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Jim825

MVP Baseball 15 Support Thread

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Only one way to find out.

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Only one way to find out.

​I guess playing the Cubs again...and also all other teams hoping it won't freeze :-)

BTW, I guess nobody had any luck with the Schedule Updater?

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​I guess playing the Cubs again...and also all other teams hoping it won't freeze :-)

BTW, I guess nobody had any luck with the Schedule Updater?

​I'm about to give it a good try. If this doesn't work I might hurt someone

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​I'm about to give it a good try. If this doesn't work I might hurt someone

​Waiting for news then...and also hiding very well :-)

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Hi!

Please... could somebody tell me how to change the cameras with this Mod installed? Even when I delete the datafile.big file the game still works with the default cameras of this Mod.

I also need to know wich Sliders works best with this rosters.

Thank you very much!

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You should not delete the "datafile.big".

 

Go to the downloads section and look for "datafile.txt" files.  You place any one of these in the "data" subfolder.  It's a matter of preference.

 

As far as sliders, that's also a matter of preference. It depends on what you want and your skill level.  Again....search the downloads section.

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Been getting some in-game freezes with various teams late in the game during ONLINE play.  Always happening on a grounder, though doesn't seem to matter to the position it is hit.

I think the culprit might be the datafile.big file.  What was changed in it for the 15 mod?

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You should not delete the "datafile.big".

 

Go to the downloads section and look for "datafile.txt" files.  You place any one of these in the "data" subfolder.  It's a matter of preference.

 

As far as sliders, that's also a matter of preference. It depends on what you want and your skill level.  Again....search the downloads section.

​Thank you! It worked fine. Excuse me for my english, I'm from a hispanic country. The problem with sliders is that in these rosters there are less pitching and defense capabilities than in previous rosters (the original ones, 2008, etc). There are less stamina for pitchers, less range for players, and so on... Older sliders doesn't fit with these rosters... I'm looking for well balanced sliders, especially for the PRO Level... Again, excuse me and thanks a lot !!!

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Yes, the stamina for the relievers is lower to keep them from staying in the game as you would find in actual MLB gameplay.  Range was also tied in to more recent All-Star level sliders.

Try my simulation game play pack found in the DL section.

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Been getting some in-game freezes with various teams late in the game during ONLINE play.  Always happening on a grounder, though doesn't seem to matter to the position it is hit.

I think the culprit might be the datafile.big file.  What was changed in it for the 15 mod?

​I'm pretty sure it's exactly the same as 2013.

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Is there a recommended slider set for these rosters for a manage-only style of play?  This has always been a problem for me with MVP ever since it came out.  I cannot get a realistic set of manage-only sliders working.  It seems nearly every game that you play out ends up in a 14-12 slugfest.  Is anyone playing a manage-only style getting better results, and would you care to share your sliders? 

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​I'm pretty sure it's exactly the same as 2013.

​File has a 2015 date attached to it so I thought maybe something was altered.... maybe in the mvp 15 patch?

 

 

Is there a recommended slider set for these rosters for a manage-only style of play?  This has always been a problem for me with MVP ever since it came out.  I cannot get a realistic set of manage-only sliders working.  It seems nearly every game that you play out ends up in a 14-12 slugfest.  Is anyone playing a manage-only style getting better results, and would you care to share your sliders? 

Probably the same reason why cpu vs cpu games ended up the same way.  Try a cpu v cpu roster set I recently uploaded and see what you get.  Accompanying slider suggestions in there as well.

Found within this pack:  http://www.mvpmods.com/files/file/9014-mvp-15-roster-set-alternatives/

Edited by Gordo

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​File has a 2015 date attached to it so I thought maybe something was altered.... maybe in the mvp 15 patch?

 

 

Probably the same reason why cpu vs cpu games ended up the same way.  Try a cpu v cpu roster set I recently uploaded and see what you get.  Accompanying slider suggestions in there as well.

Found within this pack:  http://www.mvpmods.com/files/file/9014-mvp-15-roster-set-alternatives/

Hmm...maybe the bigger pitch meter is the only thing different from 2013?

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Hmm...maybe the bigger pitch meter is the only thing different from 2013?

​We switched back to the 08 file and froze in the 9th inning on a routine gb to 1st.  A shame because it played well to that point.  But the size difference in the 2 datafile.big files is significant.

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I think the culprit might be the datafile.big file.  What was changed in it for the 15 mod?

​Someone earlier in this thread noted the models.big was getting swelled, up around 775k, maybe due to an increase in updated faces/portraits/audios. I have to concur. '15 ran fine for me until I tried installing some of Rising Son's portrait sets and some missing audios (also getting odd results when running a fresh install of TiT, more on that in a new thread).

I did a fresh install and will try a couple of things tomorrow, constantly backing up my .big files. Question: does models.big get updated each time you install each one I've tried (face, portrait, audio)?

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The question is what types of files are making it swell?  Portraits are relatively small and simply substituting what was there when the game originally came out.  We'd have to ask the cyberface, uniform and audio experts.

Rebuilding seems to have little effect as my models.big file went from 788 mbs to 787.  And come to think of it, the audio and portraits would go to separate files any way.

