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Umachines

Modder
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    808
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About Umachines

  • Rank
    Legend

Profile Information

  • Location
    Venezuela
  • Interests
    Baseball sim, RC helies, emulation....

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  • Website URL
    http://

Recent Profile Visitors

9,573 profile views
  1. Version 1.0.0

    102 downloads

    This was supposed to be an easy and fast update. You know all current Tampa Bay uniforms are great, but they are all about the same thing. Then I saw the team brought back their old rainbow script uniform since 2018, so it was time to make this one. It's not exactly 1998 uniform. They took the script and replaced main purple and black colors for their current blue. It looks great anyway, and then it's those stunning rainbow socks. But I wanted to make the old Russell Athletic uniforms, so you have them too. The host for retro uniforms is Tigers road, great for it. Its double outlined names font helped me here, even though I had to split those huge chest scripts anyway. Letters in HR file and ray picture on the uniform itself. The only down side here is that those extra big cap logos don’t fit the HR picture, so I had to put them on the low-res cap picture itself. Regular Current uniforms have all the changes you know I'm making this year. All eight uniforms are updated in this set: - Home white uniform - Road gray uniform - Alternate light blue jersey home uniform - Alternate navy blue jersey road uniform - Alternate navy blue jersey home uniform (it replaces BPH) - Special ‘Devil Rays’ white uniform (CL1 slot) - Original late 90’s road uniform (CL2 slot, Russell Athletic brand) - Original late 90’s black jersey alternate (BPA slot, Russell Athletic brand) Numbers fonts have been updated to my 2020 format. Names tabs have been removed from regular uniforms, but added on purpose to all rainbow uniforms. I’m adding some Stance socks, according to @pickelbrad models. Hope you like them. This set gave me a lot more work than expected. Please, remember to update the colors by importing " 2020-UM-RaysColors.txt" with MLB2K12 Roster Editor, in order to have the right colors for these uniforms. Also, if you don't know it yet, just give a try to this GLOBAL.IFF file to improve the way the jerseys look. It will help not just these uniforms, but all the ones you already have in the game: And please, don't forget to support me via PayPal: http://paypal.me/umachines , so even greater things will be able to come this season. You know, guys, I love all this stuff, but it takes time and effort too. Let me know about yor donation via PM. You would amaze about how bad I'm at playing the game. I guess I spend too much time modding, instead plying...
  2. OK, Boss. I've got something in my mind for that. And it's turning a bit hard to me handling this.
  3. That's the problem. It has to be made on the cap itself, but it will look too pixelated on a 256x256 picture.
  4. This is kind of my schedulle. The idea is attending first teams with no updates since 2017, those are the ones without number. Right now I'm working with the Rays. I want to make my own version of rainbow gradient Devil Rays uniform. But that extra wide cap logo is gonna be awfull with current 256 caps. Remember 2019 Braves tomahawk logo.
  5. I was testing and left it this way. But I'm fixing it just by hiding front numbers from the roster editor. I also saw some helmets bill are orange. I fixed this, but I guess the color list file I included is not the lastest one. A small update is on the way.
  6. They replcate everytime you play. I use to delete all fo them from time to time, exept for the last one, just in case.
  7. Version 1.0.1

