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Umachines

Modder
  • Content count

    677
  • Joined

  • Last visited

5 Followers

About Umachines

  • Rank
    MVP
  • Birthday 01/12/1972

Profile Information

  • Gender
    Male
  • Location
    Venezuela
  • Interests
    Baseball sim, RC helies, emulation....

Contact Methods

  • Website URL
    http://

Recent Profile Visitors

5,522 profile views
  1. Version 1.0.0

    8 downloads

    Well, the same as Japan and USA versions. I made this one for the WBC17 mod.... ... BTW, who else hates this so dark gray tone Majestic gave to the road WBC uniforms?
  2. Version 1.0.0

    7 downloads

    These ones are part of what I did for MVP Caribe's WBC17 mod. But I want to share them with MVPmods comunity too, since I really like these uniforms, the real stuff. In fact, I like what Mizuno did much better than the Majestic WBC17 uniforms in general.
  3. Version 1.0.0

    10 downloads

    Hi, guys. Hope you know how to handle this. This is a gift for MVPmods comunity. I wanted you to have this.
  4. ​I can work with those new ones too, in case nobody is making them.
  5. ​Hello, KC!. Nice to read you again. Well, I'm pushing the cart too. Please send me that file. I already have some material ready to use. But the guide would be great.
  6. ​OK, That's mine.
  7. Hello guys!. Well, I know many of you have a long time wothout seeing me aruond. After some years out, I have been active the last few monthes in MVP Caribe site working with the winterball mod, and lately with our own MLB project, but I think it's time to give a hand here too. I was thinking about helping with an overlay. Anyway, I see it's already covered too. Maybe you can give me some minor league unies. I have some nice bats I made myself too. In fact, I have a couple of tricks I've learned working with MVP Caribe, that I wanted to pass to some people, now that I'm really thinking about finally leaving the mod stuff.
  8. Version

    564 downloads

    Hi, there!. Long time without uploading anything. This 4 uniforms set come with these features: - Totally remade Allstar Game jerseys - BP style caps for both Allstar game uniforms, based on my 2k9 caps. - Alternate fantasy jerseys for boths teams. These alternates come both with white pants. - Fantasy 59fifty-like caps for both alternate jersys, based on my 2k9 caps. - All elements come with their DDS (green) textures that fit their colored files. To use these uniforms, just replace the old files in the same game folder. Don't forget to backup any file before replacing it. Thanks to all MVPmods.com and MVPCaribe.com comunities for hosting my files and for those great Baseball modding sites. Enjoy them! UM, May 2011
  9. Version

