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File Name: MVP13

File Submitter: kyleb

File Submitted: 20 Jul 2013

File Category: Total Conversion Mods

Version: 1.0

This total conversion mod for MVP Baseball 2005 updates your game to the 2013 baseball season.

It includes 700+ uniforms, full single A through MLB rosters, new portraits, cyberfaces, audio, music and artwork.

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*** Installation ***

- After you have downloaded the "MVP13.7z" file, double-click to open it.

- Extract the contents of the MVP13.7z file into a folder.

- Double-click the "explodeme.exe' file

- Select the folder that contains a CLEAN copy of MVP Baseball 2005 and click "Extract". Note that a CLEAN copy is a fresh install or a patched, non-modded install of the game.

- Allow the program to extract all of the new content. If the installer asks for your permission to overwrite files, select "Yes to All"

- When installation is complete, start the game and play the new MVP 13 mod!

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*** CREDITS ***

This project was truly a team effort and would not have been possible without the effort of many talented past and present MVPMods members. Thanks to all who contributed! See the in-game credits for a list of everyone who had a hand in creating MVP13.

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*** NOTES ***

A ) It is recommended that you install MVP13 over a clean install of MVP Baseball 2005 with at least up to Patch #2.

B ) To be able to access all of the uniforms, it will be necessary for you to install a Profile that unlocks all classic uniforms and stadiums.

C ) When playing in minor league stadiums listed as "Classic Stadiums," it is recommended to turn off the "Cooperstown Effect."

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*** VERSION HISTORY ***

v1.0

Initial release

Click here to download this file

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I think the profile that allowed you to unlock everything was called "POINTS". Not sure if it's available in the DL section any longer, so here it is. Just put in the MVP 2005 folder within your "mydocuments" area (not the game's folder) and load from within the game itself.

POINTS_Profile.rar

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I noticed that the game is again pulling from my MVP08 folder within mydocuments. So if any guys are not finding their previous settings and options (and controller config as well) are not loading, copy and paste them over to that alternate folder.

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Now I have a problem. I'm not able to get any of the so-called in-game modification tools to work. Specifically, short-season projector, team changer, playoff creator and stamina changer. I'm wondering if those tools are trying to access something from the MVP 2005 my documents folder while the game is using an MVP 08 my documents folder?

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I had to copy paste all my saved files to the MVP08 folder as the game did not recognize anything in my MVP2005 folder. The mod works great after 3 games, but I haven't tried any of the tool options as yet. I do notice that I am hitting a ton of homeruns even with the user contact and power set at -50.

At what level and are you pre-loading the bat?

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Mine is crashing to the desktop after stadium selection while loading a game. I did a clean install, to my desktop even did the explode me installed everything and it's still crashing. I'm lost and I want to play this so bad. Anyone else having the same problem on windows 7?

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It's been posted several places to try to install it to the folder on the desktop with Win 7 / 8. So I would assume that after you set up your clean 05 install, move the entire folder to the desktop and point explodeme.exe to that.

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Downloaded but haven't installed yet (crazy weekend, family emergency and the wife had to get a small procedure done) ... after reading the comments I'm going to make a copy of everything from the MVP2005 folder in My Documents to the 2008 folder. Will I still be able to continue my season after I "upgrade" from MVP12 to '13?

Also, have you made any changes in the .mbe roster file since you released it about a week ago?

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I got it working. The trick was to install to the C:Program FilesEA SPORTSMVP Baseball 2005 folder, then I moved it to my Desktop and ran the MVP13 install. Great work guys on recreating the best baseball game of all time! I only wish my work on 2K13 was as important as yours! God bless and happy modding.

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Played several games. I haven't gotten to the second Giants game in April yet however. With MVP12 and using the 2013 schedule the game would freeze. I even made sure to turn off injuries/suspensions once to see if it was that problem caused by the MiLB roster shortage. It wasn't. Hopefully this doesn't happen with MVP13.

One thing is Junior Lake isn't on any of the Cubs rosters. Kind of disappointing, but I can live with it. He is going to be a great player for us in the future.

Edited by Fx Stryker
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Also, have you made any changes in the .mbe roster file since you released it about a week ago?

As I mentioned in the PM, if we do a patch and include roster updates there should be some changes/moves. The rosters were only current as of 7/2 or 7/3 when they went in to be part of the overall TC mod.

Played several games. I haven't gotten to the second Giants game in April yet however. With MVP12 and using the 2013 schedule the game would freeze. I even made sure to turn off injuries/suspensions once to see if it was that problem caused by the MiLB roster shortage. It wasn't. Hopefully this doesn't happen with MVP13.

One thing is Junior Lake isn't on any of the Cubs rosters. Kind of disappointing, but I can live with it. He is going to be a great player for us in the future.

Jeez, from the way you worded the first sentence it sounded like the game froze on you before you reached the 2nd game of the season! As far as Junior Lake it's easy to overlook especially minor leaguers when you're making sure that thousands of players are included. You also have to understand that often times the minor league roster pages list more than 25 players/squad. I'm not sure why, but it calls for looking up other stats then.

If people think that a PROMINENT minor leaguer should be included that is not, make your requests now please. Don't request some 3rd string Single A catcher that played 2 games this year because your 2nd cousin twice removed went to H.S. with the guy and was 3 years behind him! :)

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As I mentioned in the PM, if we do a patch and include roster updates there should be some changes/moves. The rosters were only current as of 7/2 or 7/3 when they went in to be part of the overall TC mod.

Jeez, from the way you worded the first sentence it sounded like the game froze on you before you reached the 2nd game of the season! As far as Junior Lake it's easy to overlook especially minor leaguers when you're making sure that thousands of players are included. You also have to understand that often times the minor league roster pages list more than 25 players/squad. I'm not sure why, but it calls for looking up other stats then.

If people think that a PROMINENT minor leaguer should be included that is not, make your requests now please. Don't request some 3rd string Single A catcher that played 2 games this year because your 2nd cousin twice removed went to H.S. with the guy and was 3 years behind him! :)

Oh yea, I can definitely see the bad wording. I meant the second game in the series against the Giants, April 15 without the schedule updater and April 12 in real life, in the Cubs season. However I just did a quick sim to see if I was able to pass that date, and it works!

And with Junior I understand how MiLB players are overlooked. Not that big of a deal. You guys do an awesome job already. I have no complaints. Hopefully Junior does turn into that big player down the road. If he does I am sure he will make the game. I trust the judgment from the mods. :good: Thanks again guys!!

Edited by Fx Stryker
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@ stealth:

don't pre-load.....it's a known HR machine glitch. Instead impose a rule to only move the bat while hitting your swing button.

@Fx

I'll take a look at him and create him for the patch as long as he's played a decent number of games.

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Unless you can be specific, what you're posting doesn't do much for us. Portraits are a matter of if the portrait was made. You can contribute and learn to make portraits. There are plenty of tutorials around here.

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hey guys, love the mod, just have a general question. I've noticed that when usin the pitch meter, the green area is really small. It's like twice as small compared to the pitch meter on mvp caribe 2013. Is this normal? It seems like it's a lot harder to pitch. which kills me because I'm not very good at this game yet, thanks!

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