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About scottybilly

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  • Birthday 09/04/1973

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    san mateo, california
  • Interests
    Baseball, hockey, soccer, sleep, sex, beer, creating art, playing guitar

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  1. if this also includes a PC version in the future, this could be interesting for modders, unless the gameplay in this series continues to be subpar and arcade-like.
  2. Loads of reasons for a roster file to crash that I've experienced: 1) Opening and editing the same roster file using more than one roster editor. 2) Not enough players on an MLB/MILB team( MLB teams need the full 25 players, MILB teams need a minimum of 21 players.) 3) Rotations/lineups not fully set with enough players on one or more teams at every level. 4) Too many edits made to current players, legends, free agents, or created players, and subsequently added to teams. 5) Too many create-a-players, although the maximum allowed is pretty high.
  3. Is everybody here even searching the download section to see if any of these cyberfaces have already been done? I am certain the cyberface modders are tired/discouraged of reading through all these lists of requests.
  4. Why didn't you post any preview pics for this?
  5. Doesn't he have tattoos on both sides of his neck though? Still, a superb job from you yet again!
  6. Using photoshop just copy the lighter side of his face, flip it horizontally and paste it over the darkened size of his face.
  7. I seem to recall when using Ty's Roster Editor, that there is an actual limit on the amount of players that can be edited or created and added into the game before it causes roster glitches. I don't remember the exact amount, but looking at a roster file using that editor, all the extra player slots were listed under free agents.
  8. No, I don't believe I created a cyberface for him
  9. No, you cannot edit an individual player's arms. You can only edit a player's overall face/body skintone in-game or via roster editor. There really isn't a way to exactly match the color of a player's arms to the color of his face, only a close approximation.
  10. The arm textures for each skintone are there in the global.iff file. Unfortunately by putting tattoos on any of these arm textures will also give players assigned that particular skintone the same identical arm tattoos. For NBA2K, the arm textures are included in the player head.iff file. If it was even possible, the game code for MLB2K would need to be altered to take the arm textures out of the global.iff file and add them to the player head.iff file instead.
  11. there are no hidden players or teams to unlock in MLB2K12
  12. didn't think you were a rookie. sometimes I forget to change face IDs to the correct one for each player. The only thing I can think of is that something is faulty with one or more roster files that causes this issue.
  13. I'm assuming you are giving each player their correct face ID number?
  14. cant remember which thread, but I'm sure this has been discussed before. Perhaps it has something to do with creating/editing said player with one roster editor instead of another?
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