Team Packs
Download packs for multiple teams for Super Mega Baseball 3!
9 files
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NCAA College Baseball Team Pack for Super Mega Baseball 3
By rootCompute
Here's 100 NCAA baseball teams created for use in the PC version of Super Mega Baseball 3. Make sure you use the SMB3 team transfer tool to add these to your game.
This team pack now includes every active power-5 team (in addition the the American Athletic Conference). These are team designs only, random players were used for these teams. SMB3 also has a pretty limited selection of stadiums, so those may need to be tweaked to your liking.
Not all of the designs are perfect, but I'm satisfied with how they turned out considering the limitations of the in-game editor. I'm interested in adding more teams to this collection, some logo designs seem impossible but still worth a shot. If you decide to make an NCAA team and want to add it to this collection, get in touch with me! I'll take a look and if all seems good, I'll include it in a future update as well as provide proper credit.
Note: While I strove for accuracy on most of these designs, I left in my attempt at an East Carolina pirate logo. It does not really resemble the real-life version, so feel free to replace that with the block "ECU" logo if you don't like how it looks. I took creative liberty with certain other logos like Marshall for example, but always tried to at least capture the spirit of the original design.
What's new in v1.1 (9/19/21): Touched up several logos and uniforms. Added a Texas Longhorn logo to avoid confusion with Tennessee
What's new in v1.2 (10/18/21): Added 16 new teams: BYU, Cal State Fullerton, Duke, Fordham, Houston, Illinois, Indiana, Iowa, Iowa State (defunct), Minnesota, Oregon State, TCU, Tulane, UC Santa Barbara, Virginia Tech, Washington. Touched up a handful of logos and uniform designs from previous teams. Fixed one of Texas' helmets being the wrong color
What's new in v1.3 (11/7/21): Added 16 new teams: Appalachian State, Baylor, Cincinnati, Colorado (defunct), Connecticut, Fairfield, Michigan State, Notre Dame, Northwestern, Oregon, Penn State, St. John's, UCF, Utah, West Virginia, Wake Forest. This team pack now includes 64 teams, which is enough to fill two entire max-capacity leagues in SMB3. Added a Kansas State wildcat logo. Added a new primary logo for Mississippi State. Fixed every logo that previously relied on unnecessary background layers, allowing for all team logos to be displayed with full transparency (these previously included logos used for Tennessee, Arkansas, North Carolina, Texas). Updated logo designs for teams that previously used less accurate fonts in their logos, though not quite all (yet). Several other minor tweaks to uniforms and logos from previous teams. Put together a preview album that includes logos and uniforms for all 64 teams that have been created up to this point: https://imgur.com/a/8e2S4Ok
621 downloads
0 comments
Updated
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Korean Baseball Organization (KBO) teams pack
By Chalamander
This team pack includes all 10 KBO teams for Super Mega Baseball 3 (As of Nov. 2021)
Each team comes with names, logos, and uniforms modeled after their real-world counterparts. I spent a lot of time on these, so I hope you like them!
Please rate 5 stars if you like it!
The players have not been updated, so they're just a bunch of randomly generated people. I might update this pack later with real-world rosters, but for now -- sorry.
Teams included:
Doosan Bears Lotte Giants LG Twins Kiwoom Heroes KT Wiz Kia Tigers SSG Landers Hanwha Eagles Samsung Lions NC Dinos
If you liked this, also check out my pack for Japan's NPB teams, here.
196 downloads
0 comments
Submitted
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SMB3 MLB21 Team Pack (TSR V 1.0)
By Randallb21
Project Randall (formally Project Awesome) team would like to share with the Super Mega Baseball community our MLB 30 team pack for your enjoyment. Our pack aims to bring all 30 Major League teams to the SMB3 world to enjoy alongside Metalhead Software’s pre existing teams. A lot of hard work and collaboration went into gathering stats, developing helper tools, and compiling, tweaking, or creating from scratch the absolute best logo representations around. We are quite proud of the final product which is a direct result of our team’s dedication to recreating all 30 MLB teams in the SMB3 universe. We hope you enjoy playing it as much as we enjoyed creating it!