Edited by Gordo

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The question is what types of files are making it swell?  Portraits are relatively small and simply substituting what was there when the game originally came out.  We'd have to ask the cyberface, uniform and audio experts.

​It could be uncompressed .FSH files that will make the models.big file swell up.

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it could be it.... i gave up a while back but idk why i didnt actual look in my models big with biggui to see if something was uncompressed

 

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Everything is indicated as "packed".

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Original 2005 models.big file:  2,671 entries @ 164 mbs

MVP 15:  4,611 entries @ approx. 770 mbs

 

2005 largest packed file:  366,472 bytes

MVP 15:  1,34,050 bytes

 

Something has to give.

Edited by Gordo

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Extract all of the MVP 15 files using BigGUI and reimport them into the MVP 2005 models.big file using EA Graphics Editor.

Open up the models.big file in BigGUI, select all, compress everything, then rebuild the models.big file (click the circular R button).

Report back with your findings ;)

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EA Graphics Editor and I have an understanding.  It doesn't show it's face and I won't blow it off this Earth with a bazooka.

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Extract all of the MVP 15 files using BigGUI and reimport them into the MVP 2005 models.big file using EA Graphics Editor.

Open up the models.big file in BigGUI, select all, compress everything, then rebuild the models.big file (click the circular R button).

Report back with your  findings ;)

i am gonna give this a go tomorrow see if i can find a solution for my problems... pop in some Bachman Turner Overdrive on my turntable and "take care of business" 

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ugh...just had my first crash in MVP 15.

played Opening Day of my Red Sox dynasty just fine.

But in game 2, in the 6th inning or so, it crashed as a base hit was just making it's way into the OF

:(

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Did you have a crash or a freeze?  We've been having freezes when the ball was in play as well.  Not what had been seen in the past.

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Did you have a crash or a freeze?  We've been having freezes when the ball was in play as well.  Not what had been seen in the past.

​Now that you mention it, you're right.

It was a freeze, not a crash

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​Now that you mention it, you're right.

It was a freeze, not a crash

​Then it's exactly the same issue we're having I guess. It happened three times to me in the first three games, then never in the following 4. Which teams / stadium were involved?

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​Then it's exactly the same issue we're having I guess. It happened three times to me in the first three games, then never in the following 4. Which teams / stadium were involved?

​Red Sox @ Phillies, Citizens Bank Park (night)

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Ya, we had various teams as we play a melee format. Tor and Bos twice and then SF and ARI.

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Extract all of the MVP 15 files using BigGUI and reimport them into the MVP 2005 models.big file using EA Graphics Editor.

Open up the models.big file in BigGUI, select all, compress everything, then rebuild the models.big file (click the circular R button).

Report back with your findings ;)

​I think you mean to extract with EAgraph?

BigGUI only can export files, not extract

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​I think you mean to extract with EAgraph?

BigGUI only can export files, not extract

​export, that's the one

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​export, that's the one

​I tried the process that you outlined, and it didn't change the file size at all in the models.big

was that the goal? I want to know if it's worth trying another dynasty game yet

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**Assistance no longer required for this matter** 

Edited by Hudda
No longer required

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​File has a 2015 date attached to it so I thought maybe something was altered.... maybe in the mvp 15 patch?

 

 

Probably the same reason why cpu vs cpu games ended up the same way.  Try a cpu v cpu roster set I recently uploaded and see what you get.  Accompanying slider suggestions in there as well.

Found within this pack:  http://www.mvpmods.com/files/file/9014-mvp-15-roster-set-alternatives/

Thanks for this.  I played a couple games last night, each one ended up with the final score of 7-5.  Offense seems a little higher than I would like, but I can live with this.  Thanks again!

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Thanks for this.  I played a couple games last night, each one ended up with the final score of 7-5.  Offense seems a little higher than I would like, but I can live with this.  Thanks again!

I was actually messing with cpu v cpu sliders a bit yesterday as I didn't like the outcomes regarding walks.  The nice thing about the game is that the sliders are sensitive so that even moving things a few notches can make a difference.

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Freeze update...new freeze happening at Busch Stadium, Cards vs. Reds, flyball probably heading for the stands. So it's not only grounders.

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Freeze update...new freeze happening at Busch Stadium, Cards vs. Reds, flyball probably heading for the stands. So it's not only grounders.

​Interesting. Hopefully there can be some kind of fix for this, because as it is, dynasty mode is pretty much unplayable at the moment.

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Did you put the schedule updater in the Mvp 15 directory?

Hi Yankee4Life

First may I say awesome job once again on the MVP15 mod....Can`t wait for the second patch and the higher difficulty.....I am having the same issue with the schedule updater...I put in the MVP main directory but it still doesn`t work is there a specific folder that it needs to be in...???

 

 

 

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Hey everyone,

Not sure if anyone is having this issue that I am doing. Love the MVP 2015 Mod. Played my first game of the season and it worked great but then lately every time I try to play a game. When I get the lineups ready and play now. The bar would go quarter of the way and then crash. Now I keep trying again and in the past i would notice after a few attempts of restarting the game it would go through but now it seems like after the first game of the season I can't play anymore and keeps crashing after I click play now. Not sure what to do here or if anyone has any suggestions or input how to work around this or is this simply hit or miss. I have a windows 7 64 bit. Installed a fresh clean copy of MVP 2015 and updated the patches to Patch 5. 

