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xiberger

MVP Baseball 2005 for Dummies

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for uniforms, you can actually have up to 13 per team.

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for uniforms, you can actually have up to 13 per team.

let's go ahead and change that number to 15 now. confirmed.

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Thanks, guys! And as I stated above, if there are any questions or corrections regarding this thread, please feel free to post them here.

Is it the same in 2004 :huh: ?

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Is it the same in 2004 :huh: ?

No. Despite MVP 2004 being similar to the 05 version, there are many differences.

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some more to add. if you edit rosters and get errors saying the nl lineups aren't complete, and yet they are, go here.

here's the solution:

...this is strictly from a roster problem. If anyone is ever interested in fixing it, here's how:

In MVPedit, if you move the #1 SP off the roster without removing him from the #1 SP spot first, it will cause this error with the null spot. So either don't do this, or if you do, you will need to use a text editor like notepad to edit the dat files. First export the roster file to the database folder. Go to the database folder and open the team.dat file with notepad, and find the id number of the team that's affected. Copy that number. Then go to the roster.dat file and hit search and paste that number in to find all the entries for that team. Look at all the entries and you will see a line for the SP1. Edit values 5 and 9 from a -1 to a 9. This is changing the nl batting order for the SP1 to the 9th position against lefties and righties. Save the roster.dat file and re-import the database folder in MVPedit and your roster is fixed...

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Well...found a new nagging problem with this. I imagine I caused this when I moved the SP1 to another team, but now when I follow the above correction, I find it is not the SP1 batting slot problem.... It seems that the number of players exported don't match the number I'm seeing in the editor, which is only 24 (AA - Mississippi Braves). Here are the 25 players showing in the roster.dat file:

00000079b,0 00b8809b8,1 000001d98,2 CF,3 8,4 RF,5 8,6 RF,7 8,8 RF,9 8,;

00000079c,0 00b8809b8,1 0000024cf,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,;

00000079d,0 00b8809b8,1 0ba39a6d9,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,;

00000079e,0 00b8809b8,1 0fff0bb28,2 SS,3 1,4 C,5 1,6 C,7 1,8 C,9 1,;

00000079f,0 00b8809b8,1 0fff0b493,2 SP5,3 -1,4 SP5,5 -1,6 SP5,7 -1,8 SP5,9 -1,;

0000007a0,0 00b8809b8,1 0f87699b1,2 SP1,3 -1,4 SP1,5 9,6 SP1,7 -1,8 SP1,9 9,;

0000007a1,0 00b8809b8,1 0fff0b9b9,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,;

0000007a2,0 00b8809b8,1 000000b0a,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,;

0000007a3,0 00b8809b8,1 0fff0b8db,2 DH,3 9,4 B,5 -1,6 DH,7 9,8 B,9 -1,;

0000007a4,0 00b8809b8,1 0fff0b967,2 SP4,3 -1,4 SP4,5 -1,6 SP4,7 -1,8 SP4,9 -1,;

0000007a5,0 00b8809b8,1 000001d4e,2 1B,3 5,4 SS,5 5,6 SS,7 5,8 SS,9 5,;

0000007a6,0 00b8809b8,1 000001d9d,2 SP3,3 -1,4 SP3,5 -1,6 SP3,7 -1,8 SP3,9 -1,;

0000007a7,0 00b8809b8,1 0fff0b9fd,2 2B,3 6,4 LF,5 6,6 LF,7 6,8 LF,9 6,;

0000007a8,0 00b8809b8,1 0fff0ba11,2 CP,3 -1,4 CP,5 -1,6 CP,7 -1,8 CP,9 -1,;

0000007a9,0 00b8809b8,1 0fff0b722,2 LF,3 4,4 3B,5 4,6 3B,7 4,8 3B,9 4,;

0000007aa,0 00b8809b8,1 0000024d1,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,;

0000007ab,0 00b8809b8,1 0fff0b708,2 RF,3 3,4 2B,5 3,6 2B,7 3,8 2B,9 3,;

0000007ac,0 00b8809b8,1 00000229f,2 C,3 2,4 1B,5 2,6 1B,7 2,8 1B,9 2,;

0000007ad,0 00b8809b8,1 000000ae6,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,;

0000007ae,0 00b8809b8,1 0fff0b705,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,;

0000007af,0 00b8809b8,1 000001e4e,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,;

0000007b0,0 00b8809b8,1 0fff0b9cc,2 SP2,3 -1,4 SP2,5 -1,6 SP2,7 -1,8 SP2,9 -1,;

0000007b1,0 00b8809b8,1 0fff0b930,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,;

0000007b2,0 00b8809b8,1 0fff0b7a8,2 B,3 -1,4 B,5 -1,6 B,7 -1,8 B,9 -1,;

0000007b3,0 00b8809b8,1 0000025b5,2 3B,3 7,4 CF,5 7,6 CF,7 7,8 CF,9 7,;

As you can see the SP1 5 and 9 slots are correct. I have tried numerous times to clear rotations and batting orders. Any suggestions?

ADDENDUM: There is a player named "Default Default" when I view in-game. I've gone back and removed every D.D. line I can find in all .dat files, but to no avail.

UPDATE: Okay, applied a little logic here and it took some doing, but it worked.

*I basically deleted all of the bench ( B ) players from the grouping above and re-imported back to a TEST roster, essentially producing a Miss. Braves roster with only 15 players (9 fielders and 6 pitchers).

*Then I took my "original" roster and exported each player who was now not in the TEST roster (essentially, the 9 bench players... and you don't need to save them exactly as their name appears... in fact you can just name them 1 through 9 if you want to).

*I then imported them to my 15 man Braves roster in my TEST file, leaving Mr. Default Default behind.

*Took it in game and the Default player was no longer there! Tested in-game with no crash!

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question about the a/p id?? when i go into mvp edit and look at what ids r assigned to who, the guys that r on all star teams have the same # that wont make it crash will it???

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question about the a/p id?? when i go into mvp edit and look at what ids r assigned to who, the guys that r on all star teams have the same # that wont make it crash will it???

Duplicate audio/portrait ID's won't make the game crash. Just like you can assign the same face ID to multiple players, you can assign the same ID to multiple players in the game. It just mean that multiple players would have the same portrait and audio.

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I'm interested in cyberface making tutorial by jogar84 and cannot find it in the links provided. I'd appreciate if someone would be so kind to re upload it or point me in the right direction. Thank you.

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I'm interested in cyberface making tutorial by jogar84 and cannot find it in the links provided. I'd appreciate if someone would be so kind to re upload it or point me in the right direction. Thank you.

It doesn't need to be re-uploaded. Go to the Mvp 2005 download area and go to the TUTORIALS section. There you go.

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