Features:
Realistic logos and uniforms for all 30 MLB teams
Current rosters for all 30 MLB teams
Pitchers have real to life windups, pitch types and arm angles
Recreated all MLB players within SMB3
Unique likenesses for each individual player
Unique custom stats for each individual player
Unique gear and equipment for each individual player
Correct player ages
Traits included
Link to AFerrea’s (JudgeZarbi) Transfer Tool for installing!
We want to thank Randallb21 for making this happen as without him this may not have happened.
Rating System Explanation
Our rating system is derived from MLB The Show 20 ratings. Contact and Power stats were taken by the average of the left/right split. Fielding was taken by an average of fielding and reaction ratings. Arm was taken as an average of arm strength and arm accuracy ratings. Speed was a straight one to one pull.
Velocity, Junk, and Accuracy were a straight one to one pull from Velocity, Break, and Accuracy.
Traits
Traits were determined by taking career and 2020 season stats depending on the stat. League average was calculated then compared against league average per each player. Traits were awarded to players that were significantly above or below the league average. Traits were not balanced within the team; every team should have around the same number of positive and negative traits. League-wide there were at least 10 players and not more than ~60 players with that trait.
Trait Spreadsheet
FAQ
Q: How do I install this wonderful teampack?
A: With Ferrea's PC Team Transfer Tool that you can find here.
Q: Why isn’t player X on Y team?
A: We know that everything isn’t going to be 100% accurate due to Trades/ DFA’s/ Free Agency/ and Call-ups/Send-downs taking place all the time.
Q: Why is my team's logo/uniform X or Y?
A: There is only so much we can do with the built in editor and there is also a layer limit that we have to work within. We all want them as accurate as possible; we did the best we could within the game limitations.
Q: Why are some of the away uniforms the team’s alternative colored versions?
A: While we understand this isn’t the normal for away jerseys. We enjoy incorporating more color to our uniform designs. This game is fun and colorful so we wanted to add our own color to the MLB teams.
Q: Why does player X only have Y for his Power stat, he totally is a prospect and will be hitting .525 by the end of his career?
A: First of all please refer to the section regarding how we determined our stats for this project. We also built our rosters on current playing players that were active on the team. We stayed away from projecting our opinions and assumptions on how we think a player will perform in the future. The rosters created are based on the rosters of today; we may provide an update at the end of the season to bring the rosters inline with how they may have changed.
Q: Can I change a player's stats to whatever I want and make them look how I see fit?
A: Of course you can! This game is all about creating and sharing and we want you to change whatever you want to. We just ask a couple things. Please only make these changes for your personal use only. Please don’t re-release our work as your own.
Q: Will you release an OOTP version of this roster set?
A: Yes. An OOTP version will be coming soon!
Credits:
Aferrea
Archangel_Alan
Kccitystar
Matosawitko
Randallb21
TheRosterFarian
Tjans
Tootblan
Wiggin
Woofy
ZachAlmighty
Resources
MLB The Show 20
Google Images
Youtube
Baseball-Reference.com
FanGraphs
3,861 downloads
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SMB3 MLB21 Team Pack (OOTP v1.0)
By Randallb21
The Project Randall (formally Project Awesome) team would like to share with the Super Mega Baseball community our MLB 30 team pack for your enjoyment. Our pack aims to bring all 30 Major League teams to the SMB3 world to enjoy alongside Metalhead Software’s pre existing teams. Our design philosophy was to create all 30 MLB teams in SMB3 rated in such a way that they can compete with the game’s stock teams. High ratings of 99 have been reserved for the truly outstanding players! A lot of hard work and collaboration went into gathering stats, developing helper tools, and compiling, tweaking, or creating from scratch the absolute best logo representations around. We are quite proud of the final product which is a direct result of our team’s dedication to recreating all 30 MLB teams in the SMB3 universe. We hope you enjoy playing it as much as we enjoyed creating it!