    390 downloads

    ************************************* NL-West Caps Set by Umachines 1.2 ************************************* Hi!. This is my V1.2 NL-West set of baseball caps for MLB 2K9 Baseball, PC version. Here you'll find current season caps only: main, alternate and batting practice versions. Since this is an updated version, and some files won't match the old ones names, I recommend you to erase or take apart the old files, instead replacing the folder content. You'll need the 2K9 IFF Editor to add these caps to your uniforms. Also your uniform files must be already uncompressed, in order to open them with that program. And I also assume you know how to drag and drop files/objects from a window to another one in MS Windows XP or later. Never forget to backup your files before attempting to modify or replace them. I'm not responsable for, you know... This is how it works: Every cap has two files, a common bitmap picture and a DirectX 3D texture. Both files, plus the 3D cap object in the game, join to form the cap. What we have to do is using IFF 2K9 Editor to replace the bitmap and green (dds) texture. Inside the RAR file, there is one folder per team of the divisional set. Go to the folder of the team you want to update and see there are several files, some of them are comon bmp's and some others are dds files. All dds files finish in a low number and a "0", like 10, 20 or 30. All the bmp files finish in a low number that comes after those decens (tens), like 11, 12, 21, 31, etc. I name them that way to keep the ones related together. To be sure of that, order your files by name in that folder. The dds file that finishes in 10 is designed to work with the bmp files that finish in near superior numbers, like 11, 12 or 13. And so, the dds file that finishes in 20 works with the bmp's that finish in 21, 22, etc. For example, let's say you want to update Colorado Rockies Caps. I chose this example 'cause there are several bmp files and two dds files: - Uncompress the RAR file content in any folder, and remember the folder path for next steps. - Open "uniform_cor_home.iff" in the game folder with IFF 2k9 Editor. This is the Rockies main home uniform. - Go to Sequence 04. This is commonly the dds cap 3D texture - In Windows File Explorer, go to ".../UM-2K9Caps-NL-West/Rockies" folder and find "RockiesCap10.dds". This is my version of Colorado main cap texture. - Drag that file from the folder to the IFF 2K9 Editor window and drop it on the old texture picture itself. The green texture is already replaced. No need to save. - Now, go to Sequence 08, that's usually the bitmap cap picture. Then look for "RockiesCap11.bmp" in team's folder and repeat the replacing step, dragging and dropping the file the same way. You have now replaced the cap picture too. - Go to the game and test your new baseball cap. Notice all my xxx10.dds and xxx11.bmp files will belong to team's main cap, home version, at least. If there is any other bitmap that matches the same dds file, then it will be 12, or 13, etc. If there is another cap model, with a different logo, or some other non-color related difference, then the files will be xxx20.dds and xxx21.bmp, and xxx30.dds and xxx31.bmp. All the teams in this set have at least two cap models. In the case of The Colorado Rockies, there are other two caps that match the RockiesCap10.dds file layout. Those are the alternate black cap with purple visor and the alternate all pruple cap. So, use RockiesCap10.dds and RockiesCap12.bmp or RockiesCap13.bmp to replace those caps. There is another Colorado cap, the BP version. Use RockiesCap20.dds and RockiesCap21.bmp to replace that cap, the same way you did with the first example. It happens more or less the same way with the other teams of the division, but there are different dds' or bmp's, according to the variety of caps that each team wears. Feel free to use these caps the way you want. In case you want to use them in any personal or public uniform mod, easier to install, you're also free to include them, and I'd be proud of that. The same for any other cap set I've done for MLB 2k9. Just don't forget to mention me in the credits . I want to extend this permission to all those in the modding comunity interested in using my caps, no matter to what server/site you prefer to upload your uniforms. Just have in mind that I suppouse your project is legal, since I don't condone piracy, and I charge no money for making these caps. But remember I only upload these source files to MVPmods site. Also feel free to let me know about any detail I forgot, or if I'm not using proper colors, logos, etc. You can contact me at MVPmods forums. Notice some logos are harder to work, because of the game's bitmap importing problems. You can see that if you compare the clean BMP's to the imported versions. The same happens to the caps color/pattern combinations. Commonly, I have to test several times until I find a pattern that keeps more or less clean after importing it to the game. Even so, I always try to find different colors for each team's caps, avoiding the copy-paste proceddure in this aspect as much as possible. Another important detail is that hats colors change a lot, depending on your video card or your monitor brightness. They even change a lot when you play in different light envioments: DAY, NIGHT, AFTERNOON or DOMED. So, the same cap can look great in day conditions and too dark at night games. I'm always looking for a "universal" color to every single cap, some tone that makes it look good in all light conditions. But this is very hard with some colors, mainly with the navy ones. **********Notes for v1.0********** Well, this is the last of my initial MLB caps releases. With this set, all MLB teams have aviable my versions of current season caps. I just have to upload some fixes to the rest of the divisional sets. ********************************** In this new version (1.2) I'm adding the 5950 New Era collection details to NL-West division caps. This is a short list of the most important changes: All teams: - Black undervisor for all official and alterante caps, like in New Era 5950 series. - MLB logo is placed a bit higher and looks more like the one on real caps. - All seam lines are now slightly lighter than the background color, instead darker. Diamondbacks: - Some fixes in alternate and BP caps logos colors - Some fixes in main home cap color/pattern Dodgers: - Some fixes in "LA" logo deepness - Some fixes in main cap color pattern Giants: - Corrected some errors in BP cap colors Padres: - "SD" logos a bit wider - Some changes in color/pattern for the three main or alternate caps - Green cap is now "PadresCap22.bmp" and works with "PadresCap20.dds" texture. So, delete or ignore the old "PadresCap12.bmp" file if you overwrote the folder. Rockies: - Only common changes. Thanks to: MVP Mods comunity for being so patient with me these years, MVP Mods crew for hosting my files and to you for downloading my mod and giving it a try. I guess you are also downloading it from www.mvpmods.com too ;P Umachines - 20090509 (initial release) V1.2: 20090519
  10. Version

