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tywiggins

.dat exporter and importer (will allow editing a dynasty)

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How do you make the dynasty start at 2006?

Please, thanks.

Why are you asking me?

I think the easiest way to do it is to sim the 2005 season. Then use my importer program(when it is finished) to import the 2006 .dat files.

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I think maybe he thinking there's a value in the memory that could be altered to change the year of the dynasty -

Do you think it's possible in the future with your tool we could modify the disabled list and injuries etc?

I hope that guy who was promising last year that he would pay someone $10K to make this type of program comes through on his promise for you :)

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I just updated to v0.16. Only the importer was changed. It corrects an error that would mess up about 25% of all pitchers. Test it out, let me know if you have any problems.

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first of all...this is an awesome program :hail::hail: but i ran into this problem now saying: Run-time Error '3022' The changes you requested to the table were not successful because they would create duplicate values in the index, primary key, or relationship. Change the data in the field or fields that contain duplicate data, remove the index or redefine the index to premit duplicate entires and try again.... :?: :?:

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I think maybe he thinking there's a value in the memory that could be altered to change the year of the dynasty -

Do you think it's possible in the future with your tool we could modify the disabled list and injuries etc?

I hope that guy who was promising last year that he would pay someone $10K to make this type of program comes through on his promise for you :)

I wasn't able to find where the date is stored. Even if I found the date, my guess is that there would be problems if you changed the date.

I've located the disabled list and injury information, current stamina, energy level, contract type, contract level, as well as some factors that relate to happiness. I plan on making these into a new .dat file. And you wouldn't be able to edit the new .dat file in MVPEdit until the author added support for the new file. I'll try to get in touch with the author of MVPEdit to give him details of the new file sometime soon.

That would be great if he honored that promise. :)

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This may be a stupid question because you're not even done with this project yet, but what else has your talented mind come up with for the future?

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first of all...this is an awesome program :hail::hail: but i ran into this problem now saying: Run-time Error '3022' The changes you requested to the table were not successful because they would create duplicate values in the index, primary key, or relationship. Change the data in the field or fields that contain duplicate data, remove the index or redefine the index to premit duplicate entires and try again.... :?: :?:

See if the attached version works better for you. Let me know whether or not it works for you. Also if it doesn't work email me your .dat files as well as the test.txt file that this version will create.

tywiggins@hotmail.com

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This may be a stupid question because you're not even done with this project yet, but what else has your talented mind come up with for the future?

Actually, I'm thinking about changing the progression system. EA's progress system is way too random for my taste. Basically I want the stats to influence progression somewhat.

Another thing that I'm considering is to come up with a way to have a short season. Playing a full season takes too long, and I don't like to sim my games.

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that woiuld be col

like in the old MVP 2003 u could set the # of games

i would love that!

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I am the one who promised the 10 k.

After being bashed several times for asking for such a mod, and beig told that such a mod was a pipe dream, i took my money and reinvested it.

Currently i invested heavily in Canada's oil sands (thank god for the US's extreme dependency on oil), about 85g's, and hope to get a good return by the end of the year, or early next year.

As of now, i will donate what i can, as most of the cash reserve i have is scarce (as most is being saved up for my last year of university), and what i can donate right now will be minimal.

However, in the interest of not sounding like a hypocrit, when and if my stocks in oil sands, a national gay network, south american rosources, go up, i will try to oblige to my earlier promise as much as possible.

But until the moment comes, thank you for putting the effort into such a mod. And could you give me a paypal adress as to where i can currently donate.

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WOW 10K

u really have faith in those stocks! good luck w/ em man

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Franky: It wasn't that you asked. It was that you asked 30 times.

Ty: This combined with MVPEdit and MVPSavReader means a radically different and much better game. Thanks again.

--Eric

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But until the moment comes, thank you for putting the effort into such a mod. And could you give me a paypal adress as to where i can currently donate.

In the first post, there is link to my website, which has a paypal donate button. Or you can just send money to tywiggins@hotmail.com

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I have a question, although I have a hypothesis as to the answer.

When I export the DAT files from the game and than try to edit them in MPVedit, I don’t see any of the transactions that took place during my Dynasty.

For example, I traded Greg Maddux, but he still shows up on my team roster according the information MVPedit collects from the exported DAT files.

My theory is that because your program doesn’t get all 16 DAT files (at least yet it doesn’t), when I mix the 4 exported DAT files with supplementing DAT files (i.e. exported DAT files with supplementing UR 6.0 DAT files) it reads roster information from the supplemental DAT files. Therefore, even when I do transactions, MVPedit reads roster information from supplementing DAT files which probably contain roster information pre-transaction movements.

I probably already answered my own question with my hypotheses, but I wanted to confirm with you that is what is in fact happening.

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What team a player is on, is in the roster.dat file. I'm actually working on it right now. I will probably have a new version that works with the roster.dat file by tomorrow morning.

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