This year we have brought you two options! You can use this file which bases ratings from "Out of the Park Baseball" or you can use our other file which uses a "MLB The Show" ratings base.
Features:
Realistic logos and uniforms for all 30 MLB teams
Current rosters for all 30 MLB teams
Pitchers have real to life windups, pitch types and arm angles
Recreated all MLB players within SMB3
MLB teams fit in with developer created teams
Unique likenesses for each individual player
Unique custom stats for each individual player
Unique gear and equipment for each individual player
Correct player ages
Traits included
Link to AFerrea’s (JudgeZarbi) Transfer Tool for installing!
We want to thank Randallb21 for making this happen as without him this may not have happened.
Rating System Explanation
Our rating system is derived from OOTP ratings, which for the current year are based in turn on ZiPS predictions.
Key points to note about our conversions:
Out of the Park Baseball (OOTP) ratings typically run from 0-200 rather than 0-99, so scaling is a simple case of dividing by two
Every stat is increased by 8% in order to give numbers that are fairly competitive with the stock teams
All stats are capped between 1 and 99 in their respective categories after all of the calculations have been performed
Whenever rounding needs to be performed, it's always rounded down.
Power
For power, contact, junk, accuracy, the vsL and vsR ratings are added together and then divided by four. (Divided by two to average, then divided by two again to scale to SMB2)
ARM
For arm, we simply divide the relevant arm rating by two. For IF primaries this is IF arm, for OF primaries it's OF arm and for C primaries it's C arm.
Fielding
For fielding, we combine the range and error ratings and divide by four. The types follow the same as arm, except that for C primaries we simply divide catcher ability by two.
VEL
For velocity, we take the center of the MPH range given by OOTP, and add a random amount of velocity between -0.5 and +0.5 MPH. This allows pitchers who are listed as having the same velocity range to have different velocities. We then scale the velocity between 85 MPH at 1 velocity, and 99 MPH at 99 velocity. The downside of this system is that repeatedly generating stats will give differing velocities to each pitcher (unless they fall well off the top or the bottom of the scale). We decided this trade-off was worth it to avoid the situation where every pitcher with a certain range would have identical velocity.
The formula to convert MPH to a velo stat is given as ((mph - 85) * (98/14) + 1). Apply the 8% increase after.
Speed
Speed was a tough decision to make. It was hard to find a formula that would give good results for both modern and historical players. Eventually, we settled on using a combination of fielding range, stealing ability, and running speed.
Traits
Traits were determined by taking career and 2019 season stats depending on the stat. League average was calculated then compared against league average per each player. Traits were awarded to players that were significantly above or below the league average. Traits were not balanced within the team; every team should have around the same number of positive and negative traits. League-wide there were at least 10 players and not more than ~60 players with that trait.
Trait Spreadsheet
Positional Stats
For P/IF primaries, we use running speed, stealing ability, and IF range, and divide by six. (Divided by three to average, then two again to scale)
For OF primaries, we use running speed, stealing ability, and OF range, and divide by six.
For C primaries, since they don't have a range, we use running speed and stealing ability alone and divide by four.
FAQ
Q: How do I install this wonderful teampack?
A: With Ferrea's PC Team Transfer Tool that you can find here.
Q: Why isn’t player X on Y team?
A: We know that everything isn’t going to be 100% accurate due to Trades/ DFA’s/ Free Agency/ and Call-ups/Send-downs taking place all the time.
Q: Why is my team's logo/uniform X or Y?
A: There is only so much we can do with the built in editor and there is also a layer limit that we have to work within. We all want them as accurate as possible; we did the best we could within the game limitations.
Q: Why are some of the away uniforms the team’s alternative colored versions?
A: While we understand this isn’t the normal for away jerseys. We enjoy incorporating more color to our uniform designs. This game is fun and colorful so we wanted to add our own color to the MLB teams.
