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Kccitystar

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Everything posted by Kccitystar

  1. I mean since I do a lot of visual stuff, and I hardly play season mode/my player mode, from least important to most important, I'd like to: Find the values where I can change the intensity/positioning of the sun during daylight games across all stadiums Edit the gamma values so what is black is an actual black color, which would most likely be in the global.iff file along with shader information Edit animations so that they are sequenced better/smoother (memories of High Heat and their "tune" files...) Edit all the in-game text, from dialogue boxes, headlines and everything in between. Theres more but they won't come to mind just yet, and I'm sure a lot of these will take a backseat to a lot of other work
  2. Kccitystar

    True Hd Mod

    It's a demanding graphic mod, nothing that affects gameplay. It is only designed for high-end video cards.
  3. We have a lot of designers, not enough programmers, but we'll see My vote goes to a pitcher.
  4. Happy Birthday Trues!
  5. It's not possible, not yet at least.
  6. Oh man, I'm so sorry for your loss. My deepest sympathy goes out to you, your friends and his family during this difficult time. RIP.
  7. This is insanity. Any chance it would support imported stats from something like a spreadsheet? What I think would be cool is if there was some sort of algorithm that the game uses to translate imported seasonal stats from real life into player skill points.
  8. 2K doesn't care about PC users, for the better part of the 2012 season MLB Today has not worked and neither has that Living Roster crap. Given that MLB2K12 is the first 2K Sports game I buy on PC (skipped out on PC baseball games after MVP), I wonder if this was a regular thing for 2K11 and the games before it. I should probably return to MVP :|
  9. Due to low revenue from google ads Trues is shifting towards a subscription model for the site
  10. I'm trying to fix the bloom effect, but this mod is designed for high-end video cards, so a performance less than 60fps is expected
  11. I cannot wait. Fantastic news!
  12. I spend a lot of time trying to map things. I feel player faces would give me a massive headache especially with how much of a pain it is to try and find the right face/shape the right face. You never know ;)
  13. Looks like a lot is riding on Vlad's editor
  14. I use a PS3 controller thru MotionJoy set to XBOX360 controller emulation. Yes I'm aware that's a lot of words :|
  15. Found this while I was editing global.iff, I thought you might want to take a look at it twnlove, see what you can do with that...I think it has the face/hair/beard shapes for everyone in the game :) 187-face.zip
  16. Awesome job. Fantastic. I'll add this in a future update. While I don't have the power to run this mod at a full 60FPS, I know many people who benefit from it. I will most likely drop the FXAA version of the mod or leave that to MissionMaximus and keep the SMAA one, not sure ;)
  17. Put a specific number (any number, color it pink if possible) on a location on the hat, save/import the DDS file then load that uni up in the game. Repeat until you find the right spot to put the patch. ;)
  18. LOL this is an official game though, not a mod in any fashion.
  19. I noticed that the video still uses umpire sounds from MVP 05
  20. Back from the dead, here's some gameplay of this version of MVP Baseball.
  21. Not sure what you are asking me. This mod corrects the colors, yes
  22. Copy EVERYTHING that's in the SMAA folder including the entire SweetFX folder into your MLB2K12 directory.
  23. Which one did you install, the FXAA mod or the SMAA mod? To UNINSTALL the SMAA version of the photomod, delete ONLY the following files from your MLB 2K12 directory: To UNINSTALL the FXAA version of the photomod, delete ONLY the following files from your MLB2K12 directory: Your game should work as normal when all of the files listed above (depending on which photomod you used) are deleted.
  24. It works on the .EXE itself, period, so yeah, it'll work across everything.
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