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Kccitystar

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  1. moved to mvp baseball 2005 > support
  2. The thing about Judge was that he initially followed the system. The Yankees emphasized contact, short swings, “stay up the middle.” His size and natural leverage clashed with that. He had strikeout issues and inconsistent contact in the minors, and there were doubts whether he’d make enough contact to succeed in MLB. Some in the sports media world thought he would be an AAAA bust in 2016. In his first call-up, Judge struck out 42 times in 84 plate appearances. This was the red flag for him. The Yankees’ “shorten up” mantra wasn’t solving the issue. It was treating the symptom, not the cause. Judge is described as being meticulous and self-analytical, so after that disastrous debut, he didn’t just wait for the Yankees to fix him. He researched alternatives and found Richard Schenck ("Teacherman"), a coach pushing mechanics rooted in rotational power and bat-path efficiency, basically the opposite of the organizational teaching. See, the problem with the Yankees is that on the hitting side, they've been successful at producing MLB contributors: Rice, Bird, Wells, Dominguez, Cabrera, even Volpe despite the struggles, but not enough impact players. I'm fully convinced this is intentional/by design based on their approach to develop guys into a safe, low-ceiling template. Judge has been the only one to break through to become a bonafide star since Robinson Cano, who also improved outside of the Yankees' system. On the pitching side it's the complete opposite, mainly because pitching development under Blake gives guys individualized plans, their team tailors guys to strengths, constant adjustments, etc. That’s why they’ve had so much success with arms in the minors ready to contribute at the MLB level right away when there's room to do so.
  3. Just my hot take on Volpe: I know Volpe looks lost right now and fans are tired of waiting him to bounce back, but I don’t think the answer is “he has to go.” The bigger issue to me is how the Yankees develop players. The Yankees don’t really treat Volpe like a player to develop. They've had a heavy track record of treating players like him like an input > output equation. Boone’s recent quote in the media about "productive players come in many forms" is just front office code for waiting on their analytical model to spit out a result. That’s been the Cashman-era philosophy the front office has: They'll build player profiles based on proprietary metrics: exit velocity, launch angle, zone contact %, chase rate, OAA, sprint speed, then the front office decides which profile has the best probability of long term success, and then the development staff spends time trying to "nudge" players until they resemble those profiles. So instead of tailoring instruction to the things the player is good at naturally (like the Dodgers or the Astros), the org will emphasize adjustments that line up with their models. A hitter with pull power might be told to flatten their swing to boost contact and OBP, even if it undercuts how they do damage in the batters box, for example. The idea is that over enough reps, a player will statistically “normalize” to their true talent. So if the numbers don’t look right early, the front office will preach patience: trust the process, the algorithm will prove out. So this delays interventions or coaching to set an identity (like being a table setter instead of a power threat) for a player. As a consequence according to Statcast/Savant, Volpe's in a hitter's no-mans-land: His swing is not long enough to punish deep contact, not fast enough to cover late decisions, and too max-effort to stay controlled. Rather than the Yankees coaching him to fully commit to one identity and molding Volpe into something, they would rather wait to see who Volpe becomes in the algorithm, some abstract statistical ideal. This ends up ultimately making a roster full of depth pieces but never fully developing players who would end up being stars. It’s why the org keeps doubling down on him and giving him as much runway as possible, because he’s supposed to be the proof that the efficient, quant-driven system they instituted to develop players works. To demote him or bench him for another starter is an indictment of their development process, and admitting that passing up on opportunities for a SS in consecutive years in favor of the homegrown guy was a mistake. For a brand and optics-obsessed team like the Yankees, they can't have that. Judge is the only outlier on the roster that became a superstar and that's solely because since 2017, he's worked outside the Yankee bubble with his own trainers and coaches. His development and growth has been in spite of the Yankees' rigid system, not because of it. If Volpe steps outside that bubble in the offseason (whether that's spending an offseason at Driveline, listening to new coaching voices, whatever it takes), he probably bounces back, but just like Judge, it’ll be in spite of the Yankees’ development process, not because of it.
