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Kccitystar

Recommended Installation Guide For MVP Baseball

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Welcome to the thread!

THIS is the COMPLETE guide to installing MVP on a Non-Windows XP system.

Since this game has been released, this entire community has worked countless man-hours to provide the most realistic MVP Baseball experience possible and have tried to provide the most true-to-life representation of baseball. Within the game's boundaries of course.

However, most of us who mod are aware that many of our completed projects may not function with system setups that are not our own. This has always been an issue, especially with any developer that works on a PC title. After realizing that after Windows XP, Microsoft had decided to tighten up security implementing changes to prevent programs from making modifications to your Program Files folder, this guide had to be drafted. This is bad. While for general users like you and I, this is a perfect solution to the spyware programs that plagued Windows XP, this causes problems with a game like MVP Baseball 2005.

You see, with a game like MVP Baseball 2005, we have a lot of mods on our site that utilize command line utilities and batch files, which will not work at all if your game is installed in the default Program Files (x86) folder.  

While there are workarounds, it can be a little ridiculous if you're moving multiple items at once or modding multiple items at once in a batch file, for example, modding under Windows 7 and higher, you have to run any GUI utility (like TiT, BigGUI, EA Graphics Editor or LocLook for example) as an administrator to make any changes if you want to mod a file that's in the Program Files folder. Even moving a file into and out of the Program Files folder will prompt you for Admin access. 

I've come to realize that there is no need to do any of this if you install the game to your C:\ drive. 

If the game is installed to the C:\ drive, you would be able to run all of the mods that have batch files (including Total Installer Thingy) without running it as an administrator.

So for a 100% optimal game experience, do the following:

  1. Uninstall any existing copy of MVP Baseball 2005, as we will perform a completely clean installation, and simply moving the MVP Baseball 2005 folder is not 100% safe, since registry entries will still point to the original installation directory.
  2. Manually find and delete any remaining MVP Baseball 2005 files from the directory it was installed from (Usually this is C:\Program Files (x86)\EA Sports\). by deleting the EA sports folder if you do not have any additional EA Sports titles installed on your PC. If you do, delete only the MVP Baseball 2005 folder.
    1. Also look for your profile under C:\Users\<your name>\Documents\MVP Baseball 2005\ and delete that too.
  3. As a safety measure, what you should do is restart your machine. This will make sure that the game is fully uninstalled/removed and there are no leftover files/cache sitting in memory.
  4. After restarting your machine, let's get this show on the road and proceed to install MVP Baseball 2005 via the first disc.
  5. The recommended install setting is Full, and make sure that the installation directory is set to C:\EA Sports\MVP Baseball 2005.
  6. After installation is complete, do not select "Launch MVP Baseball 2005". What we have to do is patch the game to the current version. While it can be argued what patch to install due to some being just roster updates and some being actual changes to the mvp2005.exe file, my personal recommendation is to install Patch 5, as for me, this gives me a piece of mind knowing that it's the last patch and it's dated 12/12/2005. After installation, congrats, you now have the latest version of MVP Baseball 2005 installed.
  7. Compatibility Mode is NOT recommended. Setting the game to run in Windows XP (Any service pack) mode or Windows 7 mode will only cause the game to run with a broken framerate....or as you all know, lightspeed mode.

Installing Total Installer Thingy:
Total Installer Thingy (known to regular member as TiT) is a utility found exclusively at MVPMods.com that will allow any user to install any file, be it a cyberface, a stadium, a uniform, any MVP related mod or a package containing these files and install them with zero hassle.

For 100% compatibility, do the following:

  1. Follow this link to download the utility. Make sure that your anti-virus program is disabled as it may interfere with downloading TiT.
  2. After extracting the contents of the download, right click on install_TiT_2.0.5.exe and select Run As Administrator.
  3. The setup wizard will, unfortunately, default to the Program Files folder (As the application was made on Windows XP, there is no x86 folder). Ensure you change this to your MVP Baseball 2005 directory instead as outlined in Step 5 above.
  4. The installation will complete and TiT will be available to use.

Additional Reading:
MVP Baseball 15: The Support Thread
Installing More Mods: A Tutorial

 

Edited by Kccitystar

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Here is the controller configuration for the official XBOX 360 controller for Windows.

