No prob.
This week is probably when I start working on trying to present the data in the editor. The best way I can explain where I’m at is like building a house. So far, I haven’t been “decorating” anything yet. I've been doing all the unsexy but critical work before you see anything on screen:
The land and blueprint are locked: .mvpdb (SQLite) is the working format, DAT files are import/export only
The foundation is poured: deterministic DAT > DB > DAT round-tripping works
Utilities are in: legacy quirks are normalized safely, warnings are explicit, no silent corruption
The framing is up: the editor supports multiple open rosters, proper app state gating (i.e. things are greyed out until you open a roster or import one via DAT), and safe close behavior (Save/Don’t Save/Cancel prompt before closing the editor)
In other words: the house stands, the doors lock, and nothing catches fire, but there’s no drywall or furniture yet.
The next big step is drywall: actually showing the data - the list of players, team lists, historical data and player detail views, even if it's read-only at first.
Once that’s in place, everything else I and others want to see (import/export players, advanced searches, SQL mode, copy/paste from excel/sheets, etc.) becomes a lot more straightforward to build on top of a solid interior, instead of trying to wire things through exposed studs, if that makes sense.
I mean there's still a lot to do, but the groundwork is where I want it to be so far!