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giantjeff

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to switch a team

1-10 scale on how hard

change team audio (5 to switch already made audio) (10 to make the audio)

change logo (1 using Fuzz's logo changer)

edit roster files (3 text edit these files team.dat, tstat.dat, & org.dat)

edit loc files (2 use LOClook, search for old name, enter new name)

import new team using MVPedit (1 pretty straight forward)

Would you use the same method to create a NEW team?

yes it is c++

Let me edit it a bit

How do you know that much C++? Also, how would I use it?...just use the return value of the function? And just exactly how does it work?

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How do you know that much C++? Also, how would I use it?...just use the return value of the function? And just exactly how does it work?

There are people whose actual JOB it is to code. Sometimes - that means coding in C++. I should know... I used to be one of those people. :)

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only way to change the stadium is to rename the stadium file names

find the stadium you want and change the file name to rfksday.big & rfksnite.big

Menu names are in the loc files, dowload loclook

http://www.mvpmods.com/Downloads/details/id=2338.html

you have two loc files FEENG.LOC & IGENG.LOC, load one and search for your text and replace it. Do the same think again on the other loc files

some menu names are taken from the roster files too, edit these 3 files with notepad (or any text editor) team.dat, tstat.dat, & org.dat. you will need to change the abbreviation, city name, & team name.

for logos use this

http://www.mvpmods.com/Downloads/details/id=2969.html

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There are people whose actual JOB it is to code. Sometimes - that means coding in C++. I should know... I used to be one of those people. :)

not me, I'm a construction worker

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Would you use the same method to create a NEW team?

You have to replace a team, 124 teams max in the game (all are already taken)

How do you know that much C++? Also, how would I use it?...just use the return value of the function? And just exactly how does it work?

I know very little C++ to be honest, but look at the fixed code.

after the 1st open file set the return to equal a variable called orlfilename

run 2nd function set that return equal a variable called ordfilename

then make a variable called otempfilename based off either of the 1st 2 variables but trimmed by 3 character.

make ofilename based off of otempfilename but add an O to the end of it

run the program using the variables

string commandstring = "ord2o " + ordfilename + " " + orlfilename + " "ofilename;

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you can use any photo editing software really to greyscale it but i think it needs to be 8-bit to work in mvp not sure tho? photoshop is the best but its not to cheap

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I have photoshop and i figured out how to greyscale it, but everytime i try to load the alpha the logo changer keeps on telling me that i didn't select the proper alpha file FILE, what does that mean?

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try selecting the whole image and cpoying it to your clipbord then go file-new

and set the new image to the correct size and make it greyscale the whe you save make sure it says 8 bit i always do it that way and ive never had a problem

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oh and while im here is ther a program out there that does something similar to kraws portrait maker for faces cuz im pretty good at photoshp but have no clue how to tun them into cyberface files that mvp understands

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is their a tutorial out explaining how to make overlays? can anyone explain how to do this or point me in the right dirrection

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only way to change the stadium is to rename the stadium file names

find the stadium you want and change the file name to rfksday.big & rfksnite.big

Menu names are in the loc files, dowload loclook

http://www.mvpmods.com/Downloads/details/id=2338.html

you have two loc files FEENG.LOC & IGENG.LOC, load one and search for your text and replace it. Do the same think again on the other loc files

some menu names are taken from the roster files too, edit these 3 files with notepad (or any text editor) team.dat, tstat.dat, & org.dat. you will need to change the abbreviation, city name, & team name.

for logos use this

http://www.mvpmods.com/Downloads/details/id=2969.html

Could I make a tool to atuomate that process? And is there a command-prompt pogram for editing loc files?

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not me, I'm a construction worker

Like, with contstruction paper? Do you make arts & crafts?

Can you make me a paper hat that is a scale-replica of the GABP? :)

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Could I make a tool to atuomate that process? And is there a command-prompt pogram for editing loc files?

you would have to prompt for new stadium name or have a drop down list of all names

I know of no command line loc editor

and simple search and replace would work for the roster files but again you would have to prompt for the new names, and store all the info for the 124 teams and have the user select which team to switch out

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Like, with contstruction paper? Do you make arts & crafts?

Can you make me a paper hat that is a scale-replica of the GABP? :)

Millwright

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Millwright

I learned something today.

Derived from the trade of carpentry, a millwright originally was a specialised carpenter who was trained as a carpenter and as well had working knowledge of gear ratios, driveshaft speeds, and other equations. The "mill" in millwright refers to the genesis of the trade in flour mills. Biographies of some millwrights who were located in Norwich, England can be found here. Several important early civil engineers were originally trained as millwrights, including James Brindley and John Rennie.

A millwright today is someone who maintains or constructs industrial machinery such as that which would be related to assembly lines, also pumps, valves, printing presses, etc. Millwrights are usually responsible for the unassembled equipment when it arrives at the job site. Using hoisting and moving equipment they position the pieces that need to be assembled. Their job requires a thorough knowledge of the load bearing capabilities of the equipment they use as well as an understanding of blueprints and technical instructions.

Most millwrights are educated through apprenticeship programs where they receive a combination of classroom education along with a good deal of on the job training. Most programs last about 4 years. The apprenticeships usually pay a small stipend that increases with experience.

A high percentage of millwrights join unions to help protect their interests and those with a high level of skill often start their own businesses as independent contractors.

Compmaniac - Since you're looking for a way to "mass" change stadiums and teams, etc - Are you thinking of some kind of total conversion mod? For instance, changing it to college, or a foreign league, etc?

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I don't know if you could do this, but here goes:

A Stadium Editing tool that could:

-utilize ord2o.exe and o2ord.exe to easily turn a .ord and .orl file into a .o file and back (this would also be helpful for cyberface makers, so we wouldn't have to keep creating .bat files)

-automatically generates mip-maps in the stadium's cram32.fsh file (when you edit an image, it also resizes it and creates all the needed mipmaps and the alpha images to go with them)

-edits the index.fsh file contained in the cram32.fsh so that you can easily resize an image

Might be hard to follow but is this what you want

BTW using tga files allow the alpha to be part of the main image it is the 5th channel (1st four being RBG, Red, Blue, & Green)

need directory layout


main/


main/big folder/


main/big folder/.o folder/


main/big folder/o original/


main/big folder/o updated/


main/big folder/cram32 folder/


main/big folder/cram32/tga folder/


main/big folder/cram32/updated dds folder/




step one


select stadium file


copy file to main folder


create big folder


depack stadium into big folder


rename stadium.big to stadium.bak


decompress stadium files


convert all orl & ord files to .o files and move to the main/big folder/o original/ folder


export cram32.fsh to the main/big folder/cram32 folder/ 


convert all dds file to tga to the main/big folder/cram32/tga folder/




between steps 1 & 2 the modder mods the files he wants changed




step 2 & 3


allow user to select tga to convert to dds (type and mips settings, read index to set default info) and put them in the main/big folder/cram32/updated dds folder/


allow user to select image and change size info in index file




step 4, 5 & 6


move main/big folder/cram32/updated dds folder/ files to main/big folder/cram32


delete main/big folder/cram32/updated dds folder/ & main/big folder/cram32/tga folder/


rebuld cram32.fsh and move to main/big folder/




delete all orl & ord files in main/big folder/


move main/big folder/o original/ to main/big folder/


main/big folder/o updated/ to main/big folder


covert all .o to .orl & .ord


del main/big folder/o updated/, main/big folder/o original/, and all .o files


compress correct files in main/big folder/


rebuild stadium.big and place in main/

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