Q: Why does player X only have Y for his Power stat, he totally is a prospect and will be hitting .525 by the end of his career?
A: First of all please refer to the section regarding how we determined our stats for this project. We settled on stats for players that fit within existing SMB2 teams so that we could use our MLB teams to play against the already awesome teams the developers created. We also built our rosters on current playing players that were active on the team. We stayed away from projecting our opinions and assumptions on how we think a player will perform in the future. The rosters created are based on the rosters of today; we may provide an update at the end of the season to bring the rosters inline with how they may have changed. In addition, OOTP tends to underrate prospects until they prove that it is their actual skill level.
Q: Why is the VEL stat for X not his exact real life MPH?
A: This ties into our design philosophy and making sure the players fit in the SMB2 world. We scaled the VEL stat to reflect their real life MPH and also create diversity between pitchers. We did not want everyone with 95~ VEL. In addition, we wanted to be able to use the same formula for historical players, where PitchF/X data is not available, so compromises had to be made.
Q: Can I change a player's stats to whatever I want and make them look how I see fit?
A: Of course you can! This game is all about creating and sharing and we want you to change whatever you want to. We just ask a couple things. Please only make these changes for your personal use only. Please don’t re-release our work as your own.
Credits:
Aferrea
Archangel_Alan
Kccitystar
Matosawitko
Randallb21
TheRosterFarian
Tjans
Tootblan
Wiggin
Woofy
ZachAlmighty
Resources
Out of the Park Baseball 2021
Google Images
Youtube
Baseball-Reference.com
FanGraphs
590 downloads
0 comments
Updated
-
Grand Baseball League
By DJJew
My new league that I play in, Structure of the league is 28 teams with 2 confrences and 2 divisions, since there are 14 stadiums I wanted each team in a conference to have their own, they play 146 games, 9 Innings and a 16 team playoffs, I do a lot of siming and play in about 20-40 games a season
Heres a full album of the teams
https://imgur.com/a/DGowU52
I also have a list of the current champions here
https://grand-baseball-league.fandom.com/wiki/List_of_Grand_Series_Champions#Appearances_by_franchise
84 downloads
0 comments
Submitted
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Nippon Professional Baseball (NPB) All 12 Teams Pack
By Chalamander
This team pack file contains all 12 teams from the Nippon Professional Baseball league (NPB).
Each team has a custom logo, uniform, roster, and batting order modeled after the teams in the real world, as of August 2020. I probably won't update these again after that.
I did my best -- it took a long time. 🙂 Enjoy!
The teams included are below...
Central League (no DH):
Yomiuri Giants Tokyo Swallows Hiroshima Carp Yokohama Baystars Chunichi Dragons Hanshin Tigers
Pacific League (DH):
Fukuoka Hawks Tohoku Golden Eagles Chiba Marines Seibu Lions Hokkaido Fighters Orix Buffalo410 downloads
0 comments
Submitted
-
Project Randall MLB 2020 Teampack SMB3 V2
By Wiggin
Version 2 Update Notes!
Logo updates (A’s, Mariners, Rockies, Mets, Astros, Giants, Rangers, Tigers, Rockies, Blue Jays, Red Sox, and Dodgers) Ages are now correct Away Jersey fixes for some teams Updated rosters for those missing the season due to injury/surgery Traits Added
YOU WILL ALSO NOT BE ABLE TO UPDATE A FRANCHISE IN PROGRESS
IT IS UNKNOWN AT THIS TIME IF WE WILL MAKE AN SMB2 VERSION
The PR (formally Project Awesome) team would like to share with the Super Mega Baseball community our MLB 30 team pack for your enjoyment. Our pack aims to bring all 30 Major League teams to the SMB2 world to enjoy alongside Metalhead Software’s pre existing teams. Our design philosophy was to create all 30 MLB teams in SMB2/3 rated in such a way that they can compete with the game’s stock teams. High ratings of 99 have been reserved for the truly outstanding players! A lot of hard work and collaboration went into gathering stats, developing helper tools, and compiling, tweaking, or creating from scratch the absolute best logo representations around. We are quite proud of the final product which is a direct result of our team’s dedication to recreating all 30 MLB teams in the SMB2/3 universe. We hope you enjoy playing it as much as we enjoyed creating it!
