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dennisjames71

Modder
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About dennisjames71

  • Rank
    Legend
  • Birthday May 15

Profile Information

  • Gender
    Male
  • Location
    Los Angeles, CA
  • Interests
    Baseball, Playing Guitars, Photography, Photo/Graphics Editing.

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  1. That's an excellent idea and thank you. I've actually been compiling my portraits from mostly 1987 Topps baseball cards team-by-team and saving them as BMP files as you suggested. Using the stock portraits.BIG file would be a better source to install the portraits going forward and I will do that with one large ZIP file when I am done creating them. -DENNIS
  2. @PizzaLove: Thanks a ton, because you gave me a great idea. There was indeed something corrupted and I came to the conclusion that it was the Portrait.BIG file. So what I did was extract the total contents from my TC 1987 Portrait.BIG file. Then added a few of my newly created portraits (.fsh files) for Don Mattingly and Jay Buhner, and copied them into the extracted folder. Then I grabbed a working/non-corrupted Portrait.BIG file from another game (TC 1998 for example) and replaced it into my 1987 game. I zipped up my folder with the extracted portraits and was able to successfully install it with TiT. Now I can install new portraits all day long with no problems so far. Thanks all for everyone's input. -DENNIS Thank you also, BallFour...I ended up extracting my portrait.BIG file similar to what you suggested and it worked fine. By the way, thank you for your Phenomenal work on uniforms. Taking up the task for creating Class-A uniforms is amazing and I enjoy your work! -DENNIS
  3. Hey there guys, I wanted request MLB 2K cyberfaces of Los Angeles Dodgers Rich Hill and the Reds Michael Lorenzen. I really liked Rich Hill's tremendous season in Oakland last year but I've only seen MVP Baseball cyberfaces for him. Thank you to all the awesome cyberface modders like ScottyBilly, Jed, and Bostonnico who keep this game looking fresh and unique, time after time. -DENNIS
  4. @tomk30816: That's a good suggestion and I tried it and it didn't work. What's strange is that I can use TiT successfully to install uniforms for example; but just not the portraits. @kyleb: Thanks for your response Kyle. You know, I noticed having the same issue too in the last year. In almost all variations of Total Classics or Total Conversion mods, I CAN successfully change portraits; but this TC 1987/1988 is just not working with TiT. I also tried to import the portraits files with BigGUI and compress the file; but unfortunately my game crashes right after I "Click To Start".
  5. Hello All, I have been attempting to update portraits for my Total Classics 1987 mod (which is based upon the the base of portraits from Total Classics 1988). Each time I use TiT to install my updated portraits; I am getting this error <see screenshot>. What doesn't make sense is that I've been able to make portraits for this a few years back with no problems and this weird error is preventing me from updating the portraits. I've tried installing my portraits on 2 different Win 7 PCs and a Windows 10 laptop with no luck. Does anyone know why this is happening? I can upload my portrait.BIG file as well as some of my ZIPPED Portraits I made; if that would help. Thanks in advance, -DENNIS
  6. Yeah, I was able to overlay/cover that as shown in my version from the last 2 or 3 years. If you'd like I can send you the day and night versions of mine or if you want some different changes? -DENNIS
  7. Hello Gordo, Would you be able to post a screenshot? And which Fenway Park version is this flashing sign? I couldn't seem to find it in any of the ones I have. -DENNIS
  8. Hi there Umachines. Much thanks again to you with your uniform masterpieces. I was wondering if you had a Colorlist.txt file that includes the Phillies uniforms you made. I downloaded your 1.0 and 1.1 versions and didn't happen to see them included.
  9. I know it has been a while Kccitystar. Lol! I love the GIF. I figured I needed to help out with tips when I can and I've been super-excited following all the updates you guys post about the 2K17 project. It's gonna be beyond amazing without a doubt.
  10. Hey there Umachines. First I want to say that you are a uniform making legend and I enjoy the immense detail of each of your masterpieces. Just wanted to say first of all, a huge THANK YOU for all of your hard work. I've also included a fix for your "ghost" Mets/Rangers helmet for the uniform. I noticed that if you look at the helmet logo with the MLB2K12 editor on MIP-Map levels 1-4; it showed the Texas Rangers helmet that you used as a template. That was easilt fixed with importing that .IFF file from another one of your Mets uniforms. -DENNIS uniform_nym_cl2.zip
  11. Have you tried the 4GB patch? I posted this a while back but it seems to solve most issues like you are experiencing. Good luck!
  12. I have a question regarding the Total Classics 1915 mod.  Is there a patch, or a "trick" that I'm just missing, to get through the playoffs and into the World Series in Dynasty mode?  I've run three different seasons and always crash when going into the playoffs, which means I never get past the first season.  I love the mod since I'm an "old soul" who enjoys the feel of times long past and I tip my hat to you and those who assisted you in bringing such wonderful detail in so many aspects to life.  This is the only aspect of the mod that troubles me and I hope there is actually some resolution (although it won't stop me from playing it if there isn't one).

