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Uniform Modding

174 posts in this topic

Posted

8a393di.jpg

So, a lot of people have been telling me they want to mod uniforms, yet they have no clue on where to start. So, being Christmas and all, I thought I would create a thread that would take you through the step by step process on how I create my uniforms.

I am in no way a Photoshop wizard and am no way a computer genius, so this will be a basic tutorial that will tell an easy and quick way to make and import unis in MVP 05.

If any other uni modders out there want to chime in with tips (KC or thespungo), or anything that I could do different, feel free. I'm sure there are even quicker ways than mine to make quality uniforms.

This tutorial will go step by step, so that any questions can be answered on the spot and it will go at a leisurely pace. In fact, you will be creating your uni along with mine. Hopefully at the very end of this tutorial, you will have made your first uniform!

The first step will probably be up on 12/26 and the entire tutorial will probably last 4-7 days. Once you get the hang of this method, you should be bustin out unis in less than 30 minutes.

***The only thing you need before we get started is a uniform idea and a copy of Photoshop. The first step will include what programs you need to download.

Well, that's all I have to say for now, and let me know if you want to participate!

And admins, can this be stickied? It will only need to be up for about a week.

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Posted

hi i lubb u lol

i hope this is posted sooner...

just gave up wit my recent uni because it was confusing and had no clue what to do next.

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Posted

I would love to learn to make uniforms. It would be nice to contribute to this great site.

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Posted

Here is an initial outline. It's not too daunting is it?

1. Get Organized

101. What programs you need

102. What templates you need

103. Folder organization

2. Making Your Uniforms Using Photoshop

201. Logos and scripts

202. Tips that save time

203. Saving bmps

3. Extract/Replace/Import Method

301. EA Graph and extracting

302. nfshtool and replacing

303. Uniedit and importing

304. TiT and importing

4. Other info

401. Jersey numbers

402. Final statements

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Posted

Here is an initial outline. It's not too daunting is it?

1. Get Organized

101. What programs you need

102. What templates you need

103. Folder organization

2. Making Your Uniforms Using Photoshop

201. Logos and scripts

202. Tips that save time

203. Saving bmps

3. Extract/Replace/Import Method

301. EA Graph and extracting

302. nfshtool and replacing

303. Uniedit and importing

304. TiT and importing

4. Other info

401. Jersey numbers

402. Final statements

This looks good, very informative. Can't wait to start modding now. Does anyone know where I can get a stadium mod tutorial?

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Posted

Looking forward to this man. Thank you.

@ JohnPapshmere - check out rolie's Z-Mod tutorial. There also other tutorials in the download section.

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Posted

Awesome, can't wait.

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Posted

Awesome, can't wait.

i cant either. portland smurfs here i come!

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Posted

I can't believe how many great tutorials you guys have here. This site is great! I wish I would've found out about it a long time ago.

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Posted

hey hiheat, which templates do you perfer? kc's?

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Posted

I would love to learn to make uniforms. It would be nice to contribute to this great site.

right on.

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Posted

Consider it stuck. :)

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Posted

are you going to show how to make uniform templates? Or just scripts and stuff?

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Posted

102: Templates

The main template we will be working with is:

KC's Templates (this wouldnt be possible without him)

For catchers gear, etc:

fizzjob's temps 1

fizzjob's temps 2

*** note: for fizzjob's temps, they need to be stretched to 2x. we will mainly be using kc's templates in the tutorial though and once you can handle those, you should be able to mod the catchers gear temps on your own.

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Posted

102

The main template we will be working with is:

KC's Templates (this wouldnt be possible without him)

For catchers gear, etc:

fizzjob's temps 1

fizzjob's temps 2

*** note: for fizzjob's temps, they need to be stretched to 2x. we will mainly be using kc's templates in the tutorial though and once you can handle those, you should be able to mod the catchers gear temps on your own.

gosh if only you would finish it today, i would be happy.

and i got the hang of using Gimp over my other photo editing program i was using.