    168 downloads

    Color set, cap logo thickness, back numbers, those are the changes, plus just one really new uniform. But all the cumulative reworks have been added to the Giants. A little bit lighter tone for home uniform, btw. There are six uniforms in the set: - Home cream uniform - Road “SAN FRANCISCO” gray uniform - Alternate orange jersey home uniform. (Uniform base is Angels home) - Alternate “SF” gray road uniform - Alternate black jersey “SF” home uniform (BPH slot) - Special black jersey “GIGANTES” Latin Heritage home uniform (BPA slot) Again, colors are stronger than in 2017 version. I’m also adding some Stance socks, according to @pickelbrad models. Much less time to work this set than the ones before. Sorry for not adding some special uniform. I take suggestions for an eventual revision. Please, remember to update the colors by importing " 2020-UM-GiantsColors.txt" with MLB2K12 Roster Editor, in order to have the right colors for these uniform. Also, if you don't know it yet, just give a try to this GLOBAL.IFF file to improve the way the jerseys look. It will help not just these uniforms, but all the ones you already have in the game: And please, don't forget to support me via PayPal: http://paypal.me/umachines , so even greater things will be able to come this season. You know, guys, I love all this stuff, but it takes time and effort too. Let me know about yor donation via PM. But have a look at bridge socks...
  8. Yes. The file "2020-UM-TigersSetV1.txt" enables both extra uniforms.
  9. Version 1.0.0

    201 downloads

    Several updates in this set for the Tigers. You will see cap logos have a decent size now, because I used different uniform bases. Original cap logos were annoyingly small. I'm still trying to find a good satin effect for the back numbers that have been reworked too. There are also a couple of extra uniforms in this set, and even an optional cap. You will find six uniforms, plus the optional one: - Home white uniform (uniform base is Nationals home) - Road gray uniform (Uniform base is Nationals road) - Spring Training navy jersey home uniform with 2020 mesh cap (BPH, same base as home uniform) - Spring Training navy jersey road uniform with 2019 custom mesh cap (BPA, same base as home uniform) * Available optional uniform with 2020 spring training cap - Detroit Stars Negro Leagues 1920 pinstripes uniform (extra slot 465, uniform base is Angels home) - Latin heritage day “Tigres” home uniform (extra slot 466, uniform base is Braves cream alternate) Road spring training uniform includes a custom cap with the tiger face logo based on 2019 cap. But if you prefer the current season cap for this uniform, then uncompress “det_bpaOptional.rar” to replace it. Same color scheme and the same cap of home spring training version. My favorite uniform in this set is Detroit Stars 1920. It looks really good and I wanted to make this one since long ago. “Tigres” latino uniform was easy to have done just by using home uniform parts, but I had to make the script by myself, the way I make them for the Caribbean leagues uniforms, since I didn't find a good version in the net. Names tabs or patches have been removed too for the uniforms that had them.I’m adding some Stance socks, according to @pickelbrad models. Please, remember to update the colors by importing "2020-UM-TigersColors.txt" with MLB2K12 Roster Editor, in order to have the right colors for these uniforms and to enable the extra slots. Also, if you don't know it yet, just give a try to this GLOBAL.IFF file to improve the way the jerseys look. It will help not just these uniforms, but all the ones you already have in the game: And please, don't forget to support me via PayPal: http://paypal.me/umachines , so even greater things will be able to come this season. You know, guys, I love all this stuff, but it takes time and effort too. Let me know about yor donation via PM. Hey, isn't anybody realy gonna donate a buck?
  10. I have tried editing uncompressed uniforms with an hex editor. I changed the cap size to 512x512, but other pictures in the iff container got dammaged. This video can help you to get started: Since retro uniforms don´t have hi res pictures for cap and chest logos, another idea is replacing its 256x256 cap for a 512x512 MLB 2K11 version.
  11. I see, KC. Thanks again. I'm already using it with Detroit set. BTW, I'm borrowing a PC, in order to work in this set, since we are spending some days at my mom's. It's really old, but I managed to install an old video card too. The thing is that I was not able to work with your texture importing/exporting tool, until I installed the Nvidia drivers. The machine was using the lastest Intel drivers I found for it before. This happens to me in a intel laptop too. I guess it's a missing dll or so. I had already instelled the needed libraries, but it didn't work before I installed the video card.
  12. Power is back... Thanks, KC... Taking both notes. I didn't really knew what was this corner for XD.
  13. Several hour without energy every day have made me slow down the updating process. Anyway, right now I'm working with the Tigers, and this is a WIP picture of the Detroit Stars Negro Leages uniform.
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