    278 downloads

    ************************************* AL-Central Caps Set by Umachines 1.2 ************************************* Hi!. This is my V1.2 AL-CENTRAL set of baseball caps for MLB 2K9 Baseball, PC version. Here you'll find current season caps only: main, alternate and batting practice versions. You can replace the old version files folder of this set with no problems, since there are no changes in the newer files names. You'll need the 2K9 IFF Editor to add these caps to your uniforms. Also your uniform files must be already uncompressed, in order to open them with that program. And I also assume you know how to drag and drop files/objects from a window to another one in MS Windows XP or later. Never forget to backup your files before attempting to modify or replace them. I'm not responsable for, you know... This is how it works: Every cap has two files, a common bitmap picture and a DirectX 3D texture. Both files, plus the 3D cap object in the game, join to form the cap. What we have to do is using IFF 2K9 Editor to replace the bitmap and green (dds) texture. Inside the RAR file, there is one folder per team of the divisional set. Go to the folder of the team you want to update and see there are several files, some of them are common bmp's and some others are dds files. All dds files finish in a low number and a "0", like 10, 20 or 30. All the bmp files finish in a low number that comes after those decens (tens), like 11, 12, 21, 31, etc. I name them that way to keep the ones related together. To be sure of that, order your files by name in that folder. The dds file that finishes in 10 is designed to work with the bmp files that finish in near superior numbers, like 11, 12 or 13. And so, the dds file that finishes in 20 works with the bmp's that finish in 21, 22, etc. For example, let's say you want to update Minnesota Twins Caps. I chose this example 'cause there are two bmp files related to one dds file: - Uncompress the RAR file content in any folder, and remember the folder path for next steps. - Open "uniform_mit_home.iff" in the game folder with IFF 2k9 Editor. This is the Twins main home uniform. - Go to Sequence 04. This is commonly the dds cap 3D texture - In Windows File Explorer, go to ".../UM-2K9Caps-AL-Central/Twins" folder and find "TwinsCap10.dds". This is my version of Minnesota main cap texture. - Drag that file from the folder to the IFF 2K9 Editor window and drop it on the old texture picture itself. The green texture is already replaced. No need to save. - Now, go to Sequence 08, that's usually the bitmap cap picture. Then look for "TwinsCap11.bmp" in team's folder and repeat the replacing step, dragging and dropping the file the same way. You have now replaced the cap picture too. - Go to the game and test your new baseball cap. Notice all my xxx10.dds and xxx11.bmp files will belong to team's main cap, home version, at least. If there is any other bitmap that matches the same dds file, then it will be 12, or 13, etc. If there is another cap model, with a different logo, or some other non-color related difference, then the files will be xxx20.dds and xxx21.bmp, and xxx30.dds and xxx31.bmp. All the teams in this set have at least two cap models. In the case of Minnesota Twins, there is an other cap that matches the TwinsCap10.dds file layout. This is the red, navy visor alternate cap. So, use TwinsCap10.dds and TwinsCap12.bmp to replace that cap. There are other two models of caps, the Navy "M" logo visitor cap and the BP cap. Use TwinsCap20.dds and TwinsCap30.dds with their related bmp's to replace those caps the same way you did with the first example. It happens more or less the same way with the other teams of the division, but there are different dds' or bmp's, according to the variety of caps that each team wears. Feel free to use these caps the way you want. In case you want to use them in any personal or public uniform mod, easier to install, you're also free to include them, and I'd be proud of that. The same for any other cap set I've done for MLB 2k9. Just don't forget to mention me in the credits . I want to extend this permission to all those in the modding comunity interested in using my caps, no matter to what server/site you prefer to upload your uniforms. Just have in mind that I suppouse your project is legal, since I don't condone piracy, and I charge no money for making these caps. But remember I only upload these source files to MVPmods site. Also feel free to let me know about any detail I forgot, or if I'm not using proper colors, logos, etc. You can contact me at MVPmods forums. Notice some logos are harder to work, because of the game's bitmap importing problems. You can see that if you compare the clean BMP's to the imported versions. The same happens to the caps color/pattern combinations. Commonly, I have to test several times until I find a pattern that keeps more or less clean after importing it to the game. Even so, I always try to find different colors for each team's caps, avoiding the copy-paste proceddure in this aspect as much as possible. Another important detail is that hats colors change a lot, depending on your video card or your monitor brightness. They even change a lot when you play in different light envioments: DAY, NIGHT, AFTERNOON or DOMED. So, the same cap can look great in day conditions and too dark at night games. I'm always looking for a "universal" color to every single cap, some tone that makes it look good in all light conditions. But this is very hard with some colors, mainly with the navy ones. **********Notes for v1.0********** Finally, There is something new in this set. I started to simulate the elastic band at the sides of 39thirty BP caps. This is a minor detail, but I wanted you to know so. Detroit Tigers BP caps are one of the best examples to notice the new elastic bands, and the reason I had to decide to copy this detail. This part looks too different to the rest of the cap. ********************************** In this new version (1.2) I'm adding the 5950 New Era collection details to AL-Central division caps. This is a short list of the most important changes: All teams: - Black undervisor for all official and alterante caps, like in New Era 5950 series. - MLB logo is placed a bit higher and looks more like the one on real caps. - All seam lines are now slightly lighter than the background color, instead darker. Indians: - Some fixes in Chief Wahoo logo and "I" logo caps color. - Some fixes in "I" logo size and borders. Royals: - Some fixes in royal blue tone of main cap. Tigers: - "D" log a bit smaller than in v1.0. Twins: - Fixed color in white part of "TC" logo. Now it's actually white. - Some fixes in red alternate cap tone. White Sox: - Only common changes. Thanks to: MVP Mods comunity for being so patient with me these years, MVP Mods crew for hosting my files and to you for downloading my mod and giving it a try. I guess you are also downloading it from www.mvpmods.com too ;P Umachines - 20090508 (initial release) V1.2: 20090518
  11. Version