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Posted

sorry about that geolink, you could always go out and buy photoshop with your christmas money :biglaff:

on another note, you might still be able to do it with your other program. the reason im spreading this out is so people dont fall behind. i am thinking about starting it tomorrow instead of the 26th though.

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Posted

sorry about that geolink, you could always go out and buy photoshop with your christmas money :biglaff:

on another note, you might still be able to do it with your other program. the reason im spreading this out is so people dont fall behind. i am thinking about starting it tomorrow instead of the 26th though.

yeeesssssss! do it! do it!

P.S. meh i tryed PS before, GIMP feels sorta the same (its not as user-friendly)

im gud though (i havent falled behind ;))

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Posted

as much as i would love to see the first step tomorrow... enjoy your xmas and if you have free time (or feel like it) then you can get to it. but enjoy yourself, its chrismas eve! ;)

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Posted

as much as i would love to see the first step tomorrow... enjoy your xmas and if you have free time (or feel like it) then you can get to it. but enjoy yourself, its chrismas eve! ;)

of course LOL

BTW anyone feel 'late' I mean shouldn't this guide been released as early as mid-2004 when the site started? there so many talented modders and no guides for uniform making? Whats up wit that? LOL

P.S. I LOVE EVERYONES WORK!

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Posted

103: Organization

Well, since the first step is really easy, ill go ahead and finish it.

Well organized folders can and will save you a lot of time when uniform modding, and it's always nice to have the main folders on your desktop. As you can see, I have a shortcut to MVP 2005, a folder for the current uni that I'm working on, and a created MLB 07 Uniform folder that holds important things as show below.

In MLB 07 Uniform:

Templates

Programs (EA Graph and nfshtool)

Finished unis (you are not there yet)

If you already have these things downloaded, just move them into this set up you see below:

71pfyas.jpg

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Posted

I know that MERF, MERK, MSLV refer to manager uniforms, but whose templates are you using? Is it something that you created or is it from thespungo's accessories? And also, what does unibig represent? Thanks a lot and take care.

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Posted

I'll contribute my major chunk this week, as it's christmas time and my time is devoted to family at the moment :)

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Posted

Didn't see this on your outline and thought I would share it here. Hope you don't mind.

Team uniform IDs:

Anaheim u000

Arizona u014

Atlanta u025

Baltimore u009

Boston u010

Chicago Cubs u019

Chicago White Sox u004

Cincinnati u020

Cleveland u005

Colorado u015

Detroit u006

Florida u026

Houston u021

Kansas u007

Los Angeles u016

Milwaukee u022

Minnesota u008

New York Mets u028

New York Yankees u011

Oakland u001

Philadelphia u029

Pittsburgh u023

San Diego u017

San Francisco u018

Seattle u002

St Louis u024

Tampa u012

Texas u003

Toronto u013

Washington u027

All-Star uniform IDs:

u030

u031

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Posted

Didn't see this on your outline and thought I would share it here. Hope you don't mind.

Team uniform IDs:

Anaheim u000

Arizona u014

Atlanta u025

Baltimore u009

Boston u010

Chicago Cubs u019

Chicago White Sox u004

Cincinnati u020

Cleveland u005

Colorado u015

Detroit u006

Florida u026

Houston u021

Kansas u007

Los Angeles u016

Milwaukee u022

Minnesota u008

New York Mets u028

New York Yankees u011

Oakland u001

Philadelphia u029

Pittsburgh u023

San Diego u017

San Francisco u018

Seattle u002

St Louis u024

Tampa u012

Texas u003

Toronto u013

Washington u027

All-Star uniform IDs:

u030

u031

http://mvpmods.com/Forums/viewtopic/t=28710.html

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Posted

i was about to post that link kc. its going to help a lot of people.

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Posted

I know that MERF, MERK, MSLV refer to manager uniforms, but whose templates are you using? Is it something that you created or is it from thespungo's accessories? And also, what does unibig represent? Thanks a lot and take care.

my templates are basically kc's. i just added fuzzones hhlm and made three leg copies (normal, catchers, and high sock)

103 con't

Here is a list (and a few pics) of what the templates really are. The way they are listed (JERF,JERK, etc) is how the appear in EA Graph.