Features:
Realistic logos and uniforms for all 30 MLB teams Current rosters for all 30 MLB teams Pitchers have real to life windups, pitch types and arm angles Recreated all MLB players within SMB3 MLB teams fit in with developer created teams Unique likenesses for each individual player Unique custom stats for each individual player Unique gear and equipment for each individual player Correct player ages Traits included
Link to AFerrea’s (JudgeZarbi) Transfer Tool for installing!
We want to thank Randallb21 for making this happen as without him this may not have happened.
Rating System Explanation
Our rating system is derived from OOTP ratings, which for the current year are based in turn on ZiPS predictions.
Key points to note about our conversions:
Out of the Park Baseball (OOTP) ratings typically run from 0-200 rather than 0-99, so scaling is a simple case of dividing by two
Every stat is increased by 8% in order to give numbers that are fairly competitive with the stock teams
All stats are capped between 1 and 99 in their respective categories after all of the calculations have been performed
Whenever rounding needs to be performed, it's always rounded down.
Power
For power, contact, junk, accuracy, the vsL and vsR ratings are added together and then divided by four. (Divided by two to average, then divided by two again to scale to SMB2)
ARM
For arm, we simply divide the relevant arm rating by two. For IF primaries this is IF arm, for OF primaries it's OF arm and for C primaries it's C arm.
Fielding
For fielding, we combine the range and error ratings and divide by four. The types follow the same as arm, except that for C primaries we simply divide catcher ability by two.
VEL
For velocity, we take the center of the MPH range given by OOTP, and add a random amount of velocity between -0.5 and +0.5 MPH. This allows pitchers who are listed as having the same velocity range to have different velocities. We then scale the velocity between 85 MPH at 1 velocity, and 99 MPH at 99 velocity. The downside of this system is that repeatedly generating stats will give differing velocities to each pitcher (unless they fall well off the top or the bottom of the scale). We decided this trade-off was worth it to avoid the situation where every pitcher with a certain range would have identical velocity.
The formula to convert MPH to a velo stat is given as ((mph - 85) * (98/14) + 1). Apply the 8% increase after.
Speed
Speed was a tough decision to make. It was hard to find a formula that would give good results for both modern and historical players. Eventually, we settled on using a combination of fielding range, stealing ability, and running speed.
Traits
Traits were determined by taking career and 2019 season stats depending on the stat. League average was calculated then compared against league average per each player. Traits were awarded to players that were significantly above or below the league average. Traits were not balanced within the team; every team should have around the same number of positive and negative traits. League-wide there were at least 10 players and not more than ~60 players with that trait.
Trait Spreadsheet
Positional Stats
For P/IF primaries, we use running speed, stealing ability, and IF range, and divide by six. (Divided by three to average, then two again to scale)
For OF primaries, we use running speed, stealing ability, and OF range, and divide by six.
For C primaries, since they don't have a range, we use running speed and stealing ability alone and divide by four.
FAQ
Q: How do I install this wonderful teampack?
A: With Ferrea's PC Team Transfer Tool that you can find here.
Q: Why isn’t player X on Y team?
A: We know that everything isn’t going to be 100% accurate due to Trades/ DFA’s/ Free Agency/ and Call-ups/Send-downs taking place all the time.
Q: Why is my team's logo/uniform X or Y?
A: There is only so much we can do with the built in editor and there is also a layer limit that we have to work within. We all want them as accurate as possible; we did the best we could within the game limitations.
Q: Why are some of the away uniforms the team’s alternative colored versions?
A: While we understand this isn’t the normal for away jerseys. We enjoy incorporating more color to our uniform designs. This game is fun and colorful so we wanted to add our own color to the MLB teams.
Q: Why does player X only have Y for his Power stat, he totally is a prospect and will be hitting .525 by the end of his career?
A: First of all please refer to the section regarding how we determined our stats for this project. We settled on stats for players that fit within existing SMB2 teams so that we could use our MLB teams to play against the already awesome teams the developers created. We also built our rosters on current playing players that were active on the team. We stayed away from projecting our opinions and assumptions on how we think a player will perform in the future. The rosters created are based on the rosters of today; we may provide an update at the end of the season to bring the rosters inline with how they may have changed. In addition, OOTP tends to underrate prospects until they prove that it is their actual skill level.
Q: Why is the VEL stat for X not his exact real life MPH?
A: This ties into our design philosophy and making sure the players fit in the SMB2 world. We scaled the VEL stat to reflect their real life MPH and also create diversity between pitchers. We did not want everyone with 95~ VEL. In addition, we wanted to be able to use the same formula for historical players, where PitchF/X data is not available, so compromises had to be made.
Q: Can I change a player's stats to whatever I want and make them look how I see fit?
A: Of course you can! This game is all about creating and sharing and we want you to change whatever you want to. We just ask a couple things. Please only make these changes for your personal use only. Please don’t re-release our work as your own.
Credits:
Aferrea
Archangel_Alan
Kccitystar
Matosawitko
Randallb21
TheRosterFarian
Tjans
Tootblan
Wiggin
Woofy
ZachAlmighty
Resources
Out of the Park Baseball 2021
Google Images
Youtube
Baseball-Reference.com
FanGraphs
2,285 downloads
- project awesome
- project randall
- (and 3 more)
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World Baseball League 32 Teams
By gillactic
I created this league because I've always wanted to play in a league with different countries included. I created the nicknames and uniforms of the teams and renamed all the players to be realistic based on their country and history, etc. I only updated the attributes of one player (Kenny Powers #55 USA) 😛
I hope you enjoy this and look forward to playing you online sometime! My account on Steam is: Gillactic
234 downloads
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Project Randall MLB 2020 Teampack SMB3
By Wiggin
The PR (formally Project Awesome) team would like to share with the Super Mega Baseball community our MLB 30 team pack for your enjoyment. Our pack aims to bring all 30 Major League teams to the SMB2 world to enjoy alongside Metalhead Software’s pre existing teams.
Our design philosophy was to create all 30 MLB teams in SMB2/3 rated in such a way that they can compete with the game’s stock teams. High ratings of 99 have been reserved for the truly outstanding players!
A lot of hard work and collaboration went into gathering stats, developing helper tools, and compiling, tweaking, or creating from scratch the absolute best logo representations around. We are quite proud of the final product which is a direct result of our team’s dedication to recreating all 30 MLB teams in the SMB2/3 universe. We hope you enjoy playing it as much as we enjoyed creating it!
Features:
Realistic logos and uniforms for all 30 MLB teams
Current rosters for all 30 MLB teams
Pitchers have real to life windups, pitch types and arm angles
Recreated all MLB players within SMB2/3
MLB teams fit in with developer created teams
Unique likenesses for each individual player
Unique custom stats for each individual player
Unique gear and equipment for each individual player
Link to AFerrea’s (JudgeZarbi) Transfer Tool for installing!
We want to thank Randallb21 for making this happen as without him this may not have happened.
Rating System Explanation
Our rating system is derived from OOTP ratings, which for the current year are based in turn on ZiPS predictions.
Key points to note about our conversions:
Out of the Park Baseball (OOTP) ratings typically run from 0-200 rather than 0-99, so scaling is a simple case of dividing by two
Every stat is increased by 8% in order to give numbers that are fairly competitive with the stock teams
All stats are capped between 1 and 99 in their respective categories after all of the calculations have been performed
Whenever rounding needs to be performed, it's always rounded down.
Power
For power, contact, junk, accuracy, the vsL and vsR ratings are added together and then divided by four. (Divided by two to average, then divided by two again to scale to SMB2)
ARM
For arm, we simply divide the relevant arm rating by two. For IF primaries this is IF arm, for OF primaries it's OF arm and for C primaries it's C arm.
Fielding
For fielding, we combine the range and error ratings and divide by four. The types follow the same as arm, except that for C primaries we simply divide catcher ability by two.
VEL
For velocity, we take the center of the MPH range given by OOTP, and add a random amount of velocity between -0.5 and +0.5 MPH. This allows pitchers who are listed as having the same velocity range to have different velocities. We then scale the velocity between 85 MPH at 1 velocity, and 99 MPH at 99 velocity. The downside of this system is that repeatedly generating stats will give differing velocities to each pitcher (unless they fall well off the top or the bottom of the scale). We decided this trade-off was worth it to avoid the situation where every pitcher with a certain range would have identical velocity.
The formula to convert MPH to a velo stat is given as ((mph - 85) * (98/14) + 1). Apply the 8% increase after.
Speed
Speed was a tough decision to make. It was hard to find a formula that would give good results for both modern and historical players. Eventually, we settled on using a combination of fielding range, stealing ability, and running speed.
Positional Stats
For P/IF primaries, we use running speed, stealing ability, and IF range, and divide by six. (Divided by three to average, then two again to scale)
For OF primaries, we use running speed, stealing ability, and OF range, and divide by six.
For C primaries, since they don't have a range, we use running speed and stealing ability alone and divide by four.
FAQ
Q: How do I install this wonderful teampack?
A: With Ferrea's PC Team Transfer Tool that you can find here.
Q: Why isn’t player X on Y team?
A: We know that everything isn’t going to be 100% accurate due to Trades/ DFA’s/ Free Agency/ and Call-ups/Send-downs taking place all the time.
Q: Why is my team's logo/uniform X or Y?
A: There is only so much we can do with the built in editor and there is also a layer limit that we have to work within. We all want them as accurate as possible; we did the best we could within the game limitations.
Q: Why are some of the away uniforms the team’s alternative colored versions?
A: While we understand this isn’t the normal for away jerseys. We enjoy incorporating more color to our uniform designs. This game is fun and colorful so we wanted to add our own color to the MLB teams.
Q: Why does player X only have Y for his Power stat, he totally is a prospect and will be hitting .525 by the end of his career?
A: First of all please refer to the section regarding how we determined our stats for this project. We settled on stats for players that fit within existing SMB2 teams so that we could use our MLB teams to play against the already awesome teams the developers created. We also built our rosters on current playing players that were active on the team. We stayed away from projecting our opinions and assumptions on how we think a player will perform in the future. The rosters created are based on the rosters of today; we may provide an update at the end of the season to bring the rosters inline with how they may have changed. In addition, OOTP tends to underrate prospects until they prove that it is their actual skill level.
Q: Why is the VEL stat for X not his exact real life MPH?
A: This ties into our design philosophy and making sure the players fit in the SMB2 world. We scaled the VEL stat to reflect their real life MPH and also create diversity between pitchers. We did not want everyone with 95~ VEL. In addition, we wanted to be able to use the same formula for historical players, where PitchF/X data is not available, so compromises had to be made.
Q: Can I change a player's stats to whatever I want and make them look how I see fit?
A: Of course you can! This game is all about creating and sharing and we want you to change whatever you want to. We just ask a couple things. Please only make these changes for your personal use only. Please don’t re-release our work as your own.
Credits:
Aferrea
Archangel_Alan
Kccitystar
Randallb21
TheRosterFarian
Tjans
Tootblan
Wiggin
Woofy
ZachAlmighty
Resources
Out of the Park Baseball 2021
Google Images
Youtube
Baseball-Reference.com
FanGraphs
2,510 downloads
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