    Thanks so much.

  13. This roster and schedule is great. I did run into an issue when I started a Yankees season. The schedule has the Yankees playing their 1st regular season game against the Pirates and then their 2nd and 3rd games against the Rays. In real life they play the Rays for their 1st 3 games. Is there anyway this could be corrected? Thank you for all of your hard work. DENNIS
  14. I found these comprehensive slider definitions here on the site years ago; if you were looking for these.... User Pitch Meter Difficulty: + for an easier pitching meter (bigger green Perfect area), - for a harder pitching meter (smaller green Perfect area) Pitch Speed: + for faster pitches, - for slower pitches (both user and CPU) CPU Pitcher Ball Rate: + for more balls thrown by CPU pitcher, - for less User Pitcher Fatigue: + for quicker fatigue by user pitchers, - for slower CPU Pitcher Fatigue: + for quicker fatigue by CPU pitchers, - for slower User Pitch Control: + for better control by user pitchers, - for less CPU Pitch Control: + for better control by CPU pitchers, - for less Bullpen Fatigue Rate: + for quicker fatigue by pitchers in bullpen, - for less Bullpen Fatigue Grace: + for more time between the pitcher that's warming up hitting 100% and beginning to lose stamina, - for less time (both user and CPU) User Batting Contact: + for better contact by USER batters, - for less CPU Batting Contact: + for better contact by CPU batters, - for less User Batting Power: + for more power by user batters, - for less CPU Batting Power: + for more power by CPU batters, - for less User Bunting Ability: + for easier bunts by user batters, - for harder CPU Bunting Ability: + for easier bunts by CPU batters, - for harder User Foul Ball Frequency: + for more user batter foul balls, - for less CPU Foul Ball Frequency: + for more CPU batter foul balls, - for less CPU Swing Frequency: + for more swings by CPU batters, - for less User OF Speed (Manual): + for faster user outfielder speed after the user takes control of them, - for slower User OF Speed (MVP): + for faster user outfielder speed before the user takes control of them, - for slower CPU OF Speed: + for faster CPU outfielders, - for slower User IF Speed (Manual): + for faster user infielder speed after the user takes control of them, - for slower User IF Speed (MVP): + for faster user infielder speed before the user takes control of them, - for slower CPU IF Speed: + for faster CPU infielders, - for slower User Throw Speed: + for faster user throwing speed by fielders, - for less CPU Throw Speed: + for faster CPU throwing speed by fielders, - for less User Throw Accuracy: + for more accurate throws by user fielders, - for less CPU Throw Accuracy: + for more accurate throws by CPU fielders, - for less User Catch Errors: + for more errors by user fielders, - for less CPU Catch Errors: + for more errors by CPU fielders, - for less User Dive Difficulty: + for easier diving catches by user fielders (Big Play Control), - for harder CPU Catch Effort: + for more diving CPU catches, - for less User Baserunning Speed: + for faster user baserunners, - for slower CPU Baserunning Speed: + for faster CPU baserunners, - for slower User Runner Aggression: + for more aggressive user baserunners, - for less CPU Runner Aggression: + for more aggressive CPU baserunners, - for less User Runner Steal Speed: + for faster steal speed by user baserunners, - for less CPU Runner Steal Speed: + for faster steal speed by CPU baserunners, - for less User Runner Steal Delay: + for a longer delay between the CPU pitcher beginning his windup and the user baserunner beginning the steal, - for shorter CPU Runner Steal Delay: + for a longer delay between the user pitcher beginning his windup and the CPU baserunner beginning the steal, - for shorter CPU Steal Rate: + for more steals by CPU baserunners, - for less Runner Injury Frequency: + for more injuries to baserunners (both user and CPU), - for less Pitcher Injury Frequency: + for more injuries to pitchers (both user and CPU), - for less Batter Injury Frequency: + for more injuries to batters (both user and CPU), - for less Fielder Injury Frequency: + for more injuries to fielders (both user and CPU), - for less Pitching MG Difficulty: + for an easier pitching mini-game, - for harder
    Thank you Dylan. Your schedules and ratings calculators over the years keeps this game fresh and creates many possibilities for the Total Conversion/Classics mods.