6ou957d.jpg

As for "unibig," it is my select screen photoshop template. If you must use it, it is here (although the tutorial will just include a select screen that will just be your JERT uni shrunk to 128x128)

***Please don't ask any questions about unibig until the end of the tutorial. The download of it is below.

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Posted

Legd = long pants

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Posted

An easier way to install uniforms is using Kraw's old installer thingy.

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Posted

An easier way to install uniforms is using Kraw's old installer thingy.

that is another possibility. it is really what is easiest for you. right now, the easiest way to install the uniform select screens is thru fuzzone's uniedit, and that is why im including it.

and i forgot to include legd (sorry kc), but lega and legd will be the same bmp when you import them into the game.

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Posted

Might i suggest that as you update your tutorial at the back end you also copy paste each step into your first post for those who come to read this thread after you are no longer updateing it

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Posted

Might i suggest that as you update your tutorial at the back end you also copy paste each step into your first post for those who come to read this thread after you are no longer updateing it

that is a good idea, ill do it.

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Posted

that is a good idea, ill do it.

thanks hiheat! ur a good sport.

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Posted

Well, I'm going to take a new approach at 201. first i need to know how many people know how to put their script on their unis. if yall know how to do that, ill just jump into how to make the script realistic.

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Posted

Well, I'm going to take a new approach at 201. first i need to know how many people know how to put their script on their unis. if yall know how to do that, ill just jump into how to make the script realistic.
I wouldn't mind you skipping that particular step and going directly to showing us how to make the script look realistic enough.

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Posted

Copypasta'd for the billionth time:

Here's how I do stitching, for those of you who have Photoshop. I'll do it on a 2X template to better show the quality and to give you an idea of how the stitching is:

We're going to take this logo and "stitch" it to the jersey.

2vseqly.gif

Before we make any changes, go to Image->Mode-> RGB Color. This is a GIF, and we want to be able to use all the colors available as opposed to 256.

Also, be sure to remove the white background from the logo itself. Use the Magic Wand tool (W), and make sure the settings up top have Contiguous unchecked. Click on the white background and press delete to remove the white background from the image. You should have a transparent Indians script logo.

Now, what I do is split the colors on the uniform into different layers, from Blue down to red.

2n88uu0.jpg

From here, right click on the red layer in that toolbox, in this case it's layer 2 and go to Blending Options. This is where we start to fidget.

These are my settings to get the right stitching effect. It isn't quite a one size fits all for every logo, but you can adjust accordingly to achieve the desired effect. For solid colored logos, I often don't add the stitching effect but I give it a raised sort of look:

40o8ewy.jpg

2h39bhi.jpg

2libii1.jpg

2e21mo9.jpg

This pattern is changeable to either the scan-line texture, black diagonals, or on dark colors, white diagonals. Adjust opacity for desired effect.

Now, what I do is copy this same style and paste it to the other layers, however I edit a few things on Image 3 up top so the stitching is different for each layer

Now, layer 1 in this case is the grey trimming. Layer 2 which is the red should always be on top of layer 1. Layer 3 should be the dominant layer as it is the blue trim. Confusing, but it gets the point across.

Now, you don't want to merge everything just yet, because we have not pasted this onto the jersey. Select the blue trimming first (Layer 3), and right click on the layer. Select copy layer style, as this is what you'll need to do to get the stitching back. When you copy and paste it will show up with no stitching effect, and you will need to paste the layer style again, this is why I said to copy the layer style.

Now, since by now you should have my uniform template in a folder somewhere, so what you need to do is open up JERS.psd and click on the Script layer, because we don't want the script to be behind the jersey or anything like that. Now, paste the blue trim.

307neo1.jpg

You'll get something like this, but this is where you resize. Go to edit-> Free Transform and make sure the Width and Height is in proportion. There will be an icon that you will have to click to keep the resizing in proportion, or if you are lazy like I am, you hold shift while you resize.