    353 downloads

    ************************************* NL-East Caps Set by Umachines 1.2 ************************************* Hi!. This is my V1.2 NL-EAST set of baseball caps for MLB 2K9 Baseball, PC version. Here you'll find current season caps only, main, alternate and batting practice versions. You can replace the old version files folder of this set with no problems, since there are no changes in the newer files names. You'll need the 2K9 IFF Editor to add these caps to your uniforms. Also your uniform files must be already uncompressed, in order to open them with that program. And I also assume you know how to drag and drop files/objects from a window to another one in MS Windows XP or later. Never forget to backup your files before attempting to modify or replace them. I'm not responsable for, you know... This is how it works: Every cap has two files, a common bitmap picture and a DirectX 3D texture. Both files, plus the 3D cap object in the game, join to form the cap. What we have to do is using IFF 2K9 Editor to replace the bitmap and green (dds) texture. Inside the RAR file, there is one folder per team of the divisional set. Go to the folder of the team you want to update and see there are several files, some of them are common bmp's and some others are dds files. All dds files finish in a low number and a "0", like 10, 20 or 30. All the bmp files finish in a low number that comes after those decens (tens), like 11, 12, 21, 31, etc. I name them that way to keep the ones related together. To be sure of that, order your files by name in that folder. The dds file that finishes in 10 is designed to work with the bmp files that finish in near superior numbers, like 11, 12 or 13. And so, the dds file that finishes in 20 works with the bmp's that finish in 21, 22, etc. For example, let's say you want to update Atlanta Braves Caps. I chose this example 'cause there are two bmp files related to one dds file: - Uncompress the RAR file content in any folder, and remember the folder path for next steps. - Open "uniform_atb_home.iff" in the game folder with IFF 2k9 Editor. This is the Braves main home uniform. - Go to Sequence 04. This is commonly the dds cap 3D texture - In Windows File Explorer, go to ".../UM-2K9Caps-NL-East/Braves" folder and find "BravesCap10.dds". This is my version of Atlanta main cap texture. - Drag that file from the folder to the IFF 2K9 Editor window and drop it on the old texture picture itself. The green texture is already replaced. No need to save. - Now, go to Sequence 08, that's usually the bitmap cap picture. Then look for "BravesCap11.bmp" in team's folder and repeat the replacing step, dragging and dropping the file the same way. You have now replaced the cap picture too. - Go to the game and test your new baseball cap. Notice all my xxx10.dds and xxx11.bmp files will belong to team's main cap, home version, at least. If there is any other bitmap that matches the same dds file, then it will be 12, or 13, etc. If there is another cap model, with a different logo, or some other non-color related difference, then the files will be xxx20.dds and xxx21.bmp, and xxx30.dds and xxx31.bmp. All the teams in this set have at least two cap models. In the case of The Atlanta Braves, there is another cap that matches the BravesCap10.dds file layout. This is the navy blue road cap. So, use BravesCap10.dds and BravesCap12.bmp to replace that cap. There are other two models of caps, the tomahawk logo alternates and the BP cap. Use BravesCap20.dds and BravesCap30.dds with their related bmp's to replace those caps the same way you did with the first example.It happens more or less the same way with the other teams of the division, but there are different dds' or bmp's, according to the variety of caps that each team wears. Feel free to use these caps the way you want. In case you want to use them in any personal or public uniform mod, easier to install, you're also free to include them, and I'd be proud of that. The same for any other cap set I've done for MLB 2k9. Just don't forget to mention me in the credits . I want to extend this permission to all those in the modding comunity interested in using my caps, no matter to what server/site you prefer to upload your uniforms. Just have in mind that I suppouse your project is legal, since I don't condone piracy, and I charge no money for making these caps. But remember I only upload these source files to MVPmods site. Also feel free to let me know about any detail I forgot, or if I'm not using proper colors, logos, etc. You can contact me at MVPmods forums. Notice some logos are harder to work, because of the game's bitmap importing problems. You can see that if you compare the clean BMP's to the imported versions. The same happens to the caps color/pattern combinations. Commonly, I have to test several times until I find a pattern that keeps more or less clean after importing it to the game. Even so, I always try to find different colors for each team's caps, avoiding the copy-paste proceddure in this aspect as much as possible. Another important detail is that hats colors change a lot, depending on your video card or your monitor brightness. They even change a lot when you play in different light envioments: DAY, NIGHT, AFTERNOON or DOMED. So, the same cap can look great in day conditions and too dark at night games. I'm always looking for a "universal" color to every single cap, some tone that makes it look good in all light conditions. But this is very hard with some colors, mainly with the navy ones. I had some problems this time with Atlanta alternate tomahawk logo and with Washington Nationals "W" logo. I tried very hard with these ones, but the final imported pictures will not be as clear as I wanted. There is some sort of bonus cap for Florida Marlins in this set. I made a custum black cap with teal visor and featuring "M" fish logo. I guessed the two black ones are a bit boring. Now, in v1.2, I guess I found some sort of solution for Nationals "W" logo caps. What I did was making the borders very much thicker. In fact, the logo borders are not as accurate as I wanted, but It looks much cleaner when it's imported to the uniform file. It's very hard working with thin curbed bordes in 2k9 bitmaps, like the ones of that logo. I've jumped from v1.0 to v1.2 'cause there are more changes than the ones I added to my first set review, and I'll eventually have to do the same to AL-East set too. Most of the changes have been added to make main caps look more like 5950 New Era collection. I've also added other details learned on the way while making my later 1.0 sets. Here you have a short list of the most important changes. All teams: - BP caps now feature elastic bands at the sides, the way I started making them with AL-Central set, to look more like 3930 New Era BP caps. - Black undervisor for all official and alterante caps, like in New Era 5950 series. - MLB logo is placed a bit higher and looks more like the one on real caps. - All seam lines are now slightly lighter than the background color, instead darker. Braves: - Some few changes in all caps color/pattern Marlins: - Only common changes Mets: - Some few changes in blue caps color/pattern Nationals: - Blue/red border of "W" logo much thicker than the real one, to get a cleaner imported version - Some few changes in blue caps color/pattern Phillies: - Some few changes in logo shape, size and position. Thanks to: MVP Mods comunity for being so patient with me these years, MVP Mods crew for hosting my files and to you for downloading my mod and giving it a try. I guess you are also downloading it from www.mvpmods.com too ;P Umachines - 20090506 (initial release) V1.2: 20090516
  12. Version