 

Thanks

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Hey everyone,

Not sure if anyone is having this issue that I am doing. Love the MVP 2015 Mod. Played my first game of the season and it worked great but then lately every time I try to play a game. When I get the lineups ready and play now. The bar would go quarter of the way and then crash. Now I keep trying again and in the past i would notice after a few attempts of restarting the game it would go through but now it seems like after the first game of the season I can't play anymore and keeps crashing after I click play now. Not sure what to do here or if anyone has any suggestions or input how to work around this or is this simply hit or miss. I have a windows 7 64 bit. Installed a fresh clean copy of MVP 2015 and updated the patches to Patch 5. 

 

Thanks

Specify some more and tell us what teams you might be using that can be causing this crash?

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Specify some more and tell us what teams you might be using that can be causing this crash?

I am using the Toronto Blue Jays as my Dynasty Season. First game against New York Yankees went fine no issue. Then after that can't play the next game and have kept trying.  As soon as I hit play now after setting the lineup the bar would go a quarter of the way to load and then crash. I tried to sim games and play the next one but still the same result.

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Copy over Yankday.big and Yanknite.big from Disc 2 and see if that fixes it.

 

There may be more issues with the stadiums that I haven't checked yet.

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Copy over Yankday.big and Yanknite.big from Disc 2 and see if that fixes it.

 

There may be more issues with the stadiums that I haven't checked yet.

I tried to copy Yank stadium from disc 2 over and ran the game again. Still the same. :-( crashes after trying to load the game

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sorry guys i haven't been keeping up with this, so i guess it's time to chime in.  here are some tidbits:

1.  yes there is a size limit to the models.big before it crashes.  i documented it years ago but honestly i can't remember what it was exactly.  but at some point between 650 and 750 mb it crashes the game. i imagine it had something to do with the amount of memory the game can use like KC is saying.   you have to remember that we also added in 2x textures to the stadiums over the years, so that really uses up a lot of resources.  i haven't used this 4gb patcher he's referring to but i imagine it addresses that issue.  regardless there is still a limit on the size you can use.

2.  the main culprit with the models.big was when we started adding 2x textures into the game in terms of faces and uniforms.  unfortunately there are more uniform spots than you can fill.  you can fill every uniform slot in the game with 1x uniforms and it still works but you can't do that with 2x uniforms.  you have to limit the number of 2x uniforms you include because I assume you want to maximize the number of 2x faces you want to use.  plus the uniforms take up more space. the best solution to this was to keep some uniforms in 1x form.  we've never found a way around this because we don't have access to the source code.

3.  using eagraph and biggui to pack files into the models.big will eventually corrupt it.  this is well known and was established almost ten years ago.  i don't recall the mumbo jumbo behind it, but kraw was the master at this stuff so that's why he developed the installer thingy (and later TIT) to install files without corrupting the big files.

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Great info, Homer.... could definitely do without several uniforms / team versus having the quality faces that we do.

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sorry guys i haven't been keeping up with this, so i guess it's time to chime in.  here are some tidbits:

1.  yes there is a size limit to the models.big before it crashes.  i documented it years ago but honestly i can't remember what it was exactly.  but at some point between 650 and 750 mb it crashes the game. i imagine it had something to do with the amount of memory the game can use like KC is saying.   you have to remember that we also added in 2x textures to the stadiums over the years, so that really uses up a lot of resources.  i haven't used this 4gb patcher he's referring to but i imagine it addresses that issue.  regardless there is still a limit on the size you can use.

2.  the main culprit with the models.big was when we started adding 2x textures into the game in terms of faces and uniforms.  unfortunately there are more uniform spots than you can fill.  you can fill every uniform slot in the game with 1x uniforms and it still works but you can't do that with 2x uniforms.  you have to limit the number of 2x uniforms you include because I assume you want to maximize the number of 2x faces you want to use.  plus the uniforms take up more space. the best solution to this was to keep some uniforms in 1x form.  we've never found a way around this because we don't have access to the source code.

3.  using eagraph and biggui to pack files into the models.big will eventually corrupt it.  this is well known and was established almost ten years ago.  i don't recall the mumbo jumbo behind it, but kraw was the master at this stuff so that's why he developed the installer thingy (and later TIT) to install files without corrupting the big files.

Thanks for the tips. I'll touch on this when I discuss performance issues tomorrow as part of the second patch for MVP 15.

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 i couldnt handle 2x mods on my pc back in the day and always downloaded the 1x uniforms... i assume this is probably my issue with my desktop now a days

petition to revert back to 1x stadium and uniforms... cough cough... please lol

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I could see the value of the primary home and away plus maybe one alternate for 2x uniforms, if that would help with the models.big size.  We could always download and go back to a previous total mod, like 08's, for stadiums.  We have used those for online play and have no problems.

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When I try to play the game crashes to desktop. All the rosters are good and the modes work, it just wont let me play. I need some help!

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