Resize the image to 34% and try to align the D in INDIANS where the jersey flap is. Sweet. You should get this upon resizing:

2vd439l.jpg

Now, paste the layer style onto the blue trimming. great.

Now, repeat the same technique for the grey and red parts of the script.

That should be it, really, unless there was something I missed.

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Posted

yah i really want to know how to install the uni into the game.

i'll figure the design stuff later on.

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Posted

yah i really want to know how to install the uni into the game.

i'll figure the design stuff later on.

Installing the uniforms are one of the easiest things to do, its creating them that takes a lot of patience (at least in my case).

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Posted

Installing the uniforms are one of the easiest things to do, its creating them that takes a lot of patience (at least in my case).

can you tell me? i have the design set and its in .BMP form... i just don't know what to do next.

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Posted

201: The Easy Way for Realistic Scripts

First lesson, kc's way is the most professional and will probably get the most realistic results. My way is a little simpler and still yields a realistic approach. You'll win either way you go

Anyways, let's copy all of the files in or templates folder and paste them in a folder that has the name of your uni (yes, like the one you placed on your desktop and yes, we are still organizing). Here ya go:

6ugmao2.jpg

Ok, now create your uni on your JERF file. (We'll quickly replicate the files to the JERS and JERT files later).

Now you are ready to make your script realistic. First give it a little depth in "Bevel and Emboss" in the layer settings (play around with it until it looks good for you). Here are my settings:

6yl4cib.jpg

Now for the texture. You also need to play around with it a little. The texture I use is Herringbone 2 (yes, it is not stitching, but it works fine).

6lkl5a8.jpg

Here are my settings. Go for a lot of depth and a little scale and things should look good. Remember these are my settings and you can easily adjust them for your liking. They are not exactly these numbers every time:

80kyffb.jpg

Here's the look at the difference. The "stitched" one is on the left.

7xtcbb6.jpg

***Note: if you just play around with "Bevel and Emboss" and "Texture" settings, without even looking at mine, you will still find something that works very quickly. These are the only two things you need to mess with in layer settings (other than overlay and stroke, if you want to color you script a certain way.

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Posted

yay c'mon hiheat continue duddie.

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Posted

yay c'mon hiheat continue duddie.

you got a hot date, geolink? lol

ill post some more tomorrow

whoever is following, feel free to show us what you've made so far.

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Posted

if you create your own unis with a completely different team that you make up... what scripts do you suggest?

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Posted

...whoever is following, feel free to show us what you've made so far.

Here's mine so far. I really liked what you did with the Astros jersey and wanted to try something similar. I have also added some texture to the logo to make it look realistic. What do you think? I don't know if its that noticeable or not, but anyway here it is.

preview-6.png

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Posted

it looks a lot more realistic redsox. i would try a smaller scale for the texture and then increase the depth of it just a little bit so the texture sticks out a little more. also, increasing the depth in "bevel and emboss" couldn't hurt. if you pm me the photoshop template of that jersey, i could mess around with it, and see if i can find a fit for it. anyways, it still looks pretty good.

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Posted

Thanks man. I will PM you the .psd in a second. I had to shrink the logo down a little as it was skewed in-game.

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Posted

oh and here are some of my scripts in game, if anybody doubts this method wont make the logo look stitched:

4p1u7fn.jpg

33n9dog.jpg

you can see the texture in these, right?

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Posted

Especially in that Cubs logos. Very realistic indeed.

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Posted

gosh i want to install mine in the game already lol someone PM me what too do LOL im so excited.

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Posted

dang redsox....looks like not only have you figured out how to do it, you've made leaps and bounds from just a few weeks ago when i last saw you here. way to go. those bandits jerseys are looking great. i would still do something to the undershirt. doesn't quite fit. and that red sox jersey with the astros theme...just noticing that the stripes go right through the buttons too. minor detail. keep it up though.

and great thread hiheat! this should help significantly. hope this gets stickied, and then i can finally get rid of links to other threads that scattered this information everywhere.

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