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Problem with Blender. I'm attempting to make a Jackie Robinson face (for the Legends team) and when I import the image, this happens. Any face makers know how to fix it? 

Blender 10_22_2019 9_16_55 PM.png

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I don't do CFs myself but I am familiar with the process and I do edit NBA 2K files. Maybe you have to check the alpha channel. Possibly the gray face or green face in NBA 2K. I know these effect the lighting on the 3D model.

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2 hours ago, Micropterus58 said:

I don't do CFs myself but I am familiar with the process and I do edit NBA 2K files. Maybe you have to check the alpha channel. Possibly the gray face or green face in NBA 2K. I know these effect the lighting on the 3D model.

It's not the lighting as much as it is the mapping. The face is tiled over the head and not matched up at all.

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1 hour ago, jack805td said:

Detained with some other things.. will probably pick it up again this week.

No need to rush or explain. I'm still looking for help with uniforms if anyone is willing.

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After taking some time off for the holidays, I'm picking this back up. I started playing around in Blender and moved most of the outfield ads and part of the scoreboard for this particular stadium below the field and out of sight. However, I am left with black shadows on the walls. Anyone know how to get rid of them?

Major League Baseball 2K12 1_10_2020 12_44_37 PM.png

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On 1/10/2020 at 2:57 PM, bctrackboi11 said:

After taking some time off for the holidays, I'm picking this back up. I started playing around in Blender and moved most of the outfield ads and part of the scoreboard for this particular stadium below the field and out of sight. However, I am left with black shadows on the walls. Anyone know how to get rid of them?

Major League Baseball 2K12 1_10_2020 12_44_37 PM.png

Ooh this is a tricky one. Could be something associated with stadium_intervals. Does this show up only in evening games? If so then it's something in the lighting file within the stadium file itself that may trigger it.

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OK. New issue. I'm trying to export a model in Blender and I keep getting the error shown. Essentially it is telling me I am exporting an empty file when obviously I am not. Anybody have any ideas?

Blender_ [D__MLB Mods_NCAA_Stadiums_NEW_Notre Dame_frankeck.blend] 1_15_2020 11_20_41 PM.png

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Ok. Switched to an older version of blender. Seem to be having better luck, will post results soon. In the meantime, here are some shots of the Pittburgh Panthers. In 2018 they wore a Nike version of Homestead Grays uniforms, also shown here. 

Major League Baseball 2K12 1_22_2020 2_47_45 PM.png

Major League Baseball 2K12 1_22_2020 2_51_13 PM.png

Major League Baseball 2K12 1_22_2020 2_52_51 PM.png

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George Washington Colonials out of Alexandria, VA. Most known for being the first team to ever play in Nationals Park, which is where the pinstripe uniforms are from.

Major League Baseball 2K12 1_23_2020 3_38_37 PM.png

Major League Baseball 2K12 1_23_2020 3_41_16 PM.png

Major League Baseball 2K12 1_23_2020 3_42_48 PM.png

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The Fighting Illini of Illinois. I'm at a rate of 1-2 uniforms a day, but still need help. Any and all help is appreciated.

Major League Baseball 2K12 1_24_2020 3_59_52 PM.png

Major League Baseball 2K12 1_24_2020 4_01_30 PM.png

Major League Baseball 2K12 1_24_2020 4_03_16 PM.png

Major League Baseball 2K12 1_24_2020 4_05_27 PM.png

Major League Baseball 2K12 1_24_2020 4_06_43 PM.png

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Finally getting the hang of Blender. Still a WIP, but I'm working on Chicago State's field. 

Major League Baseball 2K12 1_26_2020 1_35_21 AM.png

Major League Baseball 2K12 1_26_2020 1_36_29 AM.png

Major League Baseball 2K12 1_26_2020 1_36_39 AM.png

Major League Baseball 2K12 1_26_2020 1_37_29 AM.png

Major League Baseball 2K12 1_26_2020 1_38_36 AM.png

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