Quote
profile= Controller_(XBOX_360_For_Windows)
device= Controller_(XBOX_360_For_Windows)
player= 1
number_of_buttons= 10
number_of_povs= 1
number_of_axis= 5
VPAD_VIRTUAL_BUTTON_START= button 8
VPAD_VIRTUAL_BUTTON_SELECT= button 7
VPAD_VIRTUAL_BUTTON_CROSS= button 1
VPAD_VIRTUAL_BUTTON_CIRCLE= button 2
VPAD_VIRTUAL_BUTTON_SQUARE= button 4
VPAD_VIRTUAL_BUTTON_TRIANGLE= button 5
VPAD_VIRTUAL_BUTTON_L1= button 5
VPAD_VIRTUAL_BUTTON_R1= button 6
VPAD_VIRTUAL_BUTTON_L2= axis- 3
VPAD_VIRTUAL_BUTTON_R2= axis+ 3
VPAD_VIRTUAL_BUTTON_L3= button 9
VPAD_VIRTUAL_BUTTON_R3= button 10
VPAD_VIRTUAL_BUTTON_DPAD_UP= pov0 1
VPAD_VIRTUAL_BUTTON_DPAD_DOWN= pov180 1
VPAD_VIRTUAL_BUTTON_DPAD_LEFT= pov270 1
VPAD_VIRTUAL_BUTTON_DPAD_RIGHT= pov90 1
VPAD_VIRTUAL_BUTTON_L_STICK_RIGHT= axis- 1
VPAD_VIRTUAL_BUTTON_L_STICK_LEFT= axis+ 1
VPAD_VIRTUAL_BUTTON_L_STICK_UP= axis+ 2
VPAD_VIRTUAL_BUTTON_L_STICK_DOWN= axis- 2
VPAD_VIRTUAL_BUTTON_R_STICK_RIGHT= axis- 4
VPAD_VIRTUAL_BUTTON_R_STICK_LEFT= axis+ 4
VPAD_VIRTUAL_BUTTON_R_STICK_UP= axis+ 5
VPAD_VIRTUAL_BUTTON_R_STICK_DOWN= axis- 5
VPAD_PITCH_1= button 1
VPAD_PITCH_2= button 2
VPAD_PITCH_3= button 3
VPAD_PITCH_4= button 4
VPAD_PITCH_5= button 6
VPAD_FIELD_PICK_OFF_THROW_FIRST= button 2
VPAD_FIELD_PICK_OFF_THROW_SECOND= button 4
VPAD_FIELD_PICK_OFF_THROW_THIRD= button 3
VPAD_PITCH_OUT= button 1
VPAD_THROW_BALL= not_assigned -1
VPAD_INTENTIONAL_WALK= button 10
VPAD_INTENTIONAL_HITBATTER= button 9
VPAD_PITCH_HISTORY_OPEN= button 9
VPAD_SWING_NORMAL= button 1
VPAD_SWING_BUNT= button 10
VPAD_CHARGE_MOUND= button 4
VPAD_FIELD_THROW_FIRST= button 2
VPAD_FIELD_THROW_SECOND= button 4
VPAD_FIELD_THROW_THIRD= button 3
VPAD_FIELD_THROW_HOME= button 1
VPAD_FIELD_SWITCH= button 5
VPAD_FIELD_RELAY_THROW= axis+ 3
VPAD_FIELD_CUTOFF_THROW= axis+ 3
VPAD_FIELD_FAKE_RUNDOWN_THROW= button 6
VPAD_RUNNER_FIRST_SELECT= button 2
VPAD_RUNNER_SECOND_SELECT= button 4
VPAD_RUNNER_THIRD_SELECT= button 3
VPAD_RUNNER_RUNFIRST= pov90 1
VPAD_RUNNER_RUNSECOND= pov0 1
VPAD_RUNNER_RUNTHIRD= pov270 1
VPAD_RUNNER_RUNHOME2SCORE= pov180 1
VPAD_BASERUNNER_ADVANCEALL= button 5
VPAD_BASERUNNER_RETREATALL= button 6

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I did everything in this post after reinstalling it still requires administrator privileges. help!

Reinstalling should not require administrative privileges since you're not running anything as admin

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once it is installed and Ive installed the patch it asks for administrator privileges when I try and start the game. I gave it the Admin Priv. but it still asks everytime I try and start it. Funny thing is Ive been playing the Game on windows 8 for a while now, and only after the last set of updates do i have this problem. Worst come to worse Ill go back to windows 7.

 

Edited by nyfinest140

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once it is installed and Ive installed the patch it asks for administrator privileges when I try and start the game. I gave it the Admin Priv. but it still asks everytime I try and start it. Funny thing is Ive been playing the Game on windows 8 for a while now, and only after the last set of updates do i have this problem. Worst come to worse Ill go back to windows 7.

 

I'm having the same issue, is this the games fault or my own?

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Follow this thread and the steps I outlined myself within the thread to fix this issue.

Thank you very much, I found the fix to my problem and now the game works smoothly.

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I would remind people that after doing a fresh, clean install of MVP 2005 and the latest official patch 5, to then either copy or zip that entire file to a location of their choosing on their PC so that it could be used for other future total conversion mods and a new install can be avoided. 