    341 downloads

    ************************************* AL-West Caps Set by Umachines 1.21 ************************************* Hi!. This is my V1.21 AL-WEST set of baseball caps for MLB 2K9 Baseball, PC version. Here you'll find current season caps only, main, alternate and batting practice versions. You'll need the 2K9 IFF Editor to add these caps to your uniforms. Also your uniform files must be already uncompressed, in order to open them with that program. And I also assume you know how to drag and drop files/objects from a window to another one in MS Windows XP or later. Never forget to backup your files before attempting to modify or replace them. I'm not responsable for, you know... This is how it works: Every cap has two files, a common bitmap picture and a DirectX 3D texture. Both files, plus the 3D cap object in the game, join to form the cap. What we have to do is using IFF 2K9 Editor to replace the bitmap and green (dds) texture. Inside the RAR file, there is one folder per team of the divisional set. Go to the folder of the team you want to update and see there are several files, some of them are comon bmp's and some others are dds files. All dds files finish in a low number and a "0", like 10, 20 or 30. All the bmp files finish in a low number that comes after those decens (tens), like 11, 12, 21, 31, etc. I name them that way to keep the ones related together. To be sure of that, order your files by name in that folder. The dds file that finishes in 10 is designed to work with the bmp files that finish in near superior numbers, like 11, 12 or 13. And so, the dds file that finishes in 20 works with the bmp's that finish in 21, 22, etc. For example, let's say you want to update Texas Rangers Caps. I chose this example 'cause there are several bmp files and two dds files: - Uncompress the RAR file content in any folder, and remeber the folder path for next steps. - Open "uniform_ter_home.iff" in the game folder with IFF 2k9 Editor. This is the Rangers main home uniform. - Go to Sequence 04. This is comonly the dds cap 3D texture - In Windows File Explorer, go to ".../UM-2K9Caps-AL-West/Rangers" folder and find "RangersCap10.dds". This is my version of Texas main cap texture. - Drag that file from the folder to the IFF 2K9 Editor window and drop it on the old texture picture itself. The green texture is already replaced. No need to save. - Now, go to Sequence 08, that's usually the bitmap cap picture. Then look for "RangersCap11.bmp" in team's folder and repeat the replacing step, dragging and dropping the file the same way. You have now replaced the cap picture too. - Go to the game and test your new baseball cap. Notice all my xxx10.dds and xxx11.bmp files will belong to team's main cap, home version, at least. If there is any other bitmap that matches the same dds file, then it will be 12, or 13, etc. If there is another cap model, with a different logo, or some other non-color related difference, then the files will be xxx20.dds and xxx21.bmp, and xxx30.dds and xxx31.bmp. All the teams in this set have at least two cap models. In the case of Texas Rangers, there are other three caps that match the RangersCap10.dds file layout. Those are the red cap, the blue cap with red "T" logo and the blue, black visor cap. So, use RangersCap10.dds and RangersCap12.bmp, RangersCap13.bmp or RangersCap14.bmp to replace the cap you want. RangersCap20.dds is the BP cap, and it works with RangersCap21.bmp. It happens more or less the same way with the other teams of the division, but there are different dds' or bmp's, according to the variety of caps that each team wears. Feel free to use these caps the way you want. In case you want to use them in any personal or public uniform mod, easier to install, you're also free to include them, and I'd be proud of that. The same for any other cap set I've done for MLB 2k9. Just don't forget to mention me in the credits . I want to extend this permission to all those in the modding comunity interested in using my caps, no matter to what server/site you prefer to upload your uniforms. Just have in mind that I suppouse your project is legal, since I don't condone piracy, and I charge no money for making these caps. But remember I only upload these source files to MVPmods site. Also feel free to let me know about any detail I forgot, or if I'm not using proper colors, logos, etc. You can contact me at MVPmods forums. Notice some logos are harder to work, because of the game's bitmap importing problems. You can see that if you compare the clean BMP's to the imported versions. The same happens to the caps color/pattern combinations. Commonly, I have to test several times until I find a pattern that keeps more or less clean after importing it to the game. Even so, I always try to find different colors for each team's caps, avoiding the copy-paste proceddure in this aspect as much as possible. **********Notes for v1.2****************** I've jumped from v1.0 to v1.2 'cause there are more changes than the ones I added to my first set review, and I'll eventually have to do the same to AL-East set too. Most of the changes have been added to make main caps look more like 5950 New Era collection. I've also added other details learned on the way while making my later 1.0 sets. Here you have a short list of the most important changes. All teams: - BP caps now feature elastic bands at the sides, the way I started making them with AL-Central set, to look more like 3930 New Era BP caps. - Black undervisor for all official and alterante caps, like in New Era 5950 series. - MLB logo is placed a bit higher and looks more like the one on real caps. - All seam lines are now slightly lighter than the background color, instead darker. Angels: - Several changes in "A" logo shape and colors - Some changes in main cap color/pattern Athetics: - Some changes in green caps color/pattern Mariners: - Some changes in "S" logo shape and size - Some changes in main cap color/pattern Rangers: - Some changes in all caps color/pattern - Added blue cap with red "T" logo. ************************* This 1.21 update is exactly the same v1.2. I've only changed Angels logo for a thinner and taller version. HaloFan made me see my lastest Anaheim cap logo had some errors. Thanks to him for the logo I used in v1.21. It still has some importing issues. The imported version is very dirty. But the logo shape is much better, and colors are more loyal to real cap. Thanks to: MVP Mods comunity for being so patient with me these years, MVP Mods crew for hosting my files and to you for downloading my mod and giving it a try. I guess you are also downloading it from www.mvpmods.com too ;P Umachines - 20090504 (initial release 1.0) V1.2: 20090515 V1.21: 20090520
  13. hola hermano!! como estas?? estan buenisimas esas gorras pero no crees tu que una explicación en español para nosotros no esta de más?? por favor escribeme para ver como puedo instalar las gorras. La explicación está muy buena en Ingles pero la entenderia bien si es en nuestro idioma, Gracias mi pana!!!

