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Jim825

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Everything posted by Jim825

  1. Homer will release them when they are ready. Why would he show you the rosters now when they can't be used? Just be patient and they'll be released when Homer is ready to release them. Continuing to ask for the mod will not give Homer any incentive to finish them sooner.
  2. There are two links in the original post. Which one are you talking about? If it's the schedule updater link, that points to MLBMods, you're right - it doesn't work. That's because MLBMods was shut down a while ago. If you want the schedule updater, you need to download the 1994 mod or MVP08 mod. If you are talking about the other download link, it works fine for me when I click on it.
  3. It's probably in Program Files EA Sports MVP Baseball 2005. You can't uninstall just the Total Classics pieces. You'd need to delete the entire installation. Rather than worry about where it's installed, simply uninstall it from the Windows Control Panel. Open up the Control Panel, select Add/Remove Programs, find MVP Baseball 2005 and click Uninstall. As for installing MVP12, you will need to reinstall the game with your discs (after you've uninstalled using the steps above) and THEN run the MVP12 installer.
  4. As a Yankees fan living in the heart of Red Sox Nation, that doesn't work too well for me, ESPECIALLY during Red Sox / Yankees series..... :)
  5. The stadium preview screen will also be incorrect if you are just renaming stadium files.
  6. Any chance that the download could have gotten corrupted? Have you tried re-downloading the patch file and reinstalling again?
  7. At this point, my only suggestion would be to make another MVP12 folder, copy a clean installation of the game to it, reinstall MVP12 and then try reinstalling the patch again. A momentary, unreproducible glitch may have occurred while you were installing the patch (sunspot activity, iced tea induced amnesia, etc.). I know I've had things like that happen before and starting over sometimes helps.
  8. This is a known issue. There's a problem with the way that the Tampa Bay audio was modified to change "Devil Rays" to "Rays".
  9. I was able to install it and run the game with no problem. Y4L - What OS are you running -- Windows XP? Windows 7? I'm running XP on my desktop PC and my laptop. Did you install the game with actual disks or did you download the game from the Internet? Sorry, I just HAD to ask..... ;)
  10. Yup, I can see the images here at home. They look great.
  11. I had thought of that option, however, you would still have the two or three clicks vs. something like the old Triple Play series where you pressed one mouse button to throw ball and another to throw a strike or High Heat (I think), where you would specify the zone where you wanted the pitch to go with your left thumb and then pressed a button with your right thumb to throw the pitch.
  12. I'll check at home later. Maybe I can't see them because I'm accessing the page from work. Our network may be configured to block images.
  13. None of your images are showing up.
  14. It can't be done. The pitching meter mechanism is built into the game.
  15. I hope you don't think I was complaining. I wholeheartedly agree with what you are saying about team audio modding. I tried making a modification one time and had the same issue - only one audio would appear in the game. That was my first and last attempt at that type of modding! :)
  16. I believe there is an issue with the Rays audio in general. If the Rays is the away team, you will not hear them announced at the beginning of the game. For example, if they are playing the Yankees at Yankee Stadium, you will hear, "Today's game features <slight pause> and the New York Yankees.". If they are the home team and they are playing the Yankees, you will hear, "Today's game features the New York Yankees and the Tampa Bay Rays." I'm guessing that the modification to change the Tampa Bay audio from "Devil Rays" to "Rays" wasn't done quite right, since there are instances when you do not hear the team name.
  17. You're welcome to try anything you want. It's really a matter of whether you can get anyone else to jump on board to help.
  18. Jim825

    Mvp12 Issue

    Are the roster files in your clean install set as read-only?
  19. Thanks. I was actually able to fix the problem using Trues's pitch meter positioning fix for the 07 mod: http://www.mvpmods.com/index.php?app=downloads&showfile=3820 It moves the pitch meter from the upper left (where the on-base graphic is) to the middle of the screen.
  20. I copied the datafile.txt I have always used into the MVP12 data folder and was able to get the camera angles and other settings I've always had. I now have an issue with the men on base graphic covering the pitch meter at times, so I'm working on a way to solve that problem.
  21. Are you talking about datafile.big or datafile.txt? If it is datafile.txt, where are you putting it? The .txt file should go in your data folder and not the datadatafile folder.
  22. Does the file you are trying to install have a .TIT extension? If so, try changing the extension to .7z. That may help with the issue you are having.
  23. Actually, there is an easy way to have the same overlay in all stadiums, including those in the classic slots. EA included two sets of overlay files in the datafrontend folder. Each set is made up of two files. The "regular" stadium overlay files are named igonly.big and ingame.big. The classic stadium overlay files are named coopov.big and cooplay.big. The "coop" in the classic overlay files refers to Cooperstown. If you want the same overlay in all stadiums, copy igonly.big to coopov.big and ingame.big to cooplay.big. That's the way we do it in the Total Classics mods and we've never had any problems. As for having modern stadiums in the classic slots, that is also fairly easy to get around. Here's an example of what you would do to if you wanted to put Yankee Stadium in the Shibe Park slot: First, copy Yankee Stadium (yankday.big or yanknite.big) to Shibe Park (shibday.big) in your datastadiums folder. Next, you need to update the camera file associated with Shibe Park: Open the datadatafiledatafile.big file with EAGraph Extract the Yankee Stadium camera file yankday.txt or yanknite.txt (they are both the same) Rename the camera file to shibday.txt (which is the name of the Shibe Park camera file) You now have two options: Either reimport the "new" shibday.txt file back into the datafile.big file or simply copy the shibday.txt file to your data folder. The game overrides any files in the datafile.big file if it finds similarly named files in the data folder. Copying to the data folder is an easy way to test new datafiles quickly. If you don't like the way it looks, simply remove the file from the data folder and you will revert back to the default behavior in the datafile.big file. If you wanted to be thorough, you would also need to replace the Shibe Park stadium select screen with the Yankee Stadium stadium select screen by editing the datafrontendstadiums.big file. For this example we won't do that, so I won't go into the steps involved. Suffice it to say, that this is trivial work as well.
  24. I spend so much time developing and testing mods on my laptop with onboard graphics that I forget how good the game looks on a PC with a real graphics card. I installed MVP12 on the PC I use to play, fired up the game and was amazed at how great it looks.
  25. Since the MVP12 mod has been released, the question of whether a 2012 Total Mod can be made has been answered. I am therefore closing this thread. To continue discussing the mod, please create a new thread.
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