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Gordo

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Everything posted by Gordo

  1. No idea. Try a different roster set. And don't overwrite files. Delete old ones and then drop in the new ones.
  2. Just tried it and working just fine. But I only changed the essential numbers: HOU,4 0,5 0
  3. Gordo

    Coming Soon!

    I have really tried to like this game. Never bought it new but bought used copies since '10 when we got our PS3. The biggest turn-off has been the fielding and fielding animations. I was really expecting something more smooth and fluid, plus I never experience the hitting and feeling authentic based on how/where you swung. But I understand its' appeal.
  4. Excellent rendition!
  5. Dylan...we're very glad you're back. Thanks for you input and updating!
  6. All good..... hopefully kyle has something figured out so it doesn't have to be done manually.
  7. I think this would be mildly amusing and a novelty, but I don't think the time it would take would justify doing it for probably how little anyone would use it.
  8. Gotcha..... but then again, this is a preview thread for the rosters I'll be releasing.
  9. Ya.....but on what roster set? Not sure what you mean.
  10. Zero percent chance. Kyle might. But there's no way I'd spend that kind of time. He may know how to use the whatchamacallit spreadsheet.
  11. I'm presently trying to match up catcher's SB put out % with last years stats and have a little "formula" to do so. Lots of MLB catchers I noticed have wimpy arms in what I had before and just seemed realistic. Unfortunately the game doesn't have separate OF/IF/C throw speed sliders. I'm also considering trying to use the formulas from fangraphs to do some fielder's adjustments, but haven't put the time toward it at this point. Probably won't have time to integrate that in for opening day, but strongly considering it for the future.
  12. Still have some tweaks to do.... but this is the early '13 total team ranking preview per MLBdepthcharts: Dodgers Bosox Angels Yankees Tigers Nationals Blue Jays Reds Giants Cardinals Orioles Indians Rays Rangers Braves Phillies Rockies Chisox Royals D'Backs Brewers Cubs Padres Pirates A's Mets Twins Marlins Mariners Astros There you go!
  13. Sharp! They're all sharp.
  14. Unless you use a standard roster, you probably can't. You'd need to update to at least the 07 mod.
  15. NL should be done as of tonight as long as testing doesn't show any quick crashes (only SD and SF to do and they seem to have all veterans). I can then move on to AAA. Kyle..... I can also then upload to dropbox for your review (prior to finishing AAA, that is).
  16. Not bad.... can't say I'm a fan of the yellow. And in your IG.loc file it must say "at bate" somewhere.
  17. Well it was, but it turned into a critique thread, which was fine.
  18. Kyle...maybe we should call it "MVP 13 Total As Much As Possible Mod" :)
  19. Rosters aren't completed because teams aren't actually set, plus this is only for MLB level at this point. So it would be premature. I know some roster makers like to do that, but I've never understood it. There are dozens of guys who are invited in right now who are going to be released. Besides, the way I did this was to import the completed teams to an existing stable roster, so there would be duplicates of players I'm sure. If you can't wait for opening day, I believe there are "Winter" rosters in the DL section done by ARkey.
  20. Thanks jax..... what would be more helpful is pointing me to some type of scouting site that speaks to the attributes of a fielder or pitcher. It's hard to create new players when there's no "data" or indication of style and ability. As far as the rosters, they will be integrated with the MVP13 total mod. Kyle has been great in working with me on these to make that happen. As of now the AL is done per the MLBdepthcharts prospectives. Stability was checked as far as each of the 15 teams being able to start an exhibition game. Just started balancing the NL now with the Braves and Phillies completed. Probably won't get the NL done until Sunday night. As far as release, we'll keep seriously/significantly injured players visible, but at lower levels of the organization in case someone wants to inject them back into the line-up (though keep in mind that during a season the cpu will probably do that anyway). I will probably release an alternate roster soon after MVP13 total mod's release that keeps these players totally off the roster. Keep in mind that I'm not doing any alterations for minor leaguers, unless I've already done so because they had some substantial MLB time previously.
  21. I knew she was a dude.
  22. See if it's inside a zip. Just do a search on the disk, by inputting one of the team files, like <team.dat> and it'll show you the location.
  23. Just look on pg 1 at homer's instructions.
  24. Maybe you should show a screen shot of what you did, because everything is spelled out above. It's hard to tell what you did or didn't do from your description.
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