Jump to content

Kccitystar

Administrator
  • Posts

    8215
  • Joined

  • Days Won

    42

Contact Methods

  • Website URL
    http://www.mvpmods.com
  • Facebook
    https://www.facebook.com/mvpmods/
  • Twitter
    https://twitter.com/firstbaseman

Profile Information

  • Location
    New York, NY
  • Interests
    Baseball, Video Games, Books and Music

Recent Profile Visitors

55759 profile views

Kccitystar's Achievements

Legend

Legend (10/10)

  1. September 18, 2006: The 4+1 Game The Dodgers and Padres entered mid-September of 2006 locked in a heated battle for control of the National League West. San Diego had held the edge for much of the stretch run, while Los Angeles kept finding ways to hang around. By the time they met at Dodger Stadium on September 18, 2006, the Padres were clinging to a 1.5 game lead in the division. You had 55,000 settled in for what they expected would be another tense contest with playoff implications hanging in the balance. For most of the night, it seemed like the Padres would bury the Dodgers. Jake Peavy gave San Diego a strong start, and by the middle innings the Padres held a comfortable 9–5 lead. With Trevor Hoffman, the all-time saves leader, waiting in the bullpen, Los Angeles fans began filing toward the exits. Then came one of the most surreal half-innings in baseball history. With one out in the bottom of the ninth, Jeff Kent stepped in against Jon Adkins. He launched a solo home run to left. The crowd roared, but the Padres still led 9–6. Next came J.D. Drew, who crushed another blast to right. Now it was 9–7. Excitement grew, but a lot of folks assumed it was a last gasp. But it wasn’t. Russell Martin came up and drilled the very next pitch over the wall in left. Three consecutive home runs! Dodger Stadium's shaking at this point. Padres manager Bruce Bochy brought in Trevor Hoffman to stop the bleeding. On his second pitch, Marlon Anderson reached out and lifted a fly ball that just cleared the fence in right. Four batters, four home runs, game tied 9–9. In the span of just seven pitches, the Dodgers had pulled off the unthinkable. Vin Scully, calling the game on television, simply said: “Believe it or not, four consecutive home runs, and the Dodgers have tied it up again!” Fans who had already left the ballpark scrambled back inside to witness the madness. The Padres recovered briefly in the top of the 10th, scratching across a run to retake a 10–9 lead. But destiny wasn’t finished with Los Angeles. In the bottom half, with one on and one out, Nomar Garciaparra stepped to the plate. Already with a homer earlier in the game, Garciaparra drilled a towering drive deep into the left-field pavilion. Walkoff. Dodgers win 11–10. The final line: 5 HRs in two innings, capped by a walk-off, in a game critical to the NL West race that season. The victory became a turning point for the Dodgers’ playoff push. They ultimately settled for the Wild Card, but the comeback embodied the spirit of that 2006 Dodger team. For the fans, it became something of a touchstone of Dodger lore, remembered simply as the “4+1 Game.”
  2. It didn't take me 6 months into a new season to put 2 and 2 together like Sherman did. I made this analysis right after the World Series ended: https://www.mvpmods.com/forums/topic/67121-official-yankee-fan-thread/page/30/#findComment-712165 The Yankees have been stuck in the same time loop for years: pounding bad pitching in the spring, slump through the summer, and then scrape into October hoping for magic. It’s baked into their DNA now, so they will favor power over precision, processes over feel. When the weather heats up and playoff-caliber arms show up, their lack of situational sharpness gets exposed. Good teams grind wins by executing the little things, like hitting behind runners, taking the extra base, throwing to the right bag, etc. while the Yankees’ obsession with “lanes” and rigid matchups turns the lineup into a roulette wheel, killing the human aspect of baseball, the rhythm and routine, in the months when it matters most. By August, their hitters are still ‘finding it’ instead of refining it, entering October with spring-training chemistry. That’s how you end up in the postseason with no feel for counts, no timing window locked in, and nothing but over-swings, bad pitch recognition, and weak contact to show for it. Their miltaristic-like process may have gotten them there, but that’s exactly the problem and it's frustrating as a fan to see: They constantly measure any season’s success by the fact that their process worked, not whether the result did. So in their eyes, why bother making changes?
  3. Are you playing it with a refresh rate above 60hz? I think a lot of games from that era don't play nice with higher refresh rates or newer graphics cards. I've had a freesync monitor at 180hz with a newer AMD card and it's always giving me framerate problems and some glitching here and there.
  4. 1. sponsors on the uniforms 2. new uniforms every year 3. retail on-field uniforms are unaffordable 4. getting into the sport is unaffordable (go ask a dad how much a BBCOR certified bat costs or how much a Rawlings Heart of The Hide glove costs) 5. The Sacramento A's 6. The Rays somehow not working out a long term solution with staying in Tampa or even repairing Tropicana Field 7. Rob Manfred still remaining comissioner 8. The impending lockout I can go on and on
  5. the NBA2k11ModTool should open it with no problem, but the issue is that it uses a really old version of JDK (java) that is no longer supported
  6. I don't own 2K11, are the textures similar?
  7. My understanding is that the resolution changer mod only changes the internal resolution of the game but does not make the game widescreen. The UI elements including portraits and player models are still scaled to 4:3 resolution still.
  8. You're right, maybe it's in there
  9. It's programmed into the game and can't be changed
  10. is this the unclemo?
  11. That stuff is unfortunately hardcoded
  12. Ubuntu images are easy to grab (yay for open source) but a Windows 7 iso may be tricky these days.
  13. No that's what I meant, virtualize Ubuntu instead and give that a shot, or Windows 7 instead of XP SP3
  14. You would have better luck running MVP 2005 on Ubuntu using WINE than a virtualized instance of Windows XP, I feel.
×
×
  • Create New...