  14. Version

    376 downloads

    ************************************* NL-Central Caps Set by Umachines v 1.2 ************************************* Hi!. This is my V1.2 NL-EAST set of baseball caps for MLB 2K9 Baseball, PC version. Here you'll find current season caps only, main, alternate and batting practice versions. You can replace the old version files folder of this set with no problems. You'll need the 2K9 IFF Editor to add these caps to your uniforms. Also your uniform files must be already uncompressed, in order to open them with that program. And I also assume you know how to drag and drop files/objects from a window to another one in MS Windows XP or later. Never forget to backup your files before attempting to modify or replace them. I'm not responsable for, you know... This is how it works: Every cap has two files, a common bitmap picture and a DirectX 3D texture. Both files, plus the 3D cap object in the game, join to form the cap. What we have to do is using IFF 2K9 Editor to replace the bitmap and green (dds) texture. Inside the RAR file, there is one folder per team of the divisional set. Go to the folder of the team you want to update and see there are several files, some of them are comon bmp's and some others are dds files. All dds files finish in a low number and a "0", like 10, 20 or 30. All the bmp files finish in a low number that comes after those decens (tens), like 11, 12, 21, 31, etc. I name them that way to keep the ones related together. To be sure of that, order your files by name in that folder. The dds file that finishes in 10 is designed to work with the bmp files that finish in near superior numbers, like 11, 12 or 13. And so, the dds file that finishes in 20 works with the bmp's that finish in 21, 22, etc. For example, let's say you want to update Cincinnati Reds files. I chose this example 'cause there are several bmp files and two dds files: - Uncompress the RAR file content in any folder, and remeber the folder path for next steps. - Open "uniform_cir_home.iff" in the game folder with IFF 2k9 Editor. This is the Reds main home uniform. - Go to Sequence 04. This is commonly the dds cap 3D texture - In Windows File Explorer, go to ".../UM-2K9Caps-NL-Central/Reds" folder and find "RedsCap10.dds". This is my version of Reds main home cap texture. - Drag that file from the folder to the IFF 2K9 Editor window and drop it on the old texture picture itself. The green texture is already replaced. No need to save. - Now, go to Sequence 08, that's usually the bitmap cap picture. Then look for "RedSoxCap11.bmp" in team's folder and repeat the replacing step, dragging and dropping the file the same way. You have now replaced the cap picture too. - Go to the game and test your new baseball cap. Notice all my xxx10.dds and xxx11.bmp files will belong to team's main cap, home version, at least. If there is any other bitmap that matches the same dds file, then it will be 12, or 13, etc. If there is another cap model, with a different logo, or some other non-color related difference, then the files will be xxx20.dds and xxx21.bmp, and xxx30.dds and xxx31.bmp. All the teams in this set have at least two cap models. In the case of Cincinnati Reds, there are other two caps that match the RedsCap10.dds file layout. Those are the red black visor cap and the black red visor cap. So, use RedsCap10.dds and RedsCap12.bmp or RedsCap13.bmp to replace the cap you want. RedsCap20.dds is the BP cap, and it works with RedsCap21.bmp. In this set, I've included a couple of caps that don't come with the default uniforms, like the black one I mentioned for the Reds and the Cardinal logo cap for St. Louis. You can use them with alternate or cool base uniforms. I also added a modified version of Astros main cap, featuring 10th anniversary of Minute Maid Park patch. It happens more or less the same way with the other teams of the division, but there are different dds' or bmp's, according to the variety of caps that each team wears. Feel free to use these caps the way you want. In case you want to use them in any personal or public uniform mod, easier to install, you're also free to include them, and I'd be proud of that. The same for any other cap set I've done for MLB 2k9. Just don't forget to mention me in the credits . I want to extend this permission to all those in the modding comunity interested in using my caps, no matter to what server/site you prefer to upload your uniforms. Just have in mind that I suppouse your project is legal, since I don't condone piracy, and I charge no money for making these caps. But remember I only upload these source files to MVPmods site. Also feel free to let me know about any detail I forgot, or if I'm not using proper colors, logos, etc. You can contact me at MVPmods forums. Notice some logos are harder to work, because of the game's bitmap importing problems. You can see that if you compare the clean BMP's to the imported versions. The same happens to the caps color/pattern combinations. Commonly, I have to test several times until I find a pattern that keeps more or less clean after importing it to the game. Even so, I always try to find different colors for each team's caps, avoiding the copy-paste proceddure in this aspect as much as possible. I've jumped from v1.0 to v1.2 'cause there are more changes than the ones I added to my first set review, and I'll eventually have to do the same to AL-East set too. Most of the changes have been added to make main caps look more like 5950 New Era collection. I've also added other details learned on the way while making my later 1.0 sets. Here you have a short list of the most important changes. All teams: - BP caps now feature the elastic band at the sides, the way I started making them with AL-Central set, to look more like 3930 New Era BP caps. - Black undervisor for all on-field caps, like in New Era 5950 series. - MLB logo is a bit higher and looks more like the one on real caps. - All seam lines are now slightly lighter than the background color, instead darker. Astros: - Several changes to star logo shape and border thickness to get a cleaner imported version. Brewers: - Some changes in all caps colors to make them look a bit more realistic in night light enviroment. Cardinals: - Minor changes to Cardinal logo cap shape and colors. Cubs: - Red visor of alternate cap a bit darker than v1.0 Pirates - Only common changes Reds: - Cap logo a bit smaller than v1.0. Thanks to: MVP Mods comunity for being so patient with me these years, MVP Mods crew for hosting my files and to you for downloading my mod and giving it a try. I guess you are also downloading it from www.mvpmods.com too ;P Umachines - 20090501 (initial release 1.0) V1.2: 20090514
  15. Version

