Darren O'Day, BAL RP will have a high level of control). Stamina ratings for starters/LRP's will be given another look if they appear exceedingly low. And ENCbase 13 will be feeding me, and already has, cosmetic and other suggestions as we go. He's very enthusiastic. Addendum: Star Power will also be re-done. -
That's for 2K12. I assumed this was for MVP since it was in this support section.
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You know I thought dennisjames did a Nationals Park re-coloring for 2012 but it doesn't appear so. However to the OP, you guys need to search for more specifically what you want by clicking on the little cog wheel to the right of the search window and then filtering for how you want. If something doesn't come up, then it's not available. It appears though that dennis did do a slight update for 2013 Nationals Park. I guess try that one.
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Here's Caleb Joseph. Got the pic from ESPN player profile page. The game definitely makes the normal photo look skinny. I ended up stretching him horizontally 33% once sized to the frame, so that it ends up looking about normal proportions in game. Attached the BMPs as a sample. 6195 C Joseph.rar C Joseph portrait sample BMPs.rar
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I thought for a long time that I'd have to create a file of walk up ditties with blank sound tracks if I wanted no walk-up music. It's much easier than that. Just simply rename your "batdit.abk" and "batdit.ast" file so they have an unknown extension to the game.... something like .bak. Therefore, have the files look something like: batdit.abk.bak and batdit.ast.bak tada
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It's hard to tell if that's a good transparency, but that's the basic idea. And if there are going to be two of you doing it, you may want to coordinate so you don't duplicate efforts. Also, I can't remember if the game makes all of the images skinny like it can on loading screens. For example, on CTS screens, the CTS maker resizes the image to 1024 x 1024 so that it looks "normal" within the game. I''m not sure if kraw's portrait maker does this for you, so it would be best to experiment with one sample before you create a lot of extra work for yourself.
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That's a plus. It's really being able to get a hold of a good resolution picture. Basically you need to make 2 files: a 256 x 256 24bit BMP file that has the outline of the player's portrait and make an indexed BMP so that a transparency can be integrated into the final product. You also need to know the official ID which is easy to find on the list if one has been assigned. I've attached samples and kraw's easier portrait maker which will combine the above BMP's and make the FSH file that the game will read. Then it/they are easily installed with TiT. What you don't want is a final product that has a white or black outline of the player. So, therefore, getting a good initial portrait makes it so much easier. When done you can include multiple portraits in the same zip file for concurrent installation. Tip: Kraw's portrait maker seems to default to the main drive level, so it's easiest to work from there versus desktop or some other folder. I've embedded a photo here of what you don't want as a final product. Kraw's portrait maker and sample.rar
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I don't think that guys who ask for this kind of thing realize the amount of work and coordination that goes into it. And presently we don't have a stadium or uniform maker, let alone everything else that's needed. Do minor league rosters in and of itself is a daunting task. To the OP: maybe make a comment in the shoutbox or add a response to another thread. This really serves no purpose, but your compliments are well received.
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I'm not really understanding the point of this thread.
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Checking through some of those, I think moving forward a lot of those are going to be outdated if a player moved. I'm going to look through the majors and try to see predominantly who's needed. I'll update by division. NL WEST ARI: D. Peralta; Nuno; Stites COL: Matzek LAD: Barney SDP: Despaigne; R. Liriano SFG: none NL CENTRAL CHC: Alcantara; Valaika; CIN: none MIL: Parra; J. Nelson; Jeffress PIT: Polanco; J. Nix; Cumpton; Axford; Frieri STL: none NL EAST ATL: J. Russell; S. Simmons; Gosselin; Bonifacio MIA: Cosart; Morris; E. Hernandez NYM: deGrom; Black; E. Campbell PHI: Buchanan; J. Williams; Giles WAS: Thornton; A. Cabrera; Frandsen ---------------------------------------------------------------- AL WEST HOU: Singleton (re-do -- just plain horrible); J. Buchanan; Sipp; Veras LAA: Pestano; Morin; Grilli; Street OAK: none SEA: Leone TEX: Carp; Odor; Mikolas; N. Martinez; Klein AL CENTRAL CHW: J. Abreu CLE: Walters; C. Dickerson; J. Ramirez DET: Price; Soria KCR: Downs; Frasor; Kratz; Willingham; Ibanez MIN: Nolasco; Hughes; Milone; Pino; K. Vargas; Schaefer; E. Nunez AL EAST BAL: A. Miller; Joseph; Hundley BOS: Kelly; Workman (re-do -- blurry); Cespedes; Craig; K. Johnson NYY: R. Hill; TBR: Smyly; Balfour; Boxberger; Kiermaier; Forsythe TOR: Stroman; Valencia
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I think Despaigne (SDP) and David Peralta (ARI) need ID numbers.
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Grab the 2012 park in the DL's section.
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Possible resource for doing easy portraits (seem to have PNG's already cutout): FanDuel. Also, a cool site if you like to wager. All kinds of options. When you click on a given player, a synopsis comes up including his pic. The pic is DL'able. Not sure how it would look in game, though.
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File Name: Carlos Ruiz CTS 2014 File Submitter: daflyboys File Submitted: 14 Aug 2014 File Category: CTS Screens Version: 1 Install w/ TiT from main folder.
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Already been discussed numerous threads. Check out the first few pages of the support area for probably answers: http://www.mvpmods.com/forum/28-support/
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All Modes - Game Crashing On Loading Screen
Gordo replied to acbeer's topic in Total Conversion Mods
My brother and I have both experienced this with W7. Not sure exactly what the reboot does, but it is effective. You may just have to live with it. -