  4. Book Review: The Yankee Way by Andy Martino This is a book that I consider a must-read for the lapsed Yankees fan and fans who have long since the beginning of the Boone era tried to find some sort of cohesion or narrative or flow to a baseball season in watching all of the games. The Yankee Way does not give you the comfort of that lost rhythm, but it does try to explain why the Yankees operate in a way that feels so fragmented. The book goes over Cashman's ascension within the organization, but it's central theme is Brian Cashman’s philosophy of variance reduction. Rather than building around true superstars, the Yankees prefer to field a roster full of safe-floor contributors, trusting the depth and analytics they gather to produce stability in the aggregate. The organization wants contributors who won’t sink you rather than stars who might flame out. It’s why lineups shuffle daily, why hitters are told to “hit strikes hard,” and why the player development system prioritizes safe floors over maximizing ceilings. Fans who believe that “analytics ruined baseball” are half right. It’s not analytics themselves, but the Yankees’ rigid application of them that strips and flattens the individuality out of players so they never maximize their ceiling. Gary Sanchez is the clearest example in the book. When he first arrived in 2016, he looked like the future face of the franchise: 20 homers in 53 games, one of the most electric debuts in Yankees history. Instead of nurturing what made him special, the Yankees tried to reshape him. Defensively, they demanded constant mechanical overhauls, framing, setup, stance, robbing him of potential stability behind the plate. Offensively, they pressed him to change his swing path to fit their “hit strikes hard” philosophy, when in reality he was already hitting the ball as hard as anyone in the league. Sanchez went from a feared young star to a broken player whose confidence and production cratered. After all of these interventions by the team sabotaged what they had in him, instead of looking at the Yankees' interventions, the sports media in New York labeled him "lazy", which stuck through the rest of his career. That story repeats with Miguel Andújar, Clint Frazier, and even Gleyber Torres: talents molded into something “safe” rather than molded to maximize their potential. Judge is the exception, and even then, much of his growth came outside the Yankees’ pipeline with his own hitting coach. Martino doesn’t frame this as failure, but for fans it’s impossible not to see the pattern: the Yankees can produce useful contributors at the MLB level, but they almost never produce superstars, almost by design. This ties into the idea of the Yankees only producing "safe floors". And this is why the modern Yankees feel so alien to watch. Their system ensures competitiveness, but it makes the daily experience joyless. Baseball is supposed to feel like a narrative stretched over 162 games, with rhythm, streaks, and characters. Instead, the book shows that the Yankees have reduced it to a spreadsheet exercise where only the aggregate matters. I found that it was a great, revealing, if unintentional explanation for why the modern Yankees frustrate as much as they contend. It doesn’t celebrate the team, moreso it inadvertently exposes the flaw at the core of Cashman’s model: a process that keeps the Yankees relevant, but rarely allows them to be great. I think it's essential for fans struggling to make sense of it all.
  5. September 18, 2006: The 4+1 Game The Dodgers and Padres entered mid-September of 2006 locked in a heated battle for control of the National League West. San Diego had held the edge for much of the stretch run, while Los Angeles kept finding ways to hang around. By the time they met at Dodger Stadium on September 18, 2006, the Padres were clinging to a 1.5 game lead in the division. You had 55,000 settled in for what they expected would be another tense contest with playoff implications hanging in the balance. For most of the night, it seemed like the Padres would bury the Dodgers. Jake Peavy gave San Diego a strong start, and by the middle innings the Padres held a comfortable 9–5 lead. With Trevor Hoffman, the all-time saves leader, waiting in the bullpen, Los Angeles fans began filing toward the exits. Then came one of the most surreal half-innings in baseball history. With one out in the bottom of the ninth, Jeff Kent stepped in against Jon Adkins. He launched a solo home run to left. The crowd roared, but the Padres still led 9–6. Next came J.D. Drew, who crushed another blast to right. Now it was 9–7. Excitement grew, but a lot of folks assumed it was a last gasp. But it wasn’t. Russell Martin came up and drilled the very next pitch over the wall in left. Three consecutive home runs! Dodger Stadium's shaking at this point. Padres manager Bruce Bochy brought in Trevor Hoffman to stop the bleeding. On his second pitch, Marlon Anderson reached out and lifted a fly ball that just cleared the fence in right. Four batters, four home runs, game tied 9–9. In the span of just seven pitches, the Dodgers had pulled off the unthinkable. Vin Scully, calling the game on television, simply said: “Believe it or not, four consecutive home runs, and the Dodgers have tied it up again!” Fans who had already left the ballpark scrambled back inside to witness the madness. The Padres recovered briefly in the top of the 10th, scratching across a run to retake a 10–9 lead. But destiny wasn’t finished with Los Angeles. In the bottom half, with one on and one out, Nomar Garciaparra stepped to the plate. Already with a homer earlier in the game, Garciaparra drilled a towering drive deep into the left-field pavilion. Walkoff. Dodgers win 11–10. The final line: 5 HRs in two innings, capped by a walk-off, in a game critical to the NL West race that season. The victory became a turning point for the Dodgers’ playoff push. They ultimately settled for the Wild Card, but the comeback embodied the spirit of that 2006 Dodger team. For the fans, it became something of a touchstone of Dodger lore, remembered simply as the “4+1 Game.”