    569 downloads

    ************************************* AL-East Caps Set by Umachines v 1.2 ************************************* Hi!. This is my V1.2 AL-EAST set of baseball caps for MLB 2K9 Baseball, PC version. Here you'll find current season caps only, main, alternate and batting practice versions. Since this is an updated version, and some files won't match the old ones names, I recommend you to erase or take apart the old files, instead replacing the folder content. You'll need the 2K9 IFF Editor to add these caps to your uniforms. Also your uniform files must be already uncompressed, in order to open them with that program. And I also assume you know how to drag and drop files/objects from a window to another one in MS Windows XP or later. Never forget to backup your files before attempting to modify or replace them. I'm not responsable for, you know... This is how it works: Every cap has two files, a common bitmap picture and a DirectX 3D texture. Both files, plus the 3D cap object in the game, join to form the cap. What we have to do is using IFF 2K9 Editor to replace the bitmap and green (dds) texture. Inside the RAR file, there is one folder per team of the divisional set. Go to the folder of the team you want to update and see there are several files, some of them are comon bmp's and some others are dds files. All dds files finish in a low number and a "0", like 10, 20 or 30. All the bmp files finish in a low number that comes after those decens (tens), like 11, 12, 21, 31, etc. I name them that way to keep the ones related together. To be sure of that, order your files by name in that folder. The dds file that finishes in 10 is designed to work with the bmp files that finish in near superior numbers, like 11, 12 or 13. And so, the dds file that finishes in 20 works with the bmp's that finish in 21, 22, etc. For example, let's say you want to update Boston Red Sox Caps. I chose this example 'cause there are several bmp files and three dds files: - Uncompress the RAR file content in any folder, and remember the folder path for next steps. - Open "uniform_bor_home.iff" in the game folder with IFF 2k9 Editor. This is the Red Sox main home uniform. - Go to Sequence 04. This is commonly the dds cap 3D texture - In Windows File Explorer, go to ".../UM-2K9Caps-AL-East/RedSox" folder and find "RedSoxCap10.dds". This is my version of Boston main cap texture. - Drag that file from the folder to the IFF 2K9 Editor window and drop it on the old texture picture itself. The green texture is already replaced. No need to save. - Now, go to Sequence 08, that's usually the bitmap cap picture. Then look for "RedSoxCap11.bmp" in team's folder and repeat the replacing step, dragging and dropping the file the same way. You have now replaced the cap picture too. - Go to the game and test your new baseball cap. Notice all my xxx10.dds and xxx11.bmp files will belong to team's main cap, home version, at least. If there is any other bitmap that matches the same dds file, then it will be 12, or 13, etc. If there is another cap model, with a different logo, or some other non-color related difference, then the files will be xxx20.dds and xxx21.bmp, and xxx30.dds and xxx31.bmp. All the teams in this set have at least two cap models. In the case of The Boston Red Sox, there is another cap that matches the RedSoxCap10.dds file layout. That's the St. Patricks day green cap. So, use Red SoxCap10.dds and RedSoxCap12.bmp to replace that cap. There are other two dds files for Boston and some bmp's that match those textures. RedSoxCap20.dds and Red SoxCap21.bmp are used for the alternate socks logo cap. RedSoxCap30.dds works with RedSoxCap31.bmp and RedSoxCap32.bmp to update both versons of BP caps. Replace those caps, the same way you did with the first example. It happens more or less the same way with the other teams of the division, but there are different dds' or