Also, changing compatibility to "Windows XP (SP3)" and "running this program as an administrator" doesn't always result in frame rate problems.  I have MVP 08 (for online play) and MVP 15 installed (one in each of the Program Files folder) on my W7 64-bit PC and do not have frame rate problems with either.  Of course, as always with computers (until they totally take over the world), your mileage may vary!

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What I did was uninstall all the updates from 9/8/15 and the game worked. It is one of the updates. Now Im going to investigate and find out with one it is. Im also wondering if the windows 7 regedit fix would work for windows 8?

Or, you can edit the registry directly. To do this, follow these steps:

  1. Click Start, click Run, type regedit in the Open box, and then click OK.
  2. Locate and then click the following subkey in the registry:
    HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\secdrv
  3. Right-click Start, and then click Modify.
  4. In the Value data box, do one of the following:
    • Type 4 to disable the driver's service, and then click OK.
    • Type 3 to set the driver's service to manual, and then click OK.
    • Type 2 to set the driver's service to automatic, and then click OK.
  5. Exit Registry Editor.

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So strange... I've redone this installation several times on Win7. No luck. I run the exe but it doesn't do anything. Any thoughts?

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Can anyone tell me if my system can even run the original game?

OS Name    Microsoft Windows 7 Ultimate
Version    6.1.7601 Service Pack 1 Build 7601
Other OS Description     Not Available
OS Manufacturer    Microsoft Corporation
System Name    SUPERSIAYAN2-PC
System Manufacturer    Gigabyte Technology Co., Ltd.
System Model    To be filled by O.E.M.
System Type    x64-based PC
Processor    Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz, 3501 Mhz, 4 Core(s), 8 Logical Processor(s)
BIOS Version/Date    American Megatrends Inc. F5, 11/22/2012
SMBIOS Version    2.7
Windows Directory    C:\Windows
System Directory    C:\Windows\system32
Boot Device    \Device\HarddiskVolume6
Locale    United States
Hardware Abstraction Layer    Version = "6.1.7601.17514"
User Name    SuperSiayan2-PC\SuperSiayan2
Time Zone    Eastern Standard Time
Installed Physical Memory (RAM)    32.0 GB
Total Physical Memory    32.0 GB
Available Physical Memory    28.3 GB
Total Virtual Memory    32.0 GB
Available Virtual Memory    28.2 GB
Page File Space    0 bytes
GPU   NVidea GTX 970 G1 4GB

 

My game crashes at the start. My laptop can run it fine so i think it may have to do with my hardware on this machine.

Edited by junky

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Followed all of your recommended installation guidelines for Mod15.  I can sim games, but it crashes every time I try to play a game or try to edit a player.  Any help is greatly appreciated.

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Try to give a little more detail.  What OS?  What type of game are you trying to play and what teams/ stadium?  Also, don't do any editing in the game itself...it's usually not stable.  Use MVPedit.    Also, try the MVP 08 mod and let us know if there are any problems.  I've found that to be the most stable version of the latter TC mods.

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i extracted the TiT File and now i cant open it.

i get a message saying insufficient system resources exist to complete the requested service.

any ideas of what i need to do?

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You don't really install TiT, you just house it in the main MVP 2005 folder.  Per kraw's instructions:

 

Make sure to install the Microsoft Visual C++ 2005 Redistributable Package and .net framework pack first.

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still nothing doing

i followed all the instructions 

i have a clean CD installed onto a windows 7 home premium 

any other tips? 

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2 minutes ago, Jackh said:

still nothing doing

i followed all the instructions 

i have a clean CD installed onto a windows 7 home premium 

any other tips? 

 

 

What do you mean a clean CD? Do you mean you downloaded it and put it on a CD?

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1 minute ago, Jackh said:

no

i have the original copy of MVP 2005 on 2 CDs

 

Ok then.

 

So you installed the game on your system, which is Windows 7. Windows 7 can run this game very well because I run it on that.

 

Put the TiT program in the main directory as Gordo said and have the necessary Microsoft updates installed before you operate TiT. Then when that is done you can use it to install uniforms, etc.

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i still get the same message saying "insufficient system resources exist to complete the requested service"

 

and nothing happens after inserting the CD or double clicking the MVP Shortcut

8 minutes ago, Yankee4Life said:

 

Ok then.

 

So you installed the game on your system, which is Windows 7. Windows 7 can run this game very well because I run it on that.

 

Put the TiT program in the main directory as Gordo said and have the necessary Microsoft updates installed before you operate TiT. Then when that is done you can use it to install uniforms, etc.

 

 

can you tell me how to run the game on windows 7 

or what im doing wrong

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52 minutes ago, Yankee4Life said:

Try running it as administrator.

still no luck 

any other suggestions or am i doing something wrong?

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How much free memory do you have?  What else is running while you are trying to do this?

How much hard drive space do you have?

