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Kccitystar

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Everything posted by Kccitystar

  1. I have the logos, although I have made the "American" text myself
  2. I tried fixing it but it went outside of the dimensions the game limits me to. Sorry chief, can't help you there, but I did fix up the fonts/uniform texture colors a tad ;)
  3. Post some reference photos
  4. Ty, I'm loving the editor, it's served it's purpose for me extremely well, but I've hit a snag. As you know, the Florida Marlins are defunct and have been renamed the Miami Marlins. Unfortunately the game gets screwed up when I try to edit their uniform colors since I would think the values are still Florida Marlins. If there's a workaround or a future fix that would be great news and I'd continue my mods Thanks!
  5. lol I wonder if EA is ramping up for the end of this deal or if they are just like "ehh screw it". I would like to imagine they have had a crack team creating the best baseball game ever over the last several years. Not likely though.
  6. That's because 2K didn't give that big of a **** about baseball and only made that MLB deal because EA took the NFL deal with Madden as a "take that"
  7. I tried tinkering with the letters and it bugged my file up Numbers will do. For now.
  8. OK moment of truth, time to determine whether or not the 98 D'Backs uniforms were a success...*fingers crossed* EDIT: IT WORKED
  9. Worked on formatting the numbers and I'm happy with everything done up to this point. Ladies and gentlemen, we have progress <3
  10. I just found out that every font in this game is textured in a way that fits the color editing function of Ty's editor, so I can't just edit the fonts in the IFF files with whatever team color I want. I might be on to something here if every team's fonts work the same. Stay tuned!
  11. OK so I fixed up the colors for the actual uniform thru Ty's editor. Although it's not the look I want, it will do. For now. Let's say I wanted to release these uniforms when they're done, but the colors are all wonky on someone else's roster file. How would I go about implementing color changes on their files?
  12. To be exact, I am trying to correct the fonts for the 1998 Diamondbacks uniforms, since the fonts are just recolored versions of the ones they currently use. I'm having weird trouble with alpha channels, mipmaps, etc. It's horrible. I'm starting to think it's just encoded this way :(
  13. OK let's get this list underway! I'm having trouble with the numbers for the green screen :| they show up as gray when I make the textures
  14. Just curious, what are the list of uniform related changes that need to be made?
  15. Successfully edited the Yankees road uniforms with the proper colors. Logo change will follow :D
  16. Well, I was so caught up with MLB 12: The Show that I forgot I had a competent PC that can play MLB 2K12, so I bought it. Upon buying it, I had to wince plenty of times while playing this game, seeing the uniforms with the wrong colors, some brighter than others. It was a frustrating experience. Now, what I want to do is mod these jerseys again, but the catch here is that it is not as easy as I thought it would be when I used to mod for MVP 2005. Now you have to deal with texture files and all that jazz, but I think I have an idea how to edit some things from tinkering with all the files this afternoon. I have some questions though: 1) Some jerseys are just flat out textures with no logos on them. I have no clue what to do with those, do I slap on a logo, or....? 2) Some uniforms have all white fonts, but the textures show them as being colored in red and lime green. Not sure what that's about, if anyone can help me with that I'd be grateful. 3) Since the files get decompressed when I open the .iff files, how do you compress them again so that they work? Right now I'm sitting on some pretty nifty Yankees road uniforms, but I don't know how to add them back in :| Thanks in advance!
  17. The unfortunate legacy of the MLB 2K series for gamers was that it was never a next-gen product. They chose to simply build on top of the last-gen engine, and as a result there have been legacy quirks/bugs/"features" in every iteration of the game for the last ten years. For instance, you get the same small batch of hit types (soft line drives at infielders) ten times per game every single year. In the end, it was like the team at Kush Games/Visual Concepts could only try to patch up the same walls to a rickety old house -- they were never going to be able to unlock its full potential without razing the whole thing and starting with a brand-new foundation. Say what you will about EA, but they took the time/resources to have separate teams that built new tech from the ground-up for their sports titles in this generation, and as such they at least feel like games that pushed next-gen tech. NBA Live looked amazing even if the gameplay sucked, NHL actually took a year off between Xbox 1 and 360 so EA Canada could build new tech for it (and it's been great), and Madden's gameplay has slowly caught up to its solid tech over the course of this generation.
  18. nice. right now i've taken screenshots of literally every single background that's in the game so I can place the appropriate picture where it needs to be. I'll probably work on a logo in the near future. Keep the first post updated with what's been done so far
  19. The latter. As far as specs go, I know any computer from 2008 onward can support this game and run everything properly. Strangely enough I thought about using Ryan Braun.
  20. 1) Has it been verified what can support 2X resolution and what won't support 2X resolution? This is a 7 year old game we're talking about here. 2) Has it also been agreed upon who should be the "cover boy" or focus of the MVP 12 related stuff?
  21. Are you sure that cropping the photos that way won't leave ugly jaggies behind? Anyway, I'm wondering how encoding is done for the intro video for MVP 2005. I've seen mods that have redone that clip, but I'm not sure how.
  22. I'm going to have to update this to reflect 2012 changes. Holy crap.
  23. I can probably help with visual stuff like the frontend art. I just need to find a decent ton of photos.
  24. Version 2.0

    512 downloads

    Included in this template are 8 parts of a modern uniform to get you started modding for MVP Baseball 2005/2004. The templates included are one long sleeve, two short sleeves, 4 parts of the upper body, and 1 lower body
  25. I'm totally looking forward to doing a frontend art update again... but first I gotta get these templates out of the way
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