bmp's, according to the variety of caps that each team wears. Feel free to use these caps the way you want. In case you want to use them in any personal or public uniform mod, easier to install, you're also free to include them, and I'd be proud of that. The same for any other cap set I've done for MLB 2k9. Just don't forget to mention me in the credits . I want to extend this permission to all those in the modding comunity interested in using my caps, no matter to what server/site you prefer to upload your uniforms. Just have in mind that I suppouse your project is legal, since I don't condone piracy, and I charge no money for making these caps. But remember I only upload these source files to MVPmods site. Also feel free to let me know about any detail I forgot, or if I'm not using proper colors, logos, etc. You can contact me at MVPmods forums. Notice some logos are harder to work, because of the game's bitmap importing problems. You can see that if you compare the clean BMP's to the imported versions. The same happens to the caps color/pattern combinations. Commonly, I have to test several times until I find a pattern that keeps more or less clean after importing it to the game. Even so, I always try to find different colors for each team's caps, avoiding the copy-paste proceddure in this aspect as much as possible. Another important detail is that hats colors change a lot, depending on your video card or your monitor brightness. They even change a lot when you play in different light envioments: DAY, NIGHT, AFTERNOON or DOMED. So, the same cap can look great in day conditions and too dark at night games. I'm always looking for a "universal" color to every single cap, some tone that makes it look good in all light conditions. But this is very hard with some colors, mainly with the navy ones. **********Notes for v1.1********** This is my first review of any of my iniatial releases. In this new version, I've added some changes and improvements that I've learned on the way, while I was making the later divisional sets. Here you have a short list of the most important changes. All Teams: - BP caps now feature the elastic band at the sides, the way I started making them with AL-Central set. Blue Jays: - Added blue/white retro hat. I forgot to do it in v1.0, since I didn't know it's an actual alternate uniform now. Orioles: - Both "O's" logos shape fixed. Rays: - Main cap color fixed to remove those discusting spots in day/afternoon light enviroment. Red Sox: - Main cap color fixed to look a bit more natural in night light enviroment. - Added both 3930 BP caps (home and away versions) the way I did with the rest of the teams. - Some few fixes in both logos. Yankees: - Main cap color fixed to look a bit more natural in night light enviroment. - Minor fixes to main cap logo. ********************************** In this new version (1.2) I'm adding the 5950 New Era collection details to AL-East division caps. This is a short list of the most important changes: All teams: - Black undervisor for all official and alterante caps, like in New Era 5950 series. - MLB logo is placed a bit higher and looks more like the one on real caps. - All seam lines are now slightly lighter than the background color, instead darker. Blue Jays: - A couple of fixes in retro/alternate cap color and logo. Orioles: - Only common changes Rays: - Fixed color in BP cap Red Sox: - Fixed the green color/pattern in St. patricks day cap. Yankees: - Some changes in main cap logo to look more like the actual cap version - Added a standard no patched cap. the files are"YankeesCap30.dds" and "YankessCap31.bmp" Thanks to: MVP Mods comunity for being so patient with me these years, MVP Mods crew for hosting my files and to you for downloading my mod and giving it a try. I guess you are also downloading it from www.mvpmods.com too ;P Umachines - 20090429 (initial release 1.0) V1.1: 20090511 V1.2: 20090520