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18 minutes ago, Jim825 said:

How much free memory do you have?  What else is running while you are trying to do this?

How much hard drive space do you have?

on C: drive    467 GB

 

didnt have anything else running 

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ok i was able to go through the TiT wizard, the problem was that it was getting quarantined by mcaffee.

 

However im still unable to run the game 

any suggestions 

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What happens when you try to run the game?  Are you getting the same error message that you previously described?  Have you tried disabling Mcafee before starting the game?

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McAfee is a system hog and a pain in the ass with other programs.  Plus disabling it is a mystery.   Hate it.

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14 hours ago, Jim825 said:

What happens when you try to run the game?  Are you getting the same error message that you previously described?  Have you tried disabling Mcafee before starting the game?

 

nothing starts when i try to run the game 

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.... don't forget to report back what you found.  Might help others in the future.

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Question...

I always used to update to a current MVP by way of the 15 mod. Had a massive Windows crash, had to reinstall, long story, but the point is I'm now up and running and gonna go through the 12 mod as @Gordo has always suggested. I have a bunch of mods I apply to get to 2018 from 2015. So can I just go through those again if the ultimate goal is to get to 2018? Or will it be necessary for some reason to get all these faces, cybers, etc for the period from 2012-2015 as well? Shouldn't be necessary right?

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You lost me a bit on that, but the bottom line is that if you installed 2012, you'd need the 2015 models.big file to bring in the cyberfaces to that point (either a straight swap of that file or you're gonna have to extract the faces one by one, which to me would be a little ludicrous).   Or from the point after the 2012 TCM, start downloading and installing all the cyberfaces you want to current.  Not sure of any other way.

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The point is, I used to go MVP05 -- MVP15 and then update from there to today. I have all that stuff downloaded already.

This time, I've gone to MVP12 instead. Can I just use the stuff I have to update from 2015 forward? Or do I have to get updates that run from 2012-2015 as well? That's what I'm asking.

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Depends on the stuff I guess.  The models.big for cybers is the biggie in my mind though.

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Right, like if the only place a new stadium was created is somewhere between 2012 and 2015, I won't have it. Or uniforms or something.

But if I have the latest models.big then any faces I import should work fine. I don't need the progression of faces, portaits, etc, I just need the latest available.

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Wait, let me ask something... the importing of the models.big from the 15 mod to my 12 install potentially stops any cybers from 2012-2015 from working right? Because when the models.big was created for 2015 surely several players from before in the database could have been deleted, renamed, etc. (retirees, etc) Is that correct? Because if so, there isn't much point in getting anything from before 2015 anyway.

 

Let me clarify, I'm saying... you go along from 2012 as though you were downloading cybers and stuff from the time in chronological order, maybe you only grabbed big update packs along the way because if one or two guys you'd never see had incorrect faces, so what. But the moment you got to 2015, would any faces created from that point have the 15 models.big in mind? If someone makes faces today, what models.big do they reference? I don't think anyone ever says.

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UPDATE: I've copied over the models.big and uniforms.big from the MVP15 mod. But when I go to play an exhibition game it crashes. Is there a way to do this other than just copying those files over and replacing the previous ones?

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It's not that simple. Back when we were really active, there used to be one official thread that updated id's for portraits and cyberfaces. When modders made faces, we would number them based on that list. Thus when I released a big face pack, I could update the entire game for the entire year. The catch was that there was also someone updating a roster to correlate with this. As long as we had the id list and roster that updated with it, then the facepacks would work just fine. The issue you will have copying the models.big from one mod to the next is that it can cause crashing if the roster isn't compatible with the face id's.

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2 hours ago, Homer said:

It's not that simple. Back when we were really active, there used to be one official thread that updated id's for portraits and cyberfaces. When modders made faces, we would number them based on that list. Thus when I released a big face pack, I could update the entire game for the entire year. The catch was that there was also someone updating a roster to correlate with this. As long as we had the id list and roster that updated with it, then the facepacks would work just fine. The issue you will have copying the models.big from one mod to the next is that it can cause crashing if the roster isn't compatible with the face id's.

Ok, I see.

So, what's the way to get from the 2012 mod to today? Just add faces from 2012 to 2018 as thoroughly as I can and then get Gordo's latest roster?

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42 minutes ago, tinpanalley said:

Ok, I see.

So, what's the way to get from the 2012 mod to today? Just add faces from 2012 to 2018 as thoroughly as I can and then get Gordo's latest roster?

 

 

Ya, I think I mentioned that as an option a couple of weeks ago.

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1 hour ago, Gordo said:

 

 

Ya, I think I mentioned that as an option a couple of weeks ago.

So basically, by updating faces through the years, there's no need for a new models.big file. Is that it? Because you effectively update the faces yourself thereby changing the models.big file? Sorry, just trying to understand how it works.

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