  6. It didn't take me 6 months into a new season to put 2 and 2 together like Sherman did. I made this analysis right after the World Series ended: https://www.mvpmods.com/forums/topic/67121-official-yankee-fan-thread/page/30/#findComment-712165 The Yankees have been stuck in the same time loop for years: pounding bad pitching in the spring, slump through the summer, and then scrape into October hoping for magic. It’s baked into their DNA now, so they will favor power over precision, processes over feel. When the weather heats up and playoff-caliber arms show up, their lack of situational sharpness gets exposed. Good teams grind wins by executing the little things, like hitting behind runners, taking the extra base, throwing to the right bag, etc. while the Yankees’ obsession with “lanes” and rigid matchups turns the lineup into a roulette wheel, killing the human aspect of baseball, the rhythm and routine, in the months when it matters most. By August, their hitters are still ‘finding it’ instead of refining it, entering October with spring-training chemistry. That’s how you end up in the postseason with no feel for counts, no timing window locked in, and nothing but over-swings, bad pitch recognition, and weak contact to show for it. Their miltaristic-like process may have gotten them there, but that’s exactly the problem and it's frustrating as a fan to see: They constantly measure any season’s success by the fact that their process worked, not whether the result did. So in their eyes, why bother making changes?
  7. Are you playing it with a refresh rate above 60hz? I think a lot of games from that era don't play nice with higher refresh rates or newer graphics cards. I've had a freesync monitor at 180hz with a newer AMD card and it's always giving me framerate problems and some glitching here and there.
  8. 1. sponsors on the uniforms 2. new uniforms every year 3. retail on-field uniforms are unaffordable 4. getting into the sport is unaffordable (go ask a dad how much a BBCOR certified bat costs or how much a Rawlings Heart of The Hide glove costs) 5. The Sacramento A's 6. The Rays somehow not working out a long term solution with staying in Tampa or even repairing Tropicana Field 7. Rob Manfred still remaining comissioner 8. The impending lockout I can go on and on
  9. the NBA2k11ModTool should open it with no problem, but the issue is that it uses a really old version of JDK (java) that is no longer supported
  10. I don't own 2K11, are the textures similar?
  11. My understanding is that the resolution changer mod only changes the internal resolution of the game but does not make the game widescreen. The UI elements including portraits and player models are still scaled to 4:3 resolution still.
  12. You're right, maybe it's in there
  13. It's programmed into the game and can't be changed
  14. is this the unclemo?
  15. That stuff is unfortunately hardcoded
  16. Ubuntu images are easy to grab (yay for open source) but a Windows 7 iso may be tricky these days.
  17. No that's what I meant, virtualize Ubuntu instead and give that a shot, or Windows 7 instead of XP SP3
  18. You would have better luck running MVP 2005 on Ubuntu using WINE than a virtualized instance of Windows XP, I feel.
  19. Vibration doesn't work because the 360 controller, or even most modern controllers now use a completely different type of input (XInput) from what existed at the time on PC (DInput). The controller being able to work itself is a complete hack of the controller.cfg file.
  20. I should double check my copy. I haven't played MVP in years, because I think my Disc 2 is cracked. Or maybe it was Disc 1.....
  21. The stuff I need to catch up on while I'm offline, holy hell. Glad to see you back on Y4L. Just try to take things easy at least for this season!
  22. I think the glasses were intended for Eric Gagne on the stock roster
  23. I don't know what game this is referring to since you posted this on the mvpmods.com category
  24. This has gotten flagged as a virus by a handful of members of the community both publicly and in DMs so I will not vouch for this solution in the meantime. From my understanding, basically instead of a cracked executable, this spoofs the SafeDisc driver on Windows 10/11 so MVP can validate the disc check. The game would eventually load and work like it used to on Windows 7 and XP. This solution might work but is not one I'd recommend given that it includes DLLs that might flag your machine's AV for suspicious behavior. Sometimes, it isn't the files themselves that are bad, but the mechanisms the files in the utility uses that fit the profile of a virus or malware that flag your AV as being suspicious. It's why we took Reditor II down. Pretty much, the utility itself was a freemium app from the start, and it was designed with a mechanism that would phone home back to the author's server to validate a key if you had paid for the app. Since that's a vector for potentially trojan horsing a virus or something bad, any AV app flags it as malware now. It was converted into a free app as part of the last update for it, but the mechanism was never removed. The existing crack for MVP is just for the launch copy, stutters and bugs and all, but the longshot solution for a lot of people is to have someone crack the Patch 5 executable and